F. Round Ends. (21) [15.1] 1. Apply any end-of-round effects. 2. If the
last Press was used to continue Combat, then Combat continues (Go back
to step A).
G. Combat Ends. Retainers regain all life points burned during the
current combat. (20.1) [12.3.1]
At this point there should be a phase H. After Combat Summary Phase. We
cannot have the damage occuring during the next A phase of whatever come
next, especially if the next action is Dawn Ops!
Dave.
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That (phase H) is handled explicitly by card text (in the form of
errata), and is not needed in the (already-too-long) outline.
"After combat ends" is clear enough.
--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team