Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

[Newsletter] V:EKN Official Tremere Newsletter, November 2004

7 views
Skip to first unread message

Dorrinal Blackmantle

unread,
Nov 30, 2004, 7:48:45 PM11/30/04
to
V:EKN Official Tremere Newsletter, November 2004

I. Introduction
II. Strategy Discussion - Anarchy
III. Crypt Focus - Eugenio Estevez
IV. Library Focus - Loose Cannon
V. Deck Focus - Crusaders and Loose Cannons
VI. Conclusion

I. Introduction

Welcome to our new bi-monthly Tremere Newsletter! In the past month the
Kindred have been assaulted by a new Infernal Plague and are fighting all
over for control. My own haven of Salt Lake City was won by Tremere,
against the infernalists. Oddly enough, I was not the one playing the deck!
Congratulations to Tim Bentkowski, who played an intercept-combat deck and
let the infernal cost wear down his opponents.

This newsletter will focus on my recent experiments with Anarchs cards. The
two cards of note are Diversion and Loose Cannon, which both have
Thaumaturgy powers. Loose Cannon is an interesting card fresh out of
Gehenna, so it has not seen much play yet.


II. Strategy Discussion - Anarchy

Anarchs get access to good cards that only Anarchs can play, including
cost-efficient masters, their own titles, and the famous three-way cards.
This Newsletter will stay away from the Anarch Barons - perhaps we will
entertain the idea in a future edition. Here is a list of Anarchs cards
that may make it worthwhile for Tremere:

The Anarch Free Press - Cheap permanent intercept is well at home in most
Tremere decks, and the boost to hunting is a nice bonus.

Anarch Railroad - Tremere are often in desparate need of stealth on critical
actions.

Diversion - Arguably the strongest three-way card, Diversion combines
Thaumaturgy with two abilites from common out-of-clan disciplines.

Hospital Food - Good hunting can be used after a Rutor's Hand, if you can
not get into combat to play your Theft of Vitae, or with Kyoko Shinsegawa's
special ability.

Loose Cannon - see Library Focus below.

Reformation - Use it to deny victims of their hunting grounds when playing
Cryptic Mission or a similar deck.

The Status Perfectus - A permanent Fast Reaction with the ability to shuffle
blood between your Anarchs; good synergy with all the hunt-enhancing cards.

Stolen Police Cruiser - Nothing wrong with +1 bleed and conditional
"stealth"!

There are two primary costs to building a deck based on Anarchs: speed and
deck space. Any vampire can go Anarch as a cardless action which can be
blocked and slows down any of your other strategies. To compensate for that
speed, one can use either Go Anarch or Galaric's Legacy. Galaric's Legacy
is a better option than Go Anarch in almost all situations because it is not
an action that can be blocked.

How do we build a deck with these constraints? I have gathered some good
advice from other methuselahs who have been experimenting longer with
Anarchs, and it is fairly simple. Start by building an 80-card deck with
the ratios you would use in a deck that size. That might be the hard part
if you build 90-card decks regularly like I do. I found that taking one or
two copies of each card I would use in a 90-card deck will do the trick for
me. For instance if you play 10 Govern the Unaligned and 8 Deflection,
consider 8 and 6, respectively. When you are happy with the deck add 8
Galaric's Legacy (maybe one Seattle Committee) and you have a reasonably
efficient Anarchs deck; tweak ratios to meet your taste and metagame.

Now that we have an idea what Anarchy can do and what we might want to do
with it, let us look at a few cards we may want to use to implement an
Anarchs-based deck.


III. Crypt Focus - Eugenio Estevez

Eugenio Estevez
Clan: Tremere
Capacity: 6
Group: 3
dom for AUS THA
Camarilla.

Eugenio may be a curious choice to a lot of people, due to his lack of any
special abilities. However his blandness, so to speak, may be his greatest
asset. He fits into the dom/AUS/THA paradigm, mixing well with Aisling
Sturbridge or Hector Trelane as well as the rest of the Group 3 vampires.
The only extra ability he has is his Fortitude, which can provide him with a
few advantages:

Everyone who plays with intercept has lost a vampire to Kiss of Ra at least
once. If you expect Kiss of Ra in your metagame, double up on Eugenio and
you have a strong blocker. In my intercept decks, he is second only to
Carna in importance.

