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(deck) Ravnos Guns

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jazzbeaux

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May 1, 2002, 6:42:16 AM5/1/02
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Deck Name: Ravnos
Description: Guns for Free

Crypt: (10 cards, Min: 22, Max: 36, Avg: 7.00)
----------------------------------------------
2 Khalil Ravana ani CHI for pre 5, Ravnos
2 Vaclav Petalengro ANI CHI for pot 6, Ravnos
2 Joaquina Amaya ANI CHI FOR 6, Ravnos
2 Gabrin ANI CHI dom for 8, Ravnos
2 Spider-Killer ANI aus cel CHI FOR OBF 10, Ravnos

Am after a spread with CHI and ani/ANI, for/FOR

Library: (70 cards)
-------------------
Master (15 cards)
4 Blood Doll
2 Haven Uncovered
3 Minion Tap
2 Park Hunting Ground
2 Path of Paradox, The
2 Short-Term Investment

This is my first idea for a Ravnos Deck.
Basically combat orientated, using Bum's and Terror Frenzy, with Horrid
Reality to get Assault Rifles, Dawn Ops and Mass Reality helps a lot.
However problem if draw a Rifle, and no bleed mods, any help?
Jazzbeaux

Action (12 cards)
3 Bum's Rush
3 Mass Reality
3 Patshiv
3 Sensory Deprivation

Action Modifier (8 cards)
6 Dawn Operation
2 Freak Drive

Reaction (4 cards)
4 Pack Tactics

Combat (23 cards)
4 Carrion Crows
8 Horrid Reality
6 Superior Mettle
5 Terror Frenzy

Equipment (8 cards)
8 Assault Rifle


hamdamcwa

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May 1, 2002, 9:43:16 AM5/1/02
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"jazzbeaux" <sam....@renelec.co.uk> wrote in message news:<eNPz8.21206$7R.28406@NewsReader>...

> Deck Name: Ravnos
> Description: Guns for Free
>
> Crypt: (10 cards, Min: 22, Max: 36, Avg: 7.00)
> ----------------------------------------------
> 2 Khalil Ravana ani CHI for pre 5, Ravnos
> 2 Vaclav Petalengro ANI CHI for pot 6, Ravnos
> 2 Joaquina Amaya ANI CHI FOR 6, Ravnos
> 2 Gabrin ANI CHI dom for 8, Ravnos
> 2 Spider-Killer ANI aus cel CHI FOR OBF 10, Ravnos

I would consider Ivan Krenyenko (whatever his name is) rather than
Spider Killer - same skills, better special.



> Am after a spread with CHI and ani/ANI, for/FOR
>
> Library: (70 cards)
> -------------------
> Master (15 cards)
> 4 Blood Doll
> 2 Haven Uncovered
> 3 Minion Tap
> 2 Park Hunting Ground
> 2 Path of Paradox, The
> 2 Short-Term Investment

I would change a few of these:

Master (15 cards)
3 Blood Doll
1 Haven Uncovered
3 Minion Tap
1 Hunting Ground


2 Path of Paradox, The

2 Ravnos Cache
1 Sudden Reversal
1 Dreams of the Sphinx
1 Heidleburg Castle, Germany

Why? Well, Short Term Investment is a bit rubbish, and you don't NEED
the Hunting Grounds.

DotS is very flexible so a good thing (tm). Ravnos Cache is a good way
of getting guns for good cheaply. Heidleburg means you can move the
guns around a lot.

> This is my first idea for a Ravnos Deck.
> Basically combat orientated, using Bum's and Terror Frenzy, with Horrid
> Reality to get Assault Rifles, Dawn Ops and Mass Reality helps a lot.
> However problem if draw a Rifle, and no bleed mods, any help?
> Jazzbeaux
>
> Action (12 cards)
> 3 Bum's Rush
> 3 Mass Reality
> 3 Patshiv
> 3 Sensory Deprivation

Add 3 Ambush and a couple more rushes and you are in business. Also
consider Arsons. Also, since you only have a few vampires likely to be
up at once (all biggies!) go for retorations.

Action (14 cards)
3 Ambush
4 Bums Rush
2 Mass Reality
3 Restoration
2 Sensory Dep

> Action Modifier (8 cards)
> 6 Dawn Operation
> 2 Freak Drive

Remember Dawn Op works both ways... I'd go for no more than 4.

