Create-A-Clan requires each player to invest some time up front
developing a set of vampires from scratch for a new clan of vampires
(replete with its own Hunting Ground), subject to some construction
restrictions regarding Discplines, repeated capacities, etc. Concept
courtesy of Ben Peal, who has had some success with the format before.
I'll adapt the rules a bit, but for a proof-of-concept, see the
tournament report (and links to the construction rules and resulting
clans that were developed) here:
http://www.darkwindrising.com/vampire/reports/2003/11.01.cac.asp
Anyone who will be attending D*C 2004 and would participate in such an
event, respond here or to my personal email, so that I can guage
interest levels.
Thanks.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
-------------------
www.charlottebynight.com
Hell yeah!
> I'll adapt the rules a bit, but for a proof-of-concept, see the
> tournament report (and links to the construction rules and resulting
> clans that were developed) here:
>
> http://www.darkwindrising.com/vampire/reports/2003/11.01.cac.asp
As you (LSJ) know, I'm already in the process of revising the rules
to account for Black Hand vampires and Bloodlines disciplines (plus
some minor tweaks). However, you're certainly free to modify the
rules as you see fit.
As for the rest of you, quit asking me for permission to use these
rules. You don't need my permission. Change 'em all you want. Use
'em all you want. :)
> Anyone who will be attending D*C 2004 and would participate in such an
> event, respond here or to my personal email, so that I can guage
> interest levels.
I know Dave McCarty's up for it, too, and there was a little bit of
talk about it on the Ben Peal Fan Club yahoo group.
- Ben Peal, Prince of Boston
fu...@mindstorm.com
Oh yea.
My biggest issue is getting there Dragon Con is right after my annual
training so its always at a hectic time frame, but at least its not like
that other big Con which occurs while I'm *away* each year.
I was discussing with Ben about allowing 2-3 clan specific library cards
for flavor, with preapproval from the judge.
And I can't think of a better Judge to evaluate and rule on some created
cards than LSJ.
Raille
> As you (LSJ) know, I'm already in the process of revising the rules
> to account for Black Hand vampires and Bloodlines disciplines (plus
> some minor tweaks). However, you're certainly free to modify the
> rules as you see fit.
>
> As for the rest of you, quit asking me for permission to use these
> rules. You don't need my permission. Change 'em all you want. Use
> 'em all you want. :)
Which we will do. :-)
The playgroup in Bochum, Germany, will do a CaC tournament this summer
(no date fixed yet, but probably late in August), with adapted rules,
as Ben said above.
The details are here, on the German VTES discussion boards:
http://www.vekn.de/phpBB2/viewtopic.php?t=678
Rules:
http://www.vekn.de/phpBB2/viewtopic.php?t=740
Please note that the discussion and the rules are in German language
only - but if enough foreign people are interested to participate, I
would do an English translation of the rules.
Regards,
Hardy Range
Prince of Bochum, Germany
http://www.vekn.de
Alas, too far away here in sunny Australia...
> > I'll adapt the rules a bit, but for a proof-of-concept, see the
> > tournament report (and links to the construction rules and resulting
> > clans that were developed) here:
> >
> > http://www.darkwindrising.com/vampire/reports/2003/11.01.cac.asp
>
> As you (LSJ) know, I'm already in the process of revising the rules
> to account for Black Hand vampires and Bloodlines disciplines (plus
> some minor tweaks). However, you're certainly free to modify the
> rules as you see fit.
>
> As for the rest of you, quit asking me for permission to use these
> rules. You don't need my permission. Change 'em all you want. Use
> 'em all you want. :)
Reading through these rules and bemoaning the lack of more obscure
special abilities I was thinking maybe you could adjust the rules to
be something like:
A vampire may pay 1 point to get the basic ability of any minion card
in a discipline they have superior in (Ally, equipment and location
actions may not be used). If this card has a blood cost then the
special ability is "This vampire may burn [blood cost] once per turn
to ...". Specials such as intercept, stealth, bleed, strength bonues
that have no blood cost count as permanent active. Any other abilities
are only usable once per turn.
For half a point more a vampire may take the _Superior_ ability of a
card, usable only versus a specific sect.
