If I steal a card from another player (with say, form of corruption)
and this player is ousted, do I keep the card until the end of the
game or it's burned with all the cards that player had?
All the cards that player controls leaves with that player. All the cards
that you control (or your minions control) stay.
Sorrow
---
"I am Jack's inflamed sense of rejection."
- Narrator
Though, in practical terms, if a player has been ousted and needs to
leave, a judge can give you a proxy card to prevent problems.
--
James Coupe "I think Christmas has lost it's meaning...
PGP 0x5D623D5D we're all too busy wrapped up in the commercial aspects
EBD690ECD7A1FB457CA2 of the season that we forget the true meaning...
13D7E668C3695D623D5D it's as if Santa died on the cross in vane for us all!"
Does a Fame, Haven Uncovered, or Master:Discipline card that was
played on a different (not ousted) player's minion leave when the
Methuselah who played it is ousted? It's not clear to me that the
controller of the card isn't the Methuselah who played it - I can't
find anywhere where it says that the control of the master card
changes just because you played it on another Methuselah's minion.
We've been playing - for some reason which now seems illogical - that
master cards DO go, and that cards like Pulled Fangs and Fleshcraft
don't go.
What's right? I didn't find a clear answer in the rules.
That question is answered in 1.6.2 "Master Cards".
> Does a Fame, Haven Uncovered, or Master:Discipline card that was
> played on a different (not ousted) player's minion leave when the
> Methuselah who played it is ousted? It's not clear to me that the
If she still controls it (as is the usual state of things), yes.
> controller of the card isn't the Methuselah who played it - I can't
> find anywhere where it says that the control of the master card
> changes just because you played it on another Methuselah's minion.
Correct, it doesn't.
> We've been playing - for some reason which now seems illogical - that
> master cards DO go, and that cards like Pulled Fangs and Fleshcraft
> don't go.
Correct. See 1.6.3 "Minion Cards" for rules on control of minion cards.
> What's right? I didn't find a clear answer in the rules.
1.6.2 and 1.6.3 should provide clarity enough.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/