Fortitude provides Eugenio with good combat options. Damage prevention
works well with close combat or Burst of Sunlight. He can utilize a classic
combination of Dawn Operation with Skin of Night and Weather Control to send
a blocking vampire to torpor with unpreventable aggravated damage before
range is determined in combat.

Freak Drive is another advantage which is free after he equips with Ankara
Citadel, Turkey. Note that the latter two options work best with superior
Fortitude, so pack discipline masters if you want to build a Fortitude-based
deck with Eugenio.

Eugenio Estevez is a solid staple for Group 3 and he belongs in most decks
in his group range. Do not forget him when filling out a crypt or looking
for some Fortitude vampires!


IV. Library Focus - Loose Cannon

Loose Cannon
Action Modifier
Dementation, Thaumaturgy, Vicissitude
1 blood
Requires an anarch. Only usable as the action is announced. If this action
is blocked, apply the following effect (before combat occurs):
[dem] Tap a younger non-blocking vampire controlled by the blocking minion's
controller.
[tha] Move 2 blood from a non-blocking vampire controlled by the blocking
minion's controller to this vampire.
[vic] This acting vampire's hand damage is aggravated in the resulting
combat.

Here is a threatening card made for Anarchs of various clans: note that all
three disciplines are "signature" clan disciplines for Malkavian, Tremere,
and Tzimisce, respectively. The Dementation ability looks good at first,
but the requirement of a younger blocker can hurt its utility. Vicissitude
certainly is threatening but it is not a surprise to anyone blocking a
Tzimisce - it is just cheaper than Body Arsenal and only requires inferior
Vicissitude unlike Chiropteran Marauder.

The Thaumaturgy ability has incredible threat value as you can drain your
opponents of blood quickly with just a few blocked actions. Upon first
examining the card, one might want to play this on bleed actions, forcing a
"no block" response and then increasing the bleed. However this card must
be played carefully on bleeds because if the bleed is deflected and your
grand-prey wishes to block, you will take blood from your grand-prey's
minions, which is usually not ideal. Then again, it is often a better deal
for your grand-prey than getting bled for 3, and he/she can always deflect
the bleed on to his/her prey.

It appears that a bleed is not necessarily the best action to use Loose
Cannon on. When one considers all the actions that are threatening enough
to demand a block (Rutor's Hand, Magic of the Smith, political actions,
etc.) one realises they are all at +1 stealth or greater. So using Loose
Cannon may threaten potential blockers, but often you will find that there
are no minions that can block these crucial actions. Based on that, I would
put only a moderate amount of Loose Cannon (4-6 in an 80-card deck) in the
deck to prevent wasted blood or hand jam. I would also put in powerful
actions that would otherwise be blocked in your other decks.

In my experience, playing Loose Cannon almost always ensures a successful
action. You can enhance this ability by taking advantage of minions on low
blood. Add a Society of Leopold or two and the table will think twice about
blocking after a vampire burns. Use Crocodile's Tongue to take advantage of
minions low on blood and push through "must-block" actions like bleeds that
oust the blocking methuselah.

Loose Cannon takes a common theme in Tremere bruise - the threat of blood
theft - and removes it from combat. It is not the best for bleed actions in
a high-deflection environment but one can still take advantage of it. It
does not seem to be any better than traditional bruise-strategies for our
clan, but it will create some new and interesting interactions at your
table.


V. Deck Focus - Crusaders and Loose Cannons

Deck Name: Crusaders and Loose Cannons
Author: Dorrinal Blackmantle
Description: This is a bruise and bleed deck using Thaumaturgy three-way
cards. Influence out three anarchs who have Thaumaturgy. Use Loose Cannon
to push bleeds of 3 through, or drain your prey's vampires of blood; actions
like Revelations and Charnas the Imp are sure to draw blocks from anyone
with intercept. Once your prey's vampires are low on blood, deliver
finishing bleeds with Crocodile's Tongue. Standard bleed defense provided
by Auspex and Dominate. Combat is simple: prevent, prevent, prevent, and
steal a little blood on the side.