> Reaction (4 cards)
> 4 Pack Tactics

Nah, go for Cat's Guidance and a few wakes. Cat's Guidance is free,
has 2 uses, and is replaceable.

Reaction (12 cards)
6 Cat's Guidance
6 Wakes

> Combat (23 cards)
> 4 Carrion Crows
> 8 Horrid Reality
> 6 Superior Mettle
> 5 Terror Frenzy

Hmmm... tricky.

How about:

Combat (33 cards)
7 Carrion Crows
6 Horrid Reality
6 Superior Mettle
6 Terror Frenzy
4 Skin of Steel
4 Amira



> Equipment (8 cards)
> 8 Assault Rifle

OK, I would go:

Equipment: (8 cards)
2 Assualt Rifle
4 .44 Magnum
1 Improvised Flamethrower
1 Starshell Grenade Launcher

Remember that Horrid Reality allows you to search your library for the
equipment. You only need mulitples to avoid being DI'd.

Also, add:

Retainers: (2 cards)
2 Raven Spy


So...

Master (15 cards)
3 Blood Doll
1 Dreams of the Sphinx
1 Haven Uncovered
1 Heidleburg Castle, Germany
1 Hunting Ground
3 Minion Tap


2 Path of Paradox, The

2 Ravnos Cache
1 Sudden Reversal

Action (14 cards)
3 Ambush
4 Bums Rush
2 Mass Reality
3 Restoration
2 Sensory Dep

Action Modifier (8 cards)
4 Dawn Operation
2 Freak Drive

Reaction (10 cards)
4 Cat's Guidance
6 Wakes

Combat (33 cards)
4 Amira
7 Carrion Crows
7 Horrid Reality
3 Rolling with the Punches
3 Skin of Steel
4 Superior Mettle
5 Terror Frenzy

Equipment: (6 cards)
2 Assualt Rifle
2 .44 Magnum
1 Improvised Flamethrower
1 Starshell Grenade Launcher

Retainers: (2 cards)
2 Raven Spy

Try that.

DH

Wouter Kuyper

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May 1, 2002, 11:19:21 AM5/1/02
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my first impression, not really well thought over: typed below

"jazzbeaux" <sam....@renelec.co.uk> wrote in message news:<eNPz8.21206$7R.28406@NewsReader>...

> Deck Name: Ravnos
> Description: Guns for Free
>
> Crypt: (10 cards, Min: 22, Max: 36, Avg: 7.00)
> ----------------------------------------------
> 2 Khalil Ravana ani CHI for pre 5, Ravnos
> 2 Vaclav Petalengro ANI CHI for pot 6, Ravnos
> 2 Joaquina Amaya ANI CHI FOR 6, Ravnos
> 2 Gabrin ANI CHI dom for 8, Ravnos
> 2 Spider-Killer ANI aus cel CHI FOR OBF 10, Ravnos
>
> Am after a spread with CHI and ani/ANI, for/FOR
>
> Library: (70 cards)
> -------------------
> Master (15 cards)
> 4 Blood Doll
> 2 Haven Uncovered
> 3 Minion Tap
> 2 Park Hunting Ground
> 2 Path of Paradox, The
> 2 Short-Term Investment
>
> This is my first idea for a Ravnos Deck.
> Basically combat orientated, using Bum's and Terror Frenzy, with Horrid
> Reality to get Assault Rifles, Dawn Ops and Mass Reality helps a lot.
> However problem if draw a Rifle, and no bleed mods, any help?

So why not include bleed modifiers, fatamorgana being the simlest
choice?

>
> Action (12 cards)
> 3 Bum's Rush
> 3 Mass Reality
> 3 Patshiv
> 3 Sensory Deprivation

These are not at stealth, so if you really want it to happen include
some mirror image and a shop maybe

>
> Action Modifier (8 cards)
> 6 Dawn Operation
> 2 Freak Drive
>
> Reaction (4 cards)
> 4 Pack Tactics
>
> Combat (23 cards)
> 4 Carrion Crows
> 8 Horrid Reality
> 6 Superior Mettle
> 5 Terror Frenzy
>
> Equipment (8 cards)
> 8 Assault Rifle


WAY to many, the horrid reality makes you shuffle them back in library
again, i think 4 should be plenty

You have no way at all of dealing with combatdefense (SCE and for
dodge only four CC's)
I think Ravnos are better at waiting and blocking anyway, with their
Draba...i am using a deck with quite some draba, quite some horrid
reality and flamethrowers instead of Assault rifles so that i can use
Rotschreck to get around any combatdefense one has (but first-strike)


Just my thoughts at first sight,
W

jazzbeaux

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May 1, 2002, 11:24:47 AM5/1/02
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"Wouter Kuyper" <wouter...@yahoo.com> wrote in message
news:155a2de5.02050...@posting.google.com...

