Crypt: (10 cards, Min: 22, Max: 36, Avg: 7.00)
----------------------------------------------
2 Khalil Ravana ani CHI for pre 5, Ravnos
2 Vaclav Petalengro ANI CHI for pot 6, Ravnos
2 Joaquina Amaya ANI CHI FOR 6, Ravnos
2 Gabrin ANI CHI dom for 8, Ravnos
2 Spider-Killer ANI aus cel CHI FOR OBF 10, Ravnos
Am after a spread with CHI and ani/ANI, for/FOR
Library: (70 cards)
-------------------
Master (15 cards)
4 Blood Doll
2 Haven Uncovered
3 Minion Tap
2 Park Hunting Ground
2 Path of Paradox, The
2 Short-Term Investment
This is my first idea for a Ravnos Deck.
Basically combat orientated, using Bum's and Terror Frenzy, with Horrid
Reality to get Assault Rifles, Dawn Ops and Mass Reality helps a lot.
However problem if draw a Rifle, and no bleed mods, any help?
Jazzbeaux
Action (12 cards)
3 Bum's Rush
3 Mass Reality
3 Patshiv
3 Sensory Deprivation
Action Modifier (8 cards)
6 Dawn Operation
2 Freak Drive
Reaction (4 cards)
4 Pack Tactics
Combat (23 cards)
4 Carrion Crows
8 Horrid Reality
6 Superior Mettle
5 Terror Frenzy
Equipment (8 cards)
8 Assault Rifle
I would consider Ivan Krenyenko (whatever his name is) rather than
Spider Killer - same skills, better special.
> Am after a spread with CHI and ani/ANI, for/FOR
>
> Library: (70 cards)
> -------------------
> Master (15 cards)
> 4 Blood Doll
> 2 Haven Uncovered
> 3 Minion Tap
> 2 Park Hunting Ground
> 2 Path of Paradox, The
> 2 Short-Term Investment
I would change a few of these:
Master (15 cards)
3 Blood Doll
1 Haven Uncovered
3 Minion Tap
1 Hunting Ground
2 Path of Paradox, The
2 Ravnos Cache
1 Sudden Reversal
1 Dreams of the Sphinx
1 Heidleburg Castle, Germany
Why? Well, Short Term Investment is a bit rubbish, and you don't NEED
the Hunting Grounds.
DotS is very flexible so a good thing (tm). Ravnos Cache is a good way
of getting guns for good cheaply. Heidleburg means you can move the
guns around a lot.
> This is my first idea for a Ravnos Deck.
> Basically combat orientated, using Bum's and Terror Frenzy, with Horrid
> Reality to get Assault Rifles, Dawn Ops and Mass Reality helps a lot.
> However problem if draw a Rifle, and no bleed mods, any help?
> Jazzbeaux
>
> Action (12 cards)
> 3 Bum's Rush
> 3 Mass Reality
> 3 Patshiv
> 3 Sensory Deprivation
Add 3 Ambush and a couple more rushes and you are in business. Also
consider Arsons. Also, since you only have a few vampires likely to be
up at once (all biggies!) go for retorations.
Action (14 cards)
3 Ambush
4 Bums Rush
2 Mass Reality
3 Restoration
2 Sensory Dep
> Action Modifier (8 cards)
> 6 Dawn Operation
> 2 Freak Drive
Remember Dawn Op works both ways... I'd go for no more than 4.
> Reaction (4 cards)
> 4 Pack Tactics
Nah, go for Cat's Guidance and a few wakes. Cat's Guidance is free,
has 2 uses, and is replaceable.
Reaction (12 cards)
6 Cat's Guidance
6 Wakes
> Combat (23 cards)
> 4 Carrion Crows
> 8 Horrid Reality
> 6 Superior Mettle
> 5 Terror Frenzy
Hmmm... tricky.
How about:
Combat (33 cards)
7 Carrion Crows
6 Horrid Reality
6 Superior Mettle
6 Terror Frenzy
4 Skin of Steel
4 Amira
> Equipment (8 cards)
> 8 Assault Rifle
OK, I would go:
Equipment: (8 cards)
2 Assualt Rifle
4 .44 Magnum
1 Improvised Flamethrower
1 Starshell Grenade Launcher
Remember that Horrid Reality allows you to search your library for the
equipment. You only need mulitples to avoid being DI'd.
