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Additional strike Q

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guntherbl

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Jan 30, 2001, 6:28:05 AM1/30/01
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During combat the correct timing order is
(After determining range):
Choose strike, resolve the first pair of strikes, then if both combatant
are still ready, play and resolve the eventual additional strike. So if
one (or both) minions go to torpor after the resolution of the first pair
of strike, there' s no time for additional strikes.
Is this correct?
Thank you.


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LSJ

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Jan 30, 2001, 6:34:39 AM1/30/01
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guntherbl <gunt...@my-deja.com> wrote:
> During combat the correct timing order is
> (After determining range):
> Choose strike, resolve the first pair of strikes, then if both
> combatant are still ready, play and resolve the eventual additional
> strike. So if one (or both) minions go to torpor after the resolution
> of the first pair of strike, there' s no time for additional strikes.
> Is this correct?

Yes.

--
LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/

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