Crypt (12 vampires, Min: 20, Max: 30, Average: 6.17)
----------------------------------------------------
2 Erichtho 8 AUS DOM THA cel obf Tremere:3
2 Muaziz, Archon of 7 THA aus dom for Tremere:2
2 Eugenio Estevez 6 AUS THA dom for Tremere:3
2 Marlene, The Infer 6 AUS DOM dem for tha !Ventrue:2
2 Kyoko Shinsegawa 5 aus cel dom for Tremere:3
2 Vincent Day, Palad 5 aus dom for pot tha !Ventrue:2

Library (90 cards)
------------------
Action (13)
8 Govern the Unaligned
4 Revelations
1 Status Perfectus, The

Action Modifier (17)
4 Change of Target
4 Crocodile's Tongue
6 Loose Cannon
3 Seduction

Combat (22)
2 Burst of Sunlight
16 Diversion
4 Skin of Steel

Equipment (1)
1 Sword of Nuln

Master (20)
1 Anarch Free Press, The
1 Anarch Railroad
1 Barrens, The
5 Blood Doll
8 Galaric's Legacy
1 Hospital Food
2 Information Highway
1 Society of Leopold

Reaction (16)
6 Deflection
2 Enhanced Senses
4 Forced Awakening
2 Precognition
2 Spirit's Touch

Retainer (1)
1 Charnas the Imp


VI. Conclusion

Going Anarch adds a new dimension to one's play and provides a deckbuilding
challenge to many methuselahs. It can also grant Tremere access to a few
things they normally would not have (see above). For those reasons I
recommend experimenting with the mechanics and you will find that Anarchs
have something to offer you.

As always it is a pleasure to write a worthwhile newsletter for Tremere
players world wide. Send any comments, questions, or submissions via email
to dorr...@hotmail.com. Look for the next Newsletter in January 2005!

Dorrinal Blackmantle
Chronicler of Clan Tremere


Matthew T. Morgan

unread,
Nov 30, 2004, 9:57:18 PM11/30/04
to
Nice deck! I have a few comments:


On Tue, 30 Nov 2004, Dorrinal Blackmantle wrote:

> Deck Name: Crusaders and Loose Cannons
> Author: Dorrinal Blackmantle
> Description: This is a bruise and bleed deck using Thaumaturgy three-way
> cards. Influence out three anarchs who have Thaumaturgy. Use Loose Cannon
> to push bleeds of 3 through, or drain your prey's vampires of blood; actions
> like Revelations and Charnas the Imp are sure to draw blocks from anyone
> with intercept. Once your prey's vampires are low on blood, deliver
> finishing bleeds with Crocodile's Tongue. Standard bleed defense provided
> by Auspex and Dominate. Combat is simple: prevent, prevent, prevent, and
> steal a little blood on the side.
>
> Crypt (12 vampires, Min: 20, Max: 30, Average: 6.17)
> ----------------------------------------------------
> 2 Erichtho 8 AUS DOM THA cel obf Tremere:3
> 2 Muaziz, Archon of 7 THA aus dom for Tremere:2
> 2 Eugenio Estevez 6 AUS THA dom for Tremere:3
> 2 Marlene, The Infer 6 AUS DOM dem for tha !Ventrue:2
> 2 Kyoko Shinsegawa 5 aus cel dom for Tremere:3
> 2 Vincent Day, Palad 5 aus dom for pot tha !Ventrue:2

I don't like that your most expensive vamp is the only one without
Fortitude (thus the most vulnerable). I guess you could just not bring
her out if things looked rough, but if I were playing this deck and I was
going 4th and had at least one Govern in hand, I'd put 4 on Erichtho. At
that point it might be too early to tell that you're sitting between a
pair of Assault Rifle decks or whatever.

You could consider Iliana (DOM FOR tha 7) or maybe Bindusara (AUS DOM FOR
tha +1 bleed 9). I know they aren't Tremere, but they seem to fit well in
the deck. Bindusara is probably more expensive than you'd like, but at
least he should get some use out of the Crocodile's Tongues.

> Library (90 cards)
> ------------------
> Action (13)
> 8 Govern the Unaligned
> 4 Revelations
> 1 Status Perfectus, The
>
> Action Modifier (17)
> 4 Change of Target
> 4 Crocodile's Tongue
> 6 Loose Cannon
> 3 Seduction
>
> Combat (22)
> 2 Burst of Sunlight
> 16 Diversion
> 4 Skin of Steel
>
> Equipment (1)
> 1 Sword of Nuln

I guess this is for thematic reasons, but I think .44s or Desert Eagles
would probably be better. Nobody has +strength, so the damage will be the
same (actually slightly less with Nuln since an inferior Skin of Rock can
prevent it), but you'll get range with the guns. I'd want a couple .44s
in a deck like this anyway because you can deal a good amount of damage
with the Diversions.