Also, add:
Retainers: (2 cards)
2 Raven Spy
So...
Master (15 cards)
3 Blood Doll
1 Dreams of the Sphinx
1 Haven Uncovered
1 Heidleburg Castle, Germany
1 Hunting Ground
3 Minion Tap
2 Path of Paradox, The
2 Ravnos Cache
1 Sudden Reversal
Action (14 cards)
3 Ambush
4 Bums Rush
2 Mass Reality
3 Restoration
2 Sensory Dep
Action Modifier (8 cards)
4 Dawn Operation
2 Freak Drive
Reaction (10 cards)
4 Cat's Guidance
6 Wakes
Combat (33 cards)
4 Amira
7 Carrion Crows
7 Horrid Reality
3 Rolling with the Punches
3 Skin of Steel
4 Superior Mettle
5 Terror Frenzy
Equipment: (6 cards)
2 Assualt Rifle
2 .44 Magnum
1 Improvised Flamethrower
1 Starshell Grenade Launcher
Retainers: (2 cards)
2 Raven Spy
Try that.
DH
"jazzbeaux" <sam....@renelec.co.uk> wrote in message news:<eNPz8.21206$7R.28406@NewsReader>...
> Deck Name: Ravnos
> Description: Guns for Free
>
> Crypt: (10 cards, Min: 22, Max: 36, Avg: 7.00)
> ----------------------------------------------
> 2 Khalil Ravana ani CHI for pre 5, Ravnos
> 2 Vaclav Petalengro ANI CHI for pot 6, Ravnos
> 2 Joaquina Amaya ANI CHI FOR 6, Ravnos
> 2 Gabrin ANI CHI dom for 8, Ravnos
> 2 Spider-Killer ANI aus cel CHI FOR OBF 10, Ravnos
>
> Am after a spread with CHI and ani/ANI, for/FOR
>
> Library: (70 cards)
> -------------------
> Master (15 cards)
> 4 Blood Doll
> 2 Haven Uncovered
> 3 Minion Tap
> 2 Park Hunting Ground
> 2 Path of Paradox, The
> 2 Short-Term Investment
>
> This is my first idea for a Ravnos Deck.
> Basically combat orientated, using Bum's and Terror Frenzy, with Horrid
> Reality to get Assault Rifles, Dawn Ops and Mass Reality helps a lot.
> However problem if draw a Rifle, and no bleed mods, any help?
So why not include bleed modifiers, fatamorgana being the simlest
choice?
>
> Action (12 cards)
> 3 Bum's Rush
> 3 Mass Reality
> 3 Patshiv
> 3 Sensory Deprivation
These are not at stealth, so if you really want it to happen include
some mirror image and a shop maybe
>
> Action Modifier (8 cards)
> 6 Dawn Operation
> 2 Freak Drive
>
> Reaction (4 cards)
> 4 Pack Tactics
>
> Combat (23 cards)
> 4 Carrion Crows
> 8 Horrid Reality
> 6 Superior Mettle
> 5 Terror Frenzy
>
> Equipment (8 cards)
> 8 Assault Rifle
WAY to many, the horrid reality makes you shuffle them back in library
again, i think 4 should be plenty
You have no way at all of dealing with combatdefense (SCE and for
dodge only four CC's)
I think Ravnos are better at waiting and blocking anyway, with their
Draba...i am using a deck with quite some draba, quite some horrid
reality and flamethrowers instead of Assault rifles so that i can use
Rotschreck to get around any combatdefense one has (but first-strike)
Just my thoughts at first sight,
W
Fair enough comment - literally threw deck together with details from ELDB,
have never made a Ravnos deck, or one that has used an Chimerstry so am not
aware of the 'good cards'.
Does anyone actually use the Horrid Reality plan for temporary weapons, or
go for the traditional way?
<snip>
> So why not include bleed modifiers, fatamorgana being the simlest
> choice?
