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Rutor's hand

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LSJ

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Jan 15, 1998, 3:00:00 AM1/15/98
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On VES-L, Krzysztof Meyer <kme...@SGH.WAW.PL> wrote:
> Can I use "Skin of rock" or "Skin of night" (and other so like)
> to prevent damage from "Rutor's hand"? Skin's text is only
> "prevent damage" with no restrictions
> -Krzysztof Meyer
>
> I know that I can't use cards kind of "Skin of steel"(prevent
> damage from a strike).

Superior Rutor's Hand has errata that the damage is treated as
if from a strike in combat. So, you could use Skin of Rock to
prevent it, Skin of Night to convert it to normal (and prevent
it, at superior), and even use Skin of Steel to prevent it,
since it is treated as a strike.

You couldn't, however, use Strike: Dodge to avoid it, since you
are not given the opporunity to strike in response.

--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team

Shauna Kristine Toh

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Jan 20, 1998, 3:00:00 AM1/20/98
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does this mean that merill molitor can simply use his special skill to
change the 1 aggravated for the rutor's hand to normal? or does his
skill apply only to combat?

shauna

LSJ

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Jan 20, 1998, 3:00:00 AM1/20/98
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Merrill's special ability only works during combat, as per card text.

Note that the errata for superior Rutor's Hand states that the
damage is to be treated as if from a strike in combat. This
errata allows combat effects, including Merrill's special ability,
to be used.

So, while Merrill cannot change the damage done from an inferior
Rutor's Hand to normal, he can change the damage done by a superior
Rutor's hand to normal. Why Merrill would ever take the inferior
version of this action is another issue :-).

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