> Master (20)
> 1 Anarch Free Press, The
> 1 Anarch Railroad
> 1 Barrens, The
> 5 Blood Doll
> 8 Galaric's Legacy
> 1 Hospital Food
> 2 Information Highway
> 1 Society of Leopold

Add two copies of Powerbase: Los Angeles as soon as you get your 10th
Anniversary Set! Those can replace the Info Highways, I'd think.

I love the Society of Leopold here. You can really put your prey in a
damned if she does/damned if she doesn't position. Maybe toss in a
Reformation to make sure you have all the hunting grounds?

> Reaction (16)
> 6 Deflection
> 2 Enhanced Senses
> 4 Forced Awakening
> 2 Precognition
> 2 Spirit's Touch

Doesn't seem like enough wake to me, especially since you've got the
Status Perfectus and may plan to use two untapped vampires to block/beat
up one acting vampire. Powerbase: LA can help a little here.

> Retainer (1)
> 1 Charnas the Imp

Nice. Perfect combo with Loose Cannon.

Matt Morgan

Rob Treasure

unread,
Dec 1, 2004, 3:22:40 AM12/1/04
to
"Dorrinal Blackmantle" wrote:

> V:EKN Official Tremere Newsletter, November 2004
>
> I. Introduction
> II. Strategy Discussion - Anarchy
> III. Crypt Focus - Eugenio Estevez
> IV. Library Focus - Loose Cannon
> V. Deck Focus - Crusaders and Loose Cannons
> VI. Conclusion

Nice one Dorr, always a good read. Been looking at mid cap anarch Cannon /
Croc / Theft since the discussions on irc and it's a pretty good deck imo. I
like the outstanding mid cap crypt you can get now with !tre and tre. As
with all decks, this even more than most I think, it's all about ratios and
this is a hard one to get right. Cool angle with prevent as well.

Speak later

RobT (sometime liker of Tremere..... for shame)


salem

unread,
Dec 2, 2004, 6:18:56 AM12/2/04
to
On Wed, 1 Dec 2004 08:22:40 -0000, "Rob Treasure"
<robtreasure'remove'@ntlworld.com> scrawled:

>"Dorrinal Blackmantle" wrote:
>
>> V:EKN Official Tremere Newsletter, November 2004

[snip]


>Nice one Dorr, always a good read. Been looking at mid cap anarch Cannon /
>Croc / Theft since the discussions on irc and it's a pretty good deck imo. I
>like the outstanding mid cap crypt you can get now with !tre and tre.

just been a bit curious, after reading this newsletter, and
thinking....

does it all suddenly become so much sweeter when you end it with a
change of target (instead of thefting in combat)? just empty them all
until they just can't block, without the risks that come with being in
combat....


salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
(replace "hotmail" with "yahoo" to email)

David Cherryholmes

unread,
Dec 2, 2004, 9:34:53 AM12/2/04
to
salem wrote:

> just been a bit curious, after reading this newsletter, and
> thinking....
>
> does it all suddenly become so much sweeter when you end it with a
> change of target (instead of thefting in combat)? just empty them all
> until they just can't block, without the risks that come with being in
> combat....

I built and played a deck similiar to this on deckbot for a little
while, one which I believe both Dorrinal and Rob have seen. My main aim
was to do exactly that. The way the deck flows is this:

A) Take actions that people have to want to block. Govern. Inferior
dominate will do just fine, though of course superior offers good options.

B) Go anarch without nutpunching yourself. Not trivial, but the 80 card
deck + 8 Galarics is my preferred method and doesn't seem too bad.

C) Bleed big, play loose cannon, get blocked, play croc, then CoT.
They're down four blood. Soon Croc's will be getting your actions through.

D) Play significant amounts of Society of Leopold. Demonstrate the
combo, and at the beginning of your turn drop society on any of your
prey's vampires with 2 blood or less. Any block should generate a burn
of the SoL'd vampire.

E) If they "foil" you by not blocking, then that means you are getting
lots of Governs unblocked. It doesn't make me feel foiled.

The big thing is your capacity relative to theirs. The midcap crypt is
excellent and tight, but you run the risk of getting hosed by big
vampires blocking you. That would be a metagame call, but I am
currently working on a version with bigger vampires. This means more
reliance on pool gain, a less aggressive deck, and may not be worth it
in the long run, but I think the capacity question is the design barrier.