OK
> These are not at stealth, so if you really want it to happen include
> some mirror image and a shop maybe
True
> > Equipment (8 cards)
> > 8 Assault Rifle
>
> WAY to many, the horrid reality makes you shuffle them back in library
> again, i think 4 should be plenty
Yes perhaps, this deck is a knee jerk reaction to a beating I received on
Sunday - squashed between a Tzimisce deck and Blood Brothers
>
> You have no way at all of dealing with combatdefense (SCE and for
> dodge only four CC's)
Always a problem
> I think Ravnos are better at waiting and blocking anyway, with their
> Draba...i am using a deck with quite some draba, quite some horrid
> reality and flamethrowers instead of Assault rifles so that i can use
> Rotschreck to get around any combatdefense one has (but first-strike)
>
>
> Just my thoughts at first sight,
> W
Thanks, sounds like you've played them before unlike me.
Jazzbeaux
> > 2 Khalil Ravana ani CHI for pre 5, Ravnos
> > 2 Vaclav Petalengro ANI CHI for pot 6, Ravnos
> > 2 Joaquina Amaya ANI CHI FOR 6, Ravnos
> > 2 Gabrin ANI CHI dom for 8, Ravnos
> > 2 Spider-Killer ANI aus cel CHI FOR OBF 10, Ravnos
>
> I would consider Ivan Krenyenko (whatever his name is) rather than
> Spider Killer - same skills, better special.
Well I wasn't thinking about a permanent equip - just in combat.
>
> Master (15 cards)
> 3 Blood Doll
> 1 Haven Uncovered
> 3 Minion Tap
> 1 Hunting Ground
> 2 Path of Paradox, The
> 2 Ravnos Cache
> 1 Sudden Reversal
> 1 Dreams of the Sphinx
> 1 Heidleburg Castle, Germany
>
> Why? Well, Short Term Investment is a bit rubbish, and you don't NEED
> the Hunting Grounds.
Fair comment
>
> DotS is very flexible so a good thing (tm). Ravnos Cache is a good way
> of getting guns for good cheaply. Heidleburg means you can move the guns
around a lot.
Like the Cache - can pay for guns in hand that can't be used with Horrid
Reality
> Add 3 Ambush and a couple more rushes and you are in business. Also
> consider Arsons. Also, since you only have a few vampires likely to be
> up at once (all biggies!) go for retorations.
Yes sounds good
> Remember Dawn Op works both ways... I'd go for no more than 4.
True
>
> > Reaction (4 cards)
> > 4 Pack Tactics
>
> Nah, go for Cat's Guidance and a few wakes. Cat's Guidance is free,
> has 2 uses, and is replaceable.
Hadn't worked it all through... but thanks
>
> Equipment: (8 cards)
> 2 Assualt Rifle
> 4 .44 Magnum
> 1 Improvised Flamethrower
> 1 Starshell Grenade Launcher
>
> Remember that Horrid Reality allows you to search your library for the
> equipment.
But you only keep it for combat and put it back so cost is less of a worry,
more effect
You only need mulitples to avoid being DI'd.
>
> Also, add:
>
> Retainers: (2 cards)
> 2 Raven Spy
>
Yes had also thought about murder of crows - but getting too focussed,
> Try that.
Will do
Jazzbeaux
>
> DH
Deck Name: Virtual Reality
Created By: Simon Klibisch
Description: Try to get as many Laptops as possible (preferably with Pier
13), use them twice with Heidelberg, bleed with Fata Morgana. Week of
Nightmares comes in handy.
Combat defence is Horrid Reality, Assault Rifle with an occasional Dragon
Breath Rounds.
One Option is to include multiples of Ivan Krenyenko, but that“s a matter of
taste....
Crypt: (12 cards, Min: 14, Max: 41, Avg: 6,92)
----------------------------------------------
3 Ezmerelda ANI CHI dom FOR PRE tha 11, Ravnos, 2 votes
3 Gabrin ANI CHI dom for 8, Ravnos
1 Joaquina Amaya ANI CHI FOR 6, Ravnos
1 Khalil Ravana ani CHI for pre 5, Ravnos
1 Salbatore Bokkengro CHI for pro 4, Ravnos
1 Sasha Miklos chi 2, Ravnos
1 Vaclav Petalengro ANI CHI for pot 6, Ravnos
1 Vedel Esbreno chi for 3, Ravnos
Library: (82 cards)
-------------------
Master (12 cards)
2 Blood Doll
1 Giant's Blood
3 Heidelberg Castle, Germany
1 Minion Tap
1 Park Hunting Ground
3 Path of Paradox, The
1 Week of Nightmares
Action (2 cards)
2 Sensory Deprivation
Action Modifier (9 cards)
9 Fata Morgana
Reaction (7 cards)
3 Forced Awakening
4 Ignis Fatuus
Combat (20 cards)
5 Dragon's Breath Rounds
12 Horrid Reality
3 Taste of Vitae
Ally (1 cards)
1 Wendell Delburton (Hunter)
Equipment (22 cards)
9 Assault Rifle
4 IR Goggles
5 Laptop Computer
3 Pier 13, Port of Baltimore
1 Treasured Samadji
Combo (9 cards)
4 Draba
5 Mirror Image
Oh, sorry if you read it that way, i meant that my comment wasn't that
thought over...
