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"Zip"ity Doo Dah

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Scott Halvorson

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Jan 21, 1998, 3:00:00 AM1/21/98
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If a minion uses a Zip Gun in combat to go to long range, does he take a
point of damage:

1) if the opposing minion plays a S:CE? I'm assuming so because he has
to use the gun for his strike if he used it for the maneuver, despite
the opponent's strike.

2) if the opposing minion plays Fast Hands to steal it with First
Strike?

3) if it is destroyed with First Strike?

4) right away, before strikes are chosen, because he used the gun in
the first place to get the maneuver?

Scott Halvorson
halv...@cptc.wisc.edu

Robert Goudie

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Jan 21, 1998, 3:00:00 AM1/21/98
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Scott Halvorson wrote:
>
> If a minion uses a Zip Gun in combat to go to long range, does he take a
> point of damage:
>
> 1) if the opposing minion plays a S:CE? I'm assuming so because he has
> to use the gun for his strike if he used it for the maneuver, despite
> the opponent's strike.

The S:CE will resolve before the gun strike, so no, the minion will not
take the damage.

> 2) if the opposing minion plays Fast Hands to steal it with First
> Strike?

A strike done with first strike is resolved before the gun strike
(unless it is also done with First Strike). If the minion must use the
zip gun but cannot (because it was taken) then his strike doesn't
happen. I don't believe he takes the point of damage.


>
> 3) if it is destroyed with First Strike?

Same as above.

> 4) right away, before strikes are chosen, because he used the gun in
> the first place to get the maneuver?

Using the gun for a maneuver doesn't cause the minion to take a point of
damage. Using the optional manuever only comitts the minion to choosing
the zip gun for his strike.

-Robert

Robert Goudie
rrgo...@earthlink.net

LSJ

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Jan 22, 1998, 3:00:00 AM1/22/98
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Correct on all points.

--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team

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