--

David Cherryholmes

Rob Treasure

unread,
Dec 2, 2004, 11:05:27 AM12/2/04
to
"David Cherryholmes" wrote:

> I built and played a deck similiar to this on deckbot for a little
> while, one which I believe both Dorrinal and Rob have seen.

Yep, was what I was referring to really. A decent idea I thought, well
implemented :o)

> My main aim
> was to do exactly that. The way the deck flows is this:
>
> A) Take actions that people have to want to block. Govern. Inferior
> dominate will do just fine, though of course superior offers good options.
>
> B) Go anarch without nutpunching yourself. Not trivial, but the 80 card
> deck + 8 Galarics is my preferred method and doesn't seem too bad.
>
> C) Bleed big, play loose cannon, get blocked, play croc, then CoT.
> They're down four blood. Soon Croc's will be getting your actions
through.
>
> D) Play significant amounts of Society of Leopold. Demonstrate the
> combo, and at the beginning of your turn drop society on any of your
> prey's vampires with 2 blood or less. Any block should generate a burn
> of the SoL'd vampire.
>
> E) If they "foil" you by not blocking, then that means you are getting
> lots of Governs unblocked. It doesn't make me feel foiled.

That was the flow... worked a high % of the time IIRC? Regards the big
capacity problem snipped below - you tried a Goratrix version? working on
that still as I type, looks pretty nice on paper. Obvious benefits with him
as well as the greatly enhanced usage of the combo.

Also wondering if Vamp. Disease has any place if you are going the combat
avoid route?

Rob


Dorrinal Blackmantle

unread,
Dec 2, 2004, 6:18:36 PM12/2/04
to

"salem" <salem_ch...@hotmail.com> wrote in message
news:edutq092g7b5l5ta1...@4ax.com...

> On Wed, 1 Dec 2004 08:22:40 -0000, "Rob Treasure"
> <robtreasure'remove'@ntlworld.com> scrawled:
>
> >"Dorrinal Blackmantle" wrote:
> >
> >> V:EKN Official Tremere Newsletter, November 2004
> [snip]
> >Nice one Dorr, always a good read. Been looking at mid cap anarch Cannon
/
> >Croc / Theft since the discussions on irc and it's a pretty good deck
imo. I
> >like the outstanding mid cap crypt you can get now with !tre and tre.
>
> just been a bit curious, after reading this newsletter, and
> thinking....
>
> does it all suddenly become so much sweeter when you end it with a
> change of target (instead of thefting in combat)? just empty them all
> until they just can't block, without the risks that come with being in
> combat....
>

Yes it does, Salem. You become entirely threatening outside of combat, and
leave the vampire untapped for another action or reaction. Change of Target
is a good card to accompany Loose Cannon (and good for any 0-stealth bleed
deck, anyway)

Dorrinal Blackmantle

unread,
Dec 2, 2004, 6:11:26 PM12/2/04
to

"Rob Treasure" <robtreasure'remove'@ntlworld.com> wrote in message
news:318si2F...@individual.net...

> That was the flow... worked a high % of the time IIRC? Regards the big
> capacity problem snipped below - you tried a Goratrix version? working on
> that still as I type, looks pretty nice on paper. Obvious benefits with
him
> as well as the greatly enhanced usage of the combo.
>

Goratrix is a good man for the job. I am also interested in Bindusara or
Melisande for their discipline spreads.

> Also wondering if Vamp. Disease has any place if you are going the combat
> avoid route?
>

If you are playing heavy Diversion you can use that maneuver even if you
enter combat with the diseased minion. I think it's time to dust off the VD
(heh) and see how it affects the game.

Dorrinal Blackmantle

unread,
Dec 2, 2004, 6:16:44 PM12/2/04
to

"Matthew T. Morgan" <far...@io.com> wrote in message
news:Pine.LNX.4.44.041130...@fnord.io.com...

Those are some good suggestions but I imagine changing out Erichtho will not
make much difference in the long run. So she will play Diversion at [tha]
most often... I am OK with that.