> Does anyone actually use the Horrid Reality plan for temporary weapons, or
> go for the traditional way?
well, i do, but in defense in combination with Rotschreck, i think it
works well...
> <snip>
> > So why not include bleed modifiers, fatamorgana being the simlest
> > choice?
>
> OK
>
> > These are not at stealth, so if you really want it to happen include
> > some mirror image and a shop maybe
>
> True
>
> > > Equipment (8 cards)
> > > 8 Assault Rifle
> >
> > WAY to many, the horrid reality makes you shuffle them back in library
> > again, i think 4 should be plenty
>
> Yes perhaps, this deck is a knee jerk reaction to a beating I received on
> Sunday - squashed between a Tzimisce deck and Blood Brothers
Well, you only need 1 really, but then there is a chance that you draw
it that is why i would say 4, but even that might be a lot...
> >
> > You have no way at all of dealing with combatdefense (SCE and for
> > dodge only four CC's)
>
> Always a problem
>
> > I think Ravnos are better at waiting and blocking anyway, with their
> > Draba...i am using a deck with quite some draba, quite some horrid
> > reality and flamethrowers instead of Assault rifles so that i can use
> > Rotschreck to get around any combatdefense one has (but first-strike)
> >
> >
> > Just my thoughts at first sight,
> > W
>
> Thanks, sounds like you've played them before unlike me.
Well, i am playing them the first time now in JOL, just about to oust
my first prey (sorry Shane)
Wouter
Watch out for those Psyches! though...
::sighs::
Halcyan 2
Yeah, i just read, damn....well in this JOL it doesn't matter yet i guess...
W
>
> Well, i am playing them the first time now in JOL, just about to oust
> my first prey (sorry Shane)
Think so, huh?
Cheers,
WES (prey #2 apparently :)
:-)
Well, you never know ofcourse, but i don't think i'll be going home
without victorypoints....
W
Why are you using the Dawn ops i don't think they work with Horrid
Reality since it's an entirely new combat, and how are you going to
handle grapple's, if anybody rushes you and you don't have a Horrid
Reality you're going to lose a vampire.
Loose about 4 or 6 Asault Rifles put in a few dragon breath rounds
remember you're going to loose the gun anyway at the end of combat
this negates the burn gun effect :) and put in a few maneuver dodge
cards (can't remember the exact name at the moment) just to escape
nasty combat situations.
Emile
> Loose about 4 or 6 Asault Rifles put in a few dragon breath rounds
> remember you're going to loose the gun anyway at the end of combat
> this negates the burn gun effect :) and put in a few maneuver dodge
> cards (can't remember the exact name at the moment) just to escape
> nasty combat situations.
>
i wouldn't go for a lot dragonbreths round, maybe one or two as prayer
cards,...those maneuver thingies are a ood idea, if you play in a high
IG environment,
W
No I was thinking about HR since it's the only way you'd be able to
maneuver in such a deck close range equals IG equals one minion in
torpor.
> > Loose about 4 or 6 Asault Rifles put in a few dragon breath rounds
> > remember you're going to loose the gun anyway at the end of combat
> > this negates the burn gun effect :) and put in a few maneuver dodge
> > cards (can't remember the exact name at the moment) just to escape
> > nasty combat situations.
> >
> i wouldn't go for a lot dragonbreths round, maybe one or two as prayer
> cards,...those maneuver thingies are a ood idea, if you play in a high
> IG environment,
> W
I always tend to build decks that can either survive or punch back
after an IG a press or a maneuver alone sometimes is enough and
aditional maneuvers is never a bad thing and with the Chimestry card
you also get a dodge which is always powerfull.
Emile