> my first impression, not really well thought over: typed below

Fair enough comment - literally threw deck together with details from ELDB,
have never made a Ravnos deck, or one that has used an Chimerstry so am not
aware of the 'good cards'.
Does anyone actually use the Horrid Reality plan for temporary weapons, or
go for the traditional way?
<snip>


> So why not include bleed modifiers, fatamorgana being the simlest
> choice?

OK

> These are not at stealth, so if you really want it to happen include
> some mirror image and a shop maybe

True

> > Equipment (8 cards)
> > 8 Assault Rifle
>
> WAY to many, the horrid reality makes you shuffle them back in library
> again, i think 4 should be plenty

Yes perhaps, this deck is a knee jerk reaction to a beating I received on
Sunday - squashed between a Tzimisce deck and Blood Brothers


>
> You have no way at all of dealing with combatdefense (SCE and for
> dodge only four CC's)

Always a problem

> I think Ravnos are better at waiting and blocking anyway, with their
> Draba...i am using a deck with quite some draba, quite some horrid
> reality and flamethrowers instead of Assault rifles so that i can use
> Rotschreck to get around any combatdefense one has (but first-strike)
>
>
> Just my thoughts at first sight,
> W

Thanks, sounds like you've played them before unlike me.
Jazzbeaux


jazzbeaux

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May 1, 2002, 11:30:49 AM5/1/02
to

"hamdamcwa" <dave...@hotmail.com> wrote in message

> > 2 Khalil Ravana ani CHI for pre 5, Ravnos
> > 2 Vaclav Petalengro ANI CHI for pot 6, Ravnos
> > 2 Joaquina Amaya ANI CHI FOR 6, Ravnos
> > 2 Gabrin ANI CHI dom for 8, Ravnos
> > 2 Spider-Killer ANI aus cel CHI FOR OBF 10, Ravnos
>
> I would consider Ivan Krenyenko (whatever his name is) rather than
> Spider Killer - same skills, better special.

Well I wasn't thinking about a permanent equip - just in combat.
>

> Master (15 cards)
> 3 Blood Doll
> 1 Haven Uncovered
> 3 Minion Tap
> 1 Hunting Ground
> 2 Path of Paradox, The
> 2 Ravnos Cache
> 1 Sudden Reversal
> 1 Dreams of the Sphinx
> 1 Heidleburg Castle, Germany
>
> Why? Well, Short Term Investment is a bit rubbish, and you don't NEED
> the Hunting Grounds.

Fair comment


>
> DotS is very flexible so a good thing (tm). Ravnos Cache is a good way
> of getting guns for good cheaply. Heidleburg means you can move the guns
around a lot.

Like the Cache - can pay for guns in hand that can't be used with Horrid
Reality

> Add 3 Ambush and a couple more rushes and you are in business. Also
> consider Arsons. Also, since you only have a few vampires likely to be
> up at once (all biggies!) go for retorations.

Yes sounds good

> Remember Dawn Op works both ways... I'd go for no more than 4.

True


>
> > Reaction (4 cards)
> > 4 Pack Tactics
>
> Nah, go for Cat's Guidance and a few wakes. Cat's Guidance is free,
> has 2 uses, and is replaceable.

Hadn't worked it all through... but thanks


>
> Equipment: (8 cards)
> 2 Assualt Rifle
> 4 .44 Magnum
> 1 Improvised Flamethrower
> 1 Starshell Grenade Launcher
>
> Remember that Horrid Reality allows you to search your library for the
> equipment.

But you only keep it for combat and put it back so cost is less of a worry,
more effect

You only need mulitples to avoid being DI'd.
>
> Also, add:
>
> Retainers: (2 cards)
> 2 Raven Spy
>

Yes had also thought about murder of crows - but getting too focussed,

> Try that.

