Here are my thoughts on the various cards we might use:
Pentex(tm) Loves You!
If you see a lot of Sabbat Vampires you can use this card to make SM
bleeds into bleeds for two that also burn a blood off the SM'ed vampire.
There are 701 vampires in the game and 258 of them are Sabbat, ie
elgible to use this card. You could also include Sabbat vampires in your
own crypt, just in case. It's costly at 2 pool, so you need to be sure
that you will get some usage out of it.
Ericyes Fragment
If you're going to be stealing your prey's vampires for a bleed action,
you may as well use their bleed modifiers too. Granted, they may not
even use bleed modifiers but they'll probably have *something* juicy in
their ashheap, so you may as well do some digging. The card is
stealable, but with Matthias this should not be an insurmountable
problem.
Daring the Dawn
This one seems to be a favourite with many puppetmasters, for its
ability to send the puppet vampires right to torpor, and likely without
having been blocked. Of the 701 vampires in the game, 225 have at least
[for]. Given that you are presumably playing Salubri, your vampires also
have at least [for], so there is some synergy. It is also relatively
easy to give a vampire [for] with a skill card, though this seems like a
lot of work for little payoff.
Dawn Operation
Used at the right moment, this card will ruin someone's day. If you
steal a vampire with [FOR], bleed your prey and get blocked, throw this
card down to make all damage aggravated and no chance to back out. If
the blocker has no way to avoid combat, you can send *both* vampires to
torpor. Of the 701 vampires, only 93 have [FOR]. Of course, that's a lot
of "ifs"-- too many for my tastes...
Day Operation
Overall the effect of this will be very similar to Daring the Dawn,
except that there is no damage involved. Daring the Dawn is more
generally useful for our purposes. If we're going to force their vampire
into torpor, we may as well make them take some damage too.
Conditioning
Of the 701 vampires in the game, 257 have at least [dom]. And as we all
know, Dominate is completely broken </joke>. This card can be played as
a surprise or just used to burn the blood if needed. It's unlikely that
Archon Investigation will be used on the marionette, but if it does, who
cares? Not our problem. Since the outferior of Spirit Marionette is
[dom], you could conceivably use SM as a base action for the bleed,
making it a total bleed of +4 which is pretty scary.
Aire of Elation
There are 253 vampires with at least [pre], and many of them are
Toreador. This effect is similar to Conditioning, but Conditioning is
probably a safer bet.
Alacrity
If you want to be sure the bleed gets through, Alacrity will force the
puppet with [cel] to spend two blood. Two blood is pretty expensive and
tends to add up, which is why people only use this card as a last
resort. There are 235 vampires with at least [cel]. The manuever that
comes with [CEL] could potentially help if blockers try to move away
from their own vampire. Since most intelligent players will probably not
bother to block a SM bleed for 1, you will likely not need the stealth
and thus this card is inferior to other options. It would be funny
however.
Scrying of Secrets
There are 308 vampires with some level of Auspex. That's a lot compared
to the aforementioned disciplines. Scrying is probably more annoying
than effective, but could be used in the right situation. In tandem with
Revelations, it gives you even more information about the deck you face,
and that can never be bad. It also makes the bleeding vampire burn a
blood, possibly forcing a hunt. At superior you can strip some of their
bleed action cards away which might find something you could use with
Ericyes Fragment, should you also choose to play that. Since it is an
[aus] card, there is existing synergy with Salubri.
Precognizant Mobility
We can use this to untap an abusable vampire and then SM that vampire
immediately after. This could conceivably be used to grab Inner Circle
members who inherently bleed for 3. The action costs 1 blood and needs
[AUS] to be effective. My thinking is that this is not a great way to go
about things. If your opponents are tapping all their vampires out so
you can't SM them, just use SM at [obe] to bleed for 2. It's far less
card-intensive, in my opinion.
There are other potential cards for less-popular disciplines, but given
the relative infrequency they are probably not worth playing. Horrific
Countenance springs to mind...
Any other good cards/ideas I've missed?
Cheers,
WES
> Any other good cards/ideas I've missed?
I've been on the receiving end of Spirit Marionette / Heidelberg more
than once. It's the worst combo if you ask me and very reliable.
It basically means, never have more than 2-3 blood or you lose it and
never equip, or I'll steal it. And the synergy with Vitae Block is of
course awesome. All it lacks is stealth, which is something you can add
fairly easy. Or you could play daring the dawn and use Obeah and
Fortitude to get your guys back out of torpor. Or, you could do as a
deck in our playgroup does, and lure out intercept and wakes with Change
of Target.
The deck I mean does this Spirit Marionette/Heidelberg thing and defends
itself by concealed magnums. Once you get to later turns, vitae block +
.44 is almost a guaranteed "go to torpor" since unless you have free
combat end, prevention or dodge (keyword free) you're fucked.
Add to that you have low blood (spirit/heidel) and he has massive
amounts of pool (Salubri are kinda poolgain machines) and it's pretty
damn tough to beat. Sure, it dies to dedicated combat but between the
AUS (your aforementioned pregocnizant mobility, but also revelations)
weenies, the two good Salubri, foritude and that darned Obeah, you're
gonna need quite a focussed deck to beat up this toolbox. It's a fun
deck to play against though.
