Kevlar Vest [KoT:U]
Cardtype: Equipment
Cost: 1 pool
Bearer may prevent 2 damage from gun strikes or 1 damage from any
other source each combat. A minion may have only one Kevlar Vest.
John Eno
Yes.
Contrast "strike".
Well, to be fair, I believe this is the only form of damage prevention
with a natural number (i.e. less than "all") which deals with multiple
strikes so it's worth a clarification. :P
Jeff
> Well, to be fair, I believe this is the only form of damage prevention
> with a natural number (i.e. less than "all") which deals with multiple
> strikes so it's worth a clarification. :P
>
> Jeff
Armor of Caine's Fury
Type: Combat
Requires: Valeren/Presence
Cost: 1 blood
[pre] Prevent 1 damage.
[val] Only usable before range is determined. This vampire may prevent
1 damage from the opposing minion's strikes each round. Frenzy cards
cannot be played on this vampire; cancel the effects of any Frenzy
cards that have already been played on this vampire this combat.
[VAL] As [val] above, but this vampire may prevent 2 damage from the
opposing minion's strikes each round.
It also applies to Armor of Caine's Fury.
Gotcha. Thanks.
John Eno
No.
After the first .44 strike, the Kevlar vest has hit its limit of "2
damage from gun strikes each combat", and can't prevent any more.
(Just as cards like Apparition prevent 2 damage each combat, not '2
damage from each strike' each combat.)
The key is that the 2 damage a Kevlar Vest prevents does not have to
come from a single strike (but it cannot prevent more than 2 points
total over the course of a combat.)
-John Flournoy