Will do
Jazzbeaux

>
> DH


Simon Klibisch

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May 1, 2002, 12:45:08 PM5/1/02
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> Deck Name: Ravnos
> Description: Guns for Free
I constructed a deck for the storyline events using a similiar approach. It
did well (coming 2nd/3rd: I don“t know exactly because I did only play the
beginning of the finals, then someone else took over --> Hello Sandman :-)
It“s listed below (maybe you get some ideas for your deck):

Deck Name: Virtual Reality
Created By: Simon Klibisch
Description: Try to get as many Laptops as possible (preferably with Pier
13), use them twice with Heidelberg, bleed with Fata Morgana. Week of
Nightmares comes in handy.
Combat defence is Horrid Reality, Assault Rifle with an occasional Dragon
Breath Rounds.
One Option is to include multiples of Ivan Krenyenko, but that“s a matter of
taste....

Crypt: (12 cards, Min: 14, Max: 41, Avg: 6,92)
----------------------------------------------
3 Ezmerelda ANI CHI dom FOR PRE tha 11, Ravnos, 2 votes
3 Gabrin ANI CHI dom for 8, Ravnos
1 Joaquina Amaya ANI CHI FOR 6, Ravnos
1 Khalil Ravana ani CHI for pre 5, Ravnos
1 Salbatore Bokkengro CHI for pro 4, Ravnos
1 Sasha Miklos chi 2, Ravnos
1 Vaclav Petalengro ANI CHI for pot 6, Ravnos
1 Vedel Esbreno chi for 3, Ravnos

Library: (82 cards)
-------------------
Master (12 cards)
2 Blood Doll
1 Giant's Blood
3 Heidelberg Castle, Germany
1 Minion Tap
1 Park Hunting Ground
3 Path of Paradox, The
1 Week of Nightmares

Action (2 cards)
2 Sensory Deprivation

Action Modifier (9 cards)
9 Fata Morgana

Reaction (7 cards)
3 Forced Awakening
4 Ignis Fatuus

Combat (20 cards)
5 Dragon's Breath Rounds
12 Horrid Reality
3 Taste of Vitae

Ally (1 cards)
1 Wendell Delburton (Hunter)

Equipment (22 cards)
9 Assault Rifle
4 IR Goggles
5 Laptop Computer
3 Pier 13, Port of Baltimore
1 Treasured Samadji

Combo (9 cards)
4 Draba
5 Mirror Image


Wouter Kuyper

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May 2, 2002, 5:26:57 AM5/2/02
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"jazzbeaux" <sam....@renelec.co.uk> wrote in message news:<kXTz8.28636$oK4.66778@NewsReader>...

> "Wouter Kuyper" <wouter...@yahoo.com> wrote in message
> news:155a2de5.02050...@posting.google.com...
> > my first impression, not really well thought over: typed below
>
> Fair enough comment - literally threw deck together with details from ELDB,
> have never made a Ravnos deck, or one that has used an Chimerstry so am not
> aware of the 'good cards'.

Oh, sorry if you read it that way, i meant that my comment wasn't that
thought over...


> Does anyone actually use the Horrid Reality plan for temporary weapons, or
> go for the traditional way?


well, i do, but in defense in combination with Rotschreck, i think it
works well...

> <snip>
> > So why not include bleed modifiers, fatamorgana being the simlest
> > choice?
>
> OK
>
> > These are not at stealth, so if you really want it to happen include
> > some mirror image and a shop maybe
>
> True
>
> > > Equipment (8 cards)
> > > 8 Assault Rifle
> >
> > WAY to many, the horrid reality makes you shuffle them back in library
> > again, i think 4 should be plenty
>
> Yes perhaps, this deck is a knee jerk reaction to a beating I received on
> Sunday - squashed between a Tzimisce deck and Blood Brothers

Well, you only need 1 really, but then there is a chance that you draw
it that is why i would say 4, but even that might be a lot...


> >
> > You have no way at all of dealing with combatdefense (SCE and for
> > dodge only four CC's)
>
> Always a problem
>
> > I think Ravnos are better at waiting and blocking anyway, with their
> > Draba...i am using a deck with quite some draba, quite some horrid
> > reality and flamethrowers instead of Assault rifles so that i can use
> > Rotschreck to get around any combatdefense one has (but first-strike)
> >
> >
> > Just my thoughts at first sight,
> > W
>
> Thanks, sounds like you've played them before unlike me.


Well, i am playing them the first time now in JOL, just about to oust
my first prey (sorry Shane)

Wouter

Halcyan 2

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May 2, 2002, 6:41:25 AM5/2/02
to
>> Does anyone actually use the Horrid Reality plan for temporary weapons, or
>> go for the traditional way?
>
>
>well, i do, but in defense in combination with Rotschreck, i think it
>works well...


