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do not replace... - bum's rush

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adrian...@largotim.co.uk

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Feb 17, 1998, 3:00:00 AM2/17/98
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With a bum's rush that is blocked (so as to prevent the use of the maneuver
by the acting minion) - does the player using the rush get to replace the
card before combat? Mel.

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LSJ

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Feb 17, 1998, 3:00:00 AM2/17/98
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In article <6cc2ou$f4e$1...@nnrp1.dejanews.com>,

adrian...@largotim.co.uk wrote:
>
> With a bum's rush that is blocked (so as to prevent the use of the maneuver
> by the acting minion) - does the player using the rush get to replace the
> card before combat? Mel.

No. (Card text).

--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team

James Coupe

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Feb 18, 1998, 3:00:00 AM2/18/98
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In article <6cc2ou$f4e$1...@nnrp1.dejanews.com>,
adrian...@largotim.co.uk writes

>With a bum's rush that is blocked (so as to prevent the use of the maneuver
>by the acting minion) - does the player using the rush get to replace the
>card before combat? Mel.
>

No. If that was the case then an Arson wouldn't do anything - if it was
blocked, you'd just replace it.

Do Not Replace.... means do not replace until either the action
successfully resolves (which in a Bum's Rush includes the actual combat
if it's successful) or until after the combat resulting from a block.

--

James Coupe (remove your inhibitions to reply)

If I jumped I should not see the stones rise up to meet me, the fog would hide
them from me. The pain would be sharp and sudden as she said. The fall would
break my neck. It would not be slow, like drowning. It would soon be over.

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