I was trying to think of cards that would let you modify the bleed
action. You are correct however that Heidelberg is a great way to abuse
the puppet in transit. I really should have mentioned it...
<snip deck>
Sounds pretty good... got a list?
Cheers,
WES
I'll ask and post it here.
[snip]
> Any other good cards/ideas I've missed?
>
Babble superior lets you untap *any* vampire. think about it
oscar
Also, don't forget that SM outferior at dom is "D: Bleed at +1" so don't
panic and pack 15 of them. Either to steal vamps, bleed with your vamps (inf
OBE) or bleed with the puppet if it has the correct discipline(dom)
If you plan to add 4+ daring the dawn, adding some for skill cards is not
that bad, along with Tension in the Ranks or Fame (you may order the
post-action events as you like, so you may choose to return the vamp first,
then let the daring the dawn effect trigger once it is again under it's
owner control)
To build a real wacky deck, you might add some daughters of cacophony for
sideboard stealth: Paris opera house and siren's lure (which at outferior is
the same as an alacrity) which might come really handy either to pass your
SM or to get the SM bleed go through.
Just my 2 cents...
Smiling Tom
More of an aside really:
If the vampire you steal has a pulled fangs on them somehow, you can
Heidleburg the blood off and attempt to hunt. They go to torpor instead of
hunting and you still have control because no action has happened yet.
Your next action is... Sacrifical Lamb? Graverobbing?
Weird, but there might be something in it.
Matt.
if you go for the fortitude angle, you could use outferior Neutral Guard to
guarantee burning a vampire with inf. Daring the Dawn, while using OBE at
other times for obvious reasons.
Stone
Daring the Dawn is post-resolution, not post-action. They go to
torpor while you control them.
http://groups.google.com/groups?selm=3E53DEE3.3010202%40white-wolf.com&oe=ISO-8859-1&output=gplain
as an aside ... if you give Jesus (i forget the 7pt Sal name) a skill
card (say NEC) and a Signet of King saul then all your actions with
Jesus incl. SM are unblockable with a Neutral Guard... very nasty
also a thought - if any vamp you've taken has superior FOR and the
blocking vamp doesn't have fortitude (say the bleed gets deflected...)
you could play Kiss of Ra with their acting vampire... not nice
jds
>Sure, it dies to dedicated combat but between the
>AUS (your aforementioned pregocnizant mobility, but also revelations)
>weenies, the two good Salubri, foritude and that darned Obeah, you're
>gonna need quite a focussed deck to beat up this toolbox. It's a fun
>deck to play against though.
Last line seems inconsistent with the thrust of the post. I'd say it's very
much not remotely fun to play against. I've sat down to a game and new it was
over as soon as I realized my prey was playing Spirit Marionette. I had an
expensive crypt. I couldn't get a vampire out fast enough to tap it. I
couldn't generate enough intercept once one came out, though it wasn't likely
to matter as the SM could have just been Daring-ed. I finally bothered to
bring out a vampire because it wasn't like I could do anything else to prevent
being ousted and promptly had it burned. Of course, if it only ever happened
once or with bad play, could say lots of other things are just as bad or worse.
Happens routinely with the archetype to either get fucked or totally fucked
whether the SM deck ends up winning or not.
The part of the combo that is most bothersome is Heidelberg. Amazingly enough,
Heidelberg is also the most bothersome part of many other temporary steal
combos.
Sorry about getting off topic, but it was an easy opening to rant about the
archetype.
Slaughtering the Herd inf :
Bleed at +2 Bleed. Allies cannot Block this action
With Daring the dawn it adds insult to the the injury
Mathieu
Lately I've been working on a Salubri only deck which makes great use
of the SM the biggest draw back is offcourse the Scarce bit but also
the fact that even with a Pulse on you're vampire you're ousting power
is virually none but then again I might not be able to play the
Salubri.
So I'm also wondering is there any body else who has a succesfull
Salubri only deck.
If the need might arise I'll post my deck list here but I wouldn't
want to litter the news group with more pointless deck lists made by
people who tell you they're deck has won the last couple of games but
now want feed back on how to improve they're deck (I hate those kind
of posts but that's entirely difirent post all together)
Emile
"We are an ape with a symbiotic relationship to a mushroom"
you don't need neutral guard for this if you are heidleburging. Just steal
all blood and then hunt wath daring. You don't of course get to bleed them
but a burnt vamp is a burnt vamp.
John
I've played and tried many Salubri SM mods, most of them successful
casually, none at tourney level yet. (I played Salubri at the Canberra
Qualifier but it was misreported as SM when it really was just Renewed
Vigour Bloat Stealth Bleed. It died to weenie pot rush in two out of three
games. Ironically, the only time it was working successfully was when I
pulled up the 3 SM's in the deck.)