Watch out for those Psyches! though...

::sighs::

Halcyan 2

Wouter Kuyper

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May 2, 2002, 9:44:48 AM5/2/02
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halc...@aol.com (Halcyan 2) wrote in message news:<20020502064125...@mb-cu.aol.com>...


Yeah, i just read, damn....well in this JOL it doesn't matter yet i guess...

W

Wes

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May 2, 2002, 7:30:41 PM5/2/02
to

"Wouter Kuyper" <wouter...@yahoo.com> wrote

>
> Well, i am playing them the first time now in JOL, just about to oust
> my first prey (sorry Shane)

Think so, huh?

Cheers,
WES (prey #2 apparently :)


Wouter Kuyper

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May 3, 2002, 11:10:25 AM5/3/02
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"Wes" <gh...@NYETSPAMmnsi.net> wrote in message news:<aasi6...@enews4.newsguy.com>...

:-)

Well, you never know ofcourse, but i don't think i'll be going home
without victorypoints....
W

Emile Bosman

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May 3, 2002, 8:15:56 PM5/3/02
to
> Well, you never know ofcourse, but i don't think i'll be going home
> without victorypoints....
> W

Why are you using the Dawn ops i don't think they work with Horrid
Reality since it's an entirely new combat, and how are you going to
handle grapple's, if anybody rushes you and you don't have a Horrid
Reality you're going to lose a vampire.

Loose about 4 or 6 Asault Rifles put in a few dragon breath rounds
remember you're going to loose the gun anyway at the end of combat
this negates the burn gun effect :) and put in a few maneuver dodge
cards (can't remember the exact name at the moment) just to escape
nasty combat situations.

Emile

Wouter Kuyper

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May 4, 2002, 4:00:03 AM5/4/02
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ebo...@hotmail.com (Emile Bosman) wrote in message news:<cbf416fb.02050...@posting.google.com>...

> > Well, you never know ofcourse, but i don't think i'll be going home
> > without victorypoints....
> > W
>
> Why are you using the Dawn ops i don't think they work with Horrid
> Reality since it's an entirely new combat, and how are you going to
> handle grapple's, if anybody rushes you and you don't have a Horrid
> Reality you're going to lose a vampire.
>
I think you are thinking about illusions of the kindred....but fact
remains, it will die to IG


> Loose about 4 or 6 Asault Rifles put in a few dragon breath rounds
> remember you're going to loose the gun anyway at the end of combat
> this negates the burn gun effect :) and put in a few maneuver dodge
> cards (can't remember the exact name at the moment) just to escape
> nasty combat situations.
>

i wouldn't go for a lot dragonbreths round, maybe one or two as prayer
cards,...those maneuver thingies are a ood idea, if you play in a high
IG environment,
W

Emile Bosman

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May 4, 2002, 4:15:01 PM5/4/02
to
wouter...@yahoo.com (Wouter Kuyper) wrote in message news:<155a2de5.02050...@posting.google.com>...

> ebo...@hotmail.com (Emile Bosman) wrote in message news:<cbf416fb.02050...@posting.google.com>...
> > > Well, you never know ofcourse, but i don't think i'll be going home
> > > without victorypoints....
> > > W
> >
> > Why are you using the Dawn ops i don't think they work with Horrid
> > Reality since it's an entirely new combat, and how are you going to
> > handle grapple's, if anybody rushes you and you don't have a Horrid
> > Reality you're going to lose a vampire.
> >
> I think you are thinking about illusions of the kindred....but fact
> remains, it will die to IG
>

No I was thinking about HR since it's the only way you'd be able to
maneuver in such a deck close range equals IG equals one minion in
torpor.

> > Loose about 4 or 6 Asault Rifles put in a few dragon breath rounds
> > remember you're going to loose the gun anyway at the end of combat
> > this negates the burn gun effect :) and put in a few maneuver dodge
> > cards (can't remember the exact name at the moment) just to escape
> > nasty combat situations.
> >
> i wouldn't go for a lot dragonbreths round, maybe one or two as prayer
> cards,...those maneuver thingies are a ood idea, if you play in a high
> IG environment,
> W

I always tend to build decks that can either survive or punch back
after an IG a press or a maneuver alone sometimes is enough and
aditional maneuvers is never a bad thing and with the Chimestry card
you also get a dodge which is always powerfull.

Emile

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