2. Can the Black Spiral Buddy (or any ally) play Channeling
the Beast - i.e. cards that do not require disciplines but
do require a blood (life?) cost. This is of course not
counting those allies that have special text indicating that
they can play cards of a discipline and the cost if any of
those cards is payed with life.
3. I play Carrion Crows. He plays S:CE. Does his minion
still take 1 pt. damage? I think not.
4. If the Bonecraft's 1 damage is prevented, is the rest of
the effect of the card in effect (the -1/-2 hand damage)?
5. Can Bonecraft cause a vampire to go to -1 hand damage
(or more?). I assume multiple Bonecrafts cause multiples of
the -1/-2 hand damage.
Thanks,
Chris
--
Chris Shorb & Tammy Martin
ino...@ix.netcom.com
"It was Tuesday. That meant steak-and-
suspicious-organs pie at the Thieves' Guild...
On the whole, he reflected, it could have
been a lot worse."
Pratchett
No. Samanta makes hand damage aggravated. Meat Cleaver damage is based
on hand damage but is converted to weapon damage.
> What if Badger strikes Meat Cleaver, then
>plays Wolf Claws?
No, as above. Exchange Wolf Claws for Samantha.
>
>2. Can the Black Spiral Buddy (or any ally) play Channeling
>the Beast - i.e. cards that do not require disciplines but
>do require a blood (life?) cost.
No, allies have life not blood so can't play blood costs. That's why
the "special" allies have the wording they do.
>
>3. I play Carrion Crows. He plays S:CE. Does his minion
>still take 1 pt. damage? I think not.
>
He doesn't take the damage. Carrion Crows resolves like Wolf Companion
which waits until normal (non Dodge, non S:CE and, I think, none First
Strike) strikes resolve.
>4. If the Bonecraft's 1 damage is prevented, is the rest of
>the effect of the card in effect (the -1/-2 hand damage)?
>
Not sure. Have to leave it for LSJ.
>5. Can Bonecraft cause a vampire to go to -1 hand damage
>(or more?). I assume multiple Bonecrafts cause multiples of
>the -1/-2 hand damage.
>
Yes, it can, I think (not so sure) but it doesn't *give* you blood. It
would be treated as 0 damage when a strike resolved but would actually
be -whatever for purposes of raising it back up.
--
James Coupe (Prince of Mercia) Change nospam to obeah to reply
Vampire: Elder Kindred Network
madnessnetwork.hexagon.net
>>4. If the Bonecraft's 1 damage is prevented, is the rest of
>>the effect of the card in effect (the -1/-2 hand damage)?
>Not sure. Have to leave it for LSJ.
Yes, per the ruling on Pulled Fangs (if it's prevented, the no-hunt is
still in effect).
>>5. Can Bonecraft cause a vampire to go to -1 hand damage
>>(or more?). I assume multiple Bonecrafts cause multiples of
>>the -1/-2 hand damage.
>Yes, it can, I think (not so sure) but it doesn't *give* you blood. It
>would be treated as 0 damage when a strike resolved but would actually
>be -whatever for purposes of raising it back up.
Exactly. If a minon is at (say) -2 hand damage, it would need a superior
Torn Signpost to get up to 1. Permanent -X hand damage is ultranasty
for Potence decks.
gomi
I'd say "... but is melee wepaon damage" (not "converted"), but essentially
correct.
> > What if Badger strikes Meat Cleaver, then
> >plays Wolf Claws?
>
> No, as above. Exchange Wolf Claws for Samantha.