> > Library (90 cards)
> > ------------------
> > Action (13)
> > 8 Govern the Unaligned
> > 4 Revelations
> > 1 Status Perfectus, The
> >
> > Action Modifier (17)
> > 4 Change of Target
> > 4 Crocodile's Tongue
> > 6 Loose Cannon
> > 3 Seduction
> >
> > Combat (22)
> > 2 Burst of Sunlight
> > 16 Diversion
> > 4 Skin of Steel
> >
> > Equipment (1)
> > 1 Sword of Nuln
>
> I guess this is for thematic reasons, but I think .44s or Desert Eagles
> would probably be better. Nobody has +strength, so the damage will be the
> same (actually slightly less with Nuln since an inferior Skin of Rock can
> prevent it), but you'll get range with the guns. I'd want a couple .44s
> in a deck like this anyway because you can deal a good amount of damage
> with the Diversions.
>

You're right, fitting in some guns could be very useful. I've tried them
and decided the damage isn't always necessary. Also, I do not have enough
Celerity in the crypt to justify trying to make the most of Diversion at
[cel].

> > Master (20)
> > 1 Anarch Free Press, The
> > 1 Anarch Railroad
> > 1 Barrens, The
> > 5 Blood Doll
> > 8 Galaric's Legacy
> > 1 Hospital Food
> > 2 Information Highway
> > 1 Society of Leopold
>
> Add two copies of Powerbase: Los Angeles as soon as you get your 10th
> Anniversary Set! Those can replace the Info Highways, I'd think.
>

I dig PB:LA and can't wait to add it to the deck! Loose Cannon to steal it
back!

> I love the Society of Leopold here. You can really put your prey in a
> damned if she does/damned if she doesn't position. Maybe toss in a
> Reformation to make sure you have all the hunting grounds?
>
> > Reaction (16)
> > 6 Deflection
> > 2 Enhanced Senses
> > 4 Forced Awakening
> > 2 Precognition
> > 2 Spirit's Touch
>
> Doesn't seem like enough wake to me, especially since you've got the
> Status Perfectus and may plan to use two untapped vampires to block/beat
> up one acting vampire. Powerbase: LA can help a little here.
>

You may be right - the ratios are tough. Permanent intercept and more wakes
may be the answer, or just ditching Status Perfectus. It's not exactly
crucial.

> > Retainer (1)
> > 1 Charnas the Imp
>
> Nice. Perfect combo with Loose Cannon.
>
> Matt Morgan
>

Thank you for your comments!

Dorrinal Blackmantle

unread,
Dec 2, 2004, 6:23:01 PM12/2/04
to

"David Cherryholmes" <david.che...@duke.edu> wrote in message
news:318nj8F...@individual.net...
(snip)

> The big thing is your capacity relative to theirs. The midcap crypt is
> excellent and tight, but you run the risk of getting hosed by big
> vampires blocking you. That would be a metagame call, but I am
> currently working on a version with bigger vampires. This means more
> reliance on pool gain, a less aggressive deck, and may not be worth it
> in the long run, but I think the capacity question is the design barrier.

As with almost all 90-card decks run flush cards like The Barrens and
Powerbase: Los Angeles (woo hoo!) to get useless Crocodile's Tongues out of
your hand. I'm willing to bet it's more reliable than trying to work with a
bunch of high-cap Anarchs.

Goratrix
Melisande
Bindusara
William Biltmore
any other good AUS/tha Anarch candidates?

Jean-Francois Caron

unread,
Dec 3, 2004, 10:08:12 AM12/3/04
to
Dorrinal Blackmantle a écrit :

>
> V:EKN Official Tremere Newsletter, November 2004
>
> I. Introduction
> II. Strategy Discussion - Anarchy
> III. Crypt Focus - Eugenio Estevez
> IV. Library Focus - Loose Cannon
> V. Deck Focus - Crusaders and Loose Cannons
> VI. Conclusion
>
> I. Introduction
>
> Welcome to our new bi-monthly Tremere Newsletter! In the past month the
> Kindred have been assaulted by a new Infernal Plague and are fighting all
> over for control. My own haven of Salt Lake City was won by Tremere,
> against the infernalists. Oddly enough, I was not the one playing the deck!
> Congratulations to Tim Bentkowski, who played an intercept-combat deck and
> let the infernal cost wear down his opponents.
>
> This newsletter will focus on my recent experiments with Anarchs cards. The
> two cards of note are Diversion and Loose Cannon, which both have
> Thaumaturgy powers. Loose Cannon is an interesting card fresh out of
> Gehenna, so it has not seen much play yet.
>
SNIP

> There are two primary costs to building a deck based on Anarchs: speed and
> deck space. Any vampire can go Anarch as a cardless action which can be
> blocked and slows down any of your other strategies. To compensate for that
> speed, one can use either Go Anarch or Galaric's Legacy. Galaric's Legacy
> is a better option than Go Anarch in almost all situations because it is not
> an action that can be blocked.
>

Here's my mainly Tremere Anarch deck:

Deck Name: Tremere anarch for-tha
Created By: JFC
Strategy: First, bring out Fidus, who goes anarch (cardless action)
at +2
stealth. Then, you bring other vampires, and if blocked while going
anarch, have Fidus go out for combat. One more copy of Fidus should
do great.