For one point (and costing an extra blood per turn than it would
otherwise) a vampire could choose a disciplineless card. (Thereby
allowing built in Bum's Rushes or out of discipline maneouvres or
presses or things like that)
This would mean that someone with superior protean could take
"This vampire may burn one blood once per turn to gain +1 stealth" for
1 point
or
"This vampire may burn one blood once per turn to gain +2 stealth only
usable when a Sabbat vampire is attempting to block" for 1.5 points
or
"This vampire may burn one blood to make his handstrikes aggravated
for the remainder of the combat"
whereas someone with superior obfuscate could have a straight
+1 stealth for 1 point
To make checking the vampires at the start easier poeople should
include which card they are talking about. (Not printed on the vampire
of course)
This would keep abilities closely approximating the discipline
breakdowns (like they normally do now) and provides a costing
framework for a wide variety of different specials.
Given that some things are probably more unbalancing than others (and
reflecting your existing framework) you could add restrictions to
certain types of abilities or modify a few things like "only 9+ caps
may choose abilities that cost 2+ blood" and "only 6+ caps may choose
abilities that cost 1+ blood" or "all stealth abilities cost +.5" or
"all combat card based specials cost a minimum of 1 blood" (to avoid
infinite S:CE from built in majesty vamps).
The costing frameworks for normal cards exists so it shouldn't be too
hard to use it as a basis for costing specials since there are two
areas to use to balance things:
a) points vampires pay for ability
b) blood they pay to use it
Using either this system or something similar...
ThunderFoot.
Count me in. The mighty cactuars will conquer all. ;-)
OK. Sounds like we'll have at least five. Consider it run.
I'll put up a set of card-building parameters ASAP (next week or
two).
>making a tournament like this in europe can be interesting too.
>You will have, I am sure, clan different of the one made in US!!!
As you can see in an earlier post by Hardy Range, we are doing a
Create a Clan Tournament in Europe, in Bochum, Germany, to be exact..
You can find details here:
Unfortunately those pages are in german but if enough people from
outside Germany are interested, they will be translated :)
--
Holger Christiansen
Domain of Bochum, Germany
But Mike, you can only field two vamps of the same capacity... How
are you going to make a crypt with only two one-caps?
:P
DaveZ
Atom Weaver
I think I understand most of it (German is not one my fluent languages)
But I have some Q's:
*Das Ausstatten von Library Cards mit eigenen Bildern (passend zur
Design-Idee des Decks) ist erlaubt. Die Original-Karte muss hinter dem
Ausdruck mit dem neuen Artwork stecken und darf auf Wunsch von jedem Spieler
eingesehen werden.
*Proxy-Karten im eigentlichen Sinne sind nicht erlaubt.
why is that? (If I understand correctly: you may remake cards with
alternative images that better fit with the theme of your deck, but only if
you put the original card behind it. And proxies are not allowed. ) For what
reason is this rule in place?
Just wondering,
Jeroen
I'll have you know that my last tournament deck used a crypt of
average capacity 4.67, thank you. The notion that I would use such
miniscule vampires in a create-a-clan format should not be believed
until after I play such a tournament, with said crypt, gaining 4-6 VP
on the day.
That is an excellent lead-in to something I found missing from the
current CaC rules: point guidelines for 1-caps and 11+caps. If the
X-1 points rule applies to 1-caps, then a clan may only have one
1-cap, due to the discipline spread rule. So I'm looking at two
2-caps, two 3-caps, and a 1-cap. :)
Also, the rules may as well give all 11+caps a default("free") +1
bleed.
I am not speaking german.... sorry.... is it possible to have a post
on googles to give the information to the non german speaking in
europe ??
You understand that rule correctly..
It is in place to allow people to add more flavor to their decks. But
to prevent people from Proxying e.g. 10 DI's with pictures fitting the
theme of their created clan, you must use the actual card behind your
custom made.
>I am not speaking german.... sorry.... is it possible to have a post
>on googles to give the information to the non german speaking in
>europe ??
Hardy Range, Prince of Bochum, is currently translating the stuff.. I
am sure, he will either post a copy of the translation or a link to
the respective post at the board, once he has finished that :)
Correct.
(Always wanted to say that. ;-) )
The rule has been made simply because some players asked if they would
be allowed to design library cards with their own "flavour" artwork,
and after some dicussion, I agreed.
Since we do not want to use proxies per se, I added the rule that you
would have to own enough copies of the _real_ card.
With the help of Tobias op den Brouw (from our Dutch partners in
crime), I compiled a version in English.
It is available as an online version on our German discussion board,
and as a downloadable MS Word document for easy reference (the link
can be found within the post):
http://www.vekn.de/phpBB2/viewtopic.php?t=1012
We are planning this event to happen in Bochum, Germany, late in the
summer this year, probably on August 22nd, but this has yet to be
fixed.