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LSJ / RT: Weather Control

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Patrick van der Reest

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Jun 14, 2003, 12:06:17 AM6/14/03
to
Got a question here. While building a new deck I reread some old
favourites and suddenly noticed that the restriction on 1 Weather
Control per combat applies to Vampires. Does an ally that can play
thaumaturgy cards 'as a vampire' have the restriction of 1 per combat
as well?
I checked Google and the FAQ but couldn't find anything definite, but
it might have slipped through of course - Google is sensitive to using
the right keywords.

Relevant card text:

Weather Control [Jyhad:U, VTES:U, CE:U]
Cardtype: Combat

Discipline: Thaumaturgy

Only usable before range is determined on the first round.
[tha] Both combatants and each of their retainers take 1 damage before
range is determined each round. This damage cannot be prevented. A
vampire can play only 1 Weather Control each combat.
[THA] As above, but the amount of damage inflicted increases by 1 each
<additional> round.


Regards,

Patrick van der Reest

PS. If an ally can use multiple WCs, has anyone managed to do anything
useful with it yet?

Halcyan 2

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Jun 14, 2003, 12:15:08 AM6/14/03
to
>Got a question here. While building a new deck I reread some old
>favourites and suddenly noticed that the restriction on 1 Weather
>Control per combat applies to Vampires. Does an ally that can play
>thaumaturgy cards 'as a vampire' have the restriction of 1 per combat
>as well?


Yes. When an ally plays a card that requires a discipline, they are considered
a vampire for all aspects of playing that card (and also resolution of that
card, in the case of strikes). (Note that if the card is put into play, the
ally does not count as a vampire when attempting to use that card later
however).

Thus when a Rafastio Ghoul plays a Weather Control, she is treated as a vampire
for playing that card (including the restriction). And if she tries to play
another, the card text of the first one (as well as the second one) would
prevent her from playing another one.

>PS. If an ally can use multiple WCs, has anyone managed to do anything
>useful with it yet?

Moot. *If* an ally were able to use multiple Weather Controls, you could use a
Rafastio Ghoul, play 12 Weather Controls, and torporize Arika (just like how
Roreca could in the good old days...).


Halcyan 2

LSJ

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Jun 14, 2003, 11:53:04 AM6/14/03
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Halcyan 2 wrote:
> Yes. When an ally plays a card that requires a discipline, they are considered
> a vampire for all aspects of playing that card (and also resolution of that
> card, in the case of strikes). (Note that if the card is put into play, the
> ally does not count as a vampire when attempting to use that card later
> however).
>
> Thus when a Rafastio Ghoul plays a Weather Control, she is treated as a vampire
> for playing that card (including the restriction). And if she tries to play
> another, the card text of the first one (as well as the second one) would
> prevent her from playing another one.

Correct.

--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/

Patrick van der Reest

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Jun 14, 2003, 1:27:11 PM6/14/03
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halc...@aol.com (Halcyan 2) wrote in message news:<20030614001508...@mb-m07.aol.com>...

> >PS. If an ally can use multiple WCs, has anyone managed to do anything
> >useful with it yet?
>
> Moot. *If* an ally were able to use multiple Weather Controls, you could use a
> Rafastio Ghoul, play 12 Weather Controls, and torporize Arika (just like how
> Roreca could in the good old days...).

Yeah, but those decks, although able to kill any single minion, did
run out of cards awfully fast, and I don't seee a change in that.
Luckily, the point is, indeed, moot.

Thanks for the reply!

Regards,

Patrick
Columbus, OH

reyda

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Jun 15, 2003, 2:13:15 PM6/15/03
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Patrick van der Reest wrote:

::: Moot. *If* an ally were able to use multiple Weather Controls,


::: you could use a Rafastio Ghoul, play 12 Weather Controls, and
::: torporize Arika (just like how Roreca could in the good old
::: days...).
::
:: Yeah, but those decks, although able to kill any single minion, did
:: run out of cards awfully fast, and I don't seee a change in that.

think recursion, think pochtli...

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