The key is not to play Salubri only IMO. The great thing about SM is once
your prey realises what you are doing they always tap out, so a supporting
vamp or two with dom works really well as they can play SM to bleed for 2
then condition as required. Most decks simply run out of wakes. Group 1
Malks work well as they can use anasthetic touch at inf aus to dodge at
close. AT also works well with pulled fangs which really makes sure that
once they have PF on a vamp that vamp ALWAYS taps cause if they don't and
are stolen then they are going to torpor and not coming out for a while. If
you play wake and intercept to protect the Malks then the only problem
really is long range intercept combat.
The next Salubri deck I build will be rush believe it or not. The killer
combo as I figure it is Nose of the Hound, Vitae Block, Anesthetic touch,
Pulled Fangs. That'll handle a vamp with 5 blood or less. If you do it in
your turn then they don't get the blood back until your next untap which
means there is 3 blood incentive to eat. Even better if they are famous and
have less than 5. Rush, torpor, rescue and then you don't even have to rush
again to get them back into torpor.
John
The vamp won't burn this way:
Mathias-> Spirit Marionette on Arika
Heidelburg -drain all blood from Arika
Arika hunts
Arika plays Daring the dawn at inferior
Action succesfull: Gain 1 blood
Daring the dawn->2 aggravated damage
Result: Ends in torpor with no blood
To burn a vamp via daring the dawn, the vamp needs to be empty at the end of
the action.
actually you can't do this at all:
If a minion cannot take a mandatory action (for whatever reason), the
he is stuck and can take no action. [LSJ 20010810]
take care,
jds
Spirit Marionette allows you to hunt if its mandatory.
--Colin McGuigan
Ahh yes, my bad. forgot the gain a blood from hunting bit. :)
I think ill try the deck again sometime, since i like the idea.
Golconda?
W
You can't do that. You steal Arika, bleed with her and give her back
after the action. You won't have her in your turn.
> I think ill try the deck again sometime, since i like the idea.
Won't work.
Arika cannot bleed through the Madness Network, since she is not
a Malkavian.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
You dont have it in your master phase unless you do something first.
So that means that the Blanche/CI to Malk gimmick would work?
If so, and since Arika would be controlled by Blanche's controller during
untap & master phases, wouldn't the following also be allowed (among many
other things, of course):
1) Minion Tap Arika
or
2) Golconda Arika and gain 11 pool for Blanche's controller
or
3) Burn Arika during untap to burn the Antediluvian Awakening
- Pat
Yes, its possible. Thats the whole point.
Allthough as i said i tried Social Ladder, since the targets get
settled when i use the master, she still burns in my influence phase,
even though i dont control her at that time.. and i transfer her blood
to an older vampire (wont work with arika off course, but with younger
vampires)
can you post the decklist?
i've tried to make it work, but couldn't syncronize the moving parts...
I tried with leandro to protect the network, but i want to do it with
maris instead, as soon as i get my fourth copy of her.
It's not the exact same deck, since this was reconstructed from memory,
so numbers can be off be 1 or 2. This is the idea though.
Now that I got the list anyway, I intend to give it a shot on deckbot
soon. I threw some random comments in here and there for possible
improvment. Most of it is more a playing style-thing
Crypt: (12 cards, Min: 13, Max: 28, Avg: 5,33)
----------------------------------------------
4 Matthias AUS FOR nec OBE 7, Salubri:2
3 Blanche Hill aus FOR OBE 6, Salubri:2
1 Billy AUS dom for 5, Ventrue Antitribu:2
1 Maldavis for pre AUS 4, Caitiff:3
1 Isabel de Leon AUS 3, Toreador:2
1 Zoe AUS cel obf 3, Malkavian:2
1 Martin Franckel tha AUS 3, Tremere:3
I think it can do better with more aus/for around in the crypt instead
of the AUS guys. Juan Cali and Peter Blaine come to mind.
Library: (90 cards)
-------------------
Master (15 cards)
1 Dreams of the Sphinx
3 Heidelberg Castle, Germany
1 Metro Underground
7 Minion Tap
1 Secure Haven
1 Sight Beyond Sight
1 Sudden Reversal
I'm a Blood Doll fan, especially with those Weenies around. They can
play perfect hunt-dolls.
Action (25 cards)
1 Force of Will
5 Precognizant Mobility
7 Renewed Vigor
3 Revelations
8 Spirit Marionette
1 Unburdening the Bestial Soul
That last card is so incredibly evil if you have the blood. It's *worse*
than Sense Dep. At least it has a cost.
Action Modifier (17 cards)
5 Change of Target
6 Freak Drive
6 Repulsion
I'd play Daring the Dawn instead of Change of Target, but that may be
me. Or go with both.
Reaction (9 cards)
4 Enhanced Senses
5 Telepathic Misdirection
Don't see much use for Enhanced Senses considering Mattias already has
+1 intercept, gets to +2 with Telepathic and +3 with Sight Beyond Sight.
Combat (20 cards)
3 Aura Reading
4 Concealed Weapon
7 Skin of Steel
6 Vitae Block
Aura reading is cute, but I'd rather go 5/5 Magnum/Conceal for more
consistency.
Equipment (4 cards)
4 .44 Magnum