Crypt: (12 cards, Min: 15, Max: 27, Avg: 5.33)
----------------------------------------------
3 Muaziz aus dom for THA 7, Tremere:2
3 Eugenio Estevez AUS dom for THA 6, Tremere:3
2 Aisling Sturbridge AUS dom THA 5, Tremere:2
3 Fidus for tha vis 4, Gargoyle:2
1 Blythe Candeleria aus THA 3, Tremere:2

Library: (90 cards)
-------------------
Master (14 cards)
1 Academic Hunting Ground


1 Anarch Free Press, The
1 Anarch Railroad

1 Arcane Library
6 Blood Doll
1 Dominate
1 Fortitude
1 Rumor Mill, Tabloid Newspaper, The
1 Thaumaturgy

Action (7 cards)
6 Harass
1 Rutor's Hand

Action Modifier (12 cards)
6 Conditioning
6 Loose Cannon

Reaction (20 cards)
5 My Enemy's Enemy
5 Telepathic Misdirection
10 Wake with Evening's Freshness

Combat (37 cards)
6 Apportation
4 Blood to Water
21 Diversion
6 Walk of Flame

It is a very resilient deck, which survived a Brujah antitribu
obtenebration combat
deck, among others. You can harass vampires who are a particular
threat. In some
games, Loose Cannon will be useful but in others, I discarded them all.

Dan Keller

unread,
Dec 3, 2004, 12:03:58 PM12/3/04
to
Dorrinal Blackmantle wrote:

Oliver Thrace & Helena are good candidates w/ good specials to back them
up.

Dan

David Cherryholmes

unread,
Dec 3, 2004, 12:30:05 PM12/3/04
to
Dan Keller wrote:

> Oliver Thrace & Helena are good candidates w/ good specials to back them
> up.

Damn, Dan, you beat me to it. Those are the two large vampires that I'm
running in my current build of this deck. The other 8 vampires come
from the tight midcap Tremere/!Tremere selection.

--

David Cherryholmes

John Flournoy

unread,
Dec 3, 2004, 3:35:51 PM12/3/04
to
David Cherryholmes <david.che...@duke.edu> wrote in message news:<318nj8F...@individual.net>...
> I built and played a deck similiar to this on deckbot for a little
> while, one which I believe both Dorrinal and Rob have seen. My main aim
> was to do exactly that. The way the deck flows is this:
>
> A) Take actions that people have to want to block. Govern. Inferior
> dominate will do just fine, though of course superior offers good options.
>
> B) Go anarch without nutpunching yourself. Not trivial, but the 80 card
> deck + 8 Galarics is my preferred method and doesn't seem too bad.
>
> C) Bleed big, play loose cannon, get blocked, play croc, then CoT.
> They're down four blood. Soon Croc's will be getting your actions through.

I'm surprised that neither you nor Dorrinal mentioned the other nasty
trick possible with this Loose Cannon tactic:

C2) Instead of playing Change of Target, tap your Slave Gargoyle to
beat on the blocker a little more. Soon Croc's will be getting your
actions through.

I've had some excellent fun with this, especialy since Diversion can
overlap nicely for Tremere/Gargoyle decks - Fidus for instance happily
plays the Diversion at [tha] to negate his minus-strength issue.

-John Flournoy

Emmit Svenson

unread,
Dec 4, 2004, 2:02:03 PM12/4/04
to
"Dorrinal Blackmantle" <dorr...@hotmail.com> wrote in message news:<319melF...@individual.net>...

Ooooh yes. Selena and Yasmin the Black both have AUS/THA and will
remain Black Hand even after you make them Anarch, so you can include
a couple of Dominion, a permanent which stacks just beautifully with
Loose Cannon + Crocodile's Tongue. In this case, Circumspect
Revelation might fit in well next to Change of Target.

0 new messages