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Strike Modifier Timing

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Tom Kassel

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Jan 16, 2001, 8:45:12 AM1/16/01
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People often ask how late the strike modifiers (Wolf Claws, Claws of
the Dead, Chiropteran Marauder, Body Arsenal) can be played. (Answer:
after strike declartion but before resolution is just fine). I'll vary
the routine by asking how early they can be played. Specifically, can
they be played during the pre-range step? Or must a card explicitly
say, "play before range" to be playable at this time?

Clearly, the hope is to draw one of the pre-range cards (Torn Signpost,
Carrion Crows, Drawing out the Beast, Song of Serenity, whatever).

Or alternatively, could they be played during the maneuver step (hoping
to draw a maneuver to cancel opponent's maneuver - not a very clever
use of Chiropteran Marauder I'll admit).

Tom


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LSJ

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Jan 16, 2001, 8:53:00 AM1/16/01
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Tom Kassel <tka...@my-deja.com> wrote:
> People often ask how late the strike modifiers (Wolf Claws, Claws of
> the Dead, Chiropteran Marauder, Body Arsenal) can be played. (Answer:
> after strike declartion but before resolution is just fine). I'll
> vary the routine by asking how early they can be played.

As early as you can, subject to card text.

> Specifically, can they be played during the pre-range step?

Yes, unless card text indicates otherwise.

> Or must a card explicitly say, "play before range" to be playable at
> this time?

No. See also Skin of Night.

> Or alternatively, could they be played during the maneuver step

Sure.

--
LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/

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