While we're at it, what about Basilia and Scorpion Sting?
I guess these two situations (and more) go under the unofficial "ruling"
by LSJ I saw in another thread.
Comment by LSJ from other thread:
> Hand Strike: any non-weapon strike that does damage based on
> the damage done by a non-range innate strike (hand strike).
Anyhow we'll accept LSJ:s word if there aren't any official rulings on
this.
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I would say yes. K:H gives 3 hand damage,and Thetmes inflicts agg. hand
damage. Same for other stuff that increases hand damage (eg. Bang Nakh
Claws) on vampires that inflict agg. hand damage.
Dunno what the "official" word is on that though.
Hardrock
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>While we're at it, what about Basilia and Scorpion Sting?
Both theese cards are increasing you HAND DAMAGE and do not state anything
about MELEE WEAPONS.
Therefor thetmes is doing 4-hand aggrevated damage with Khabar Honour
and basilia 2 aggrevated damage with scorpion sting.
But you cannot use any of theese two with a melee weapon. If pharnasus uses a
Sengir Dagger and strikes with Khabar Honor, then his damage is 5 hand damage,
and not aggrevated.
My advice is that you drop all aditional errata on hand damage and go by the
rulebook:
There are three possible strikes:
Strike with weapon(if its a melee weapon, then its a meleeweapon strike),
strike with hands=Hand damage strike and finally strike with a card.
If the card is stated +X damage on hand or melee weapon, then it can be used
on hand strikes and melee weapon strikes.
If the card is stated +X hand damage (only) then it can only be used on hand
strikes.
Hand strikes is all strike cards that declare something about "Use your hands" or
"Hand strike" to do damage.
Khabar Honour and Scorpion sting go under "use your hands", and therefor all
hand damage modifiers apply like basilias and Thetmes special ability.
>Dunno what the "official" word is on that though.
If you go by the rulebook, when bang nakh is used you are doing a WEAPON
STRIKE, not a HAND STRIKE.
You must use a strike card that declares something about "Melee weapon" if
you want to increase that damage.
>> If you go by the rulebook, when bang nakh is used you are doing a WEAPON
>> STRIKE, not a HAND STRIKE.
>I believe (i don't actually have the card in front of me) that the card
>states +2 *hand* damage. Which i would think makes it a hand strike.
>Especially considering that many other melee weapon cards do not have that
>modifier, eg. Kali's Fang, which states 2 agg. damage.
All other melee weapons, with the exception of Kali's Fang and Sengir
Dagger use the 'minion w/ this equip. has +2 hand damage'.
All of these must be used as strikes for the bearer to get the bonus.
When used as strikes, all of these produce weapon strikes, not hand strikes.
The template is horrible. Treat them all as if they were written in
the old Jyhad template:
"Strike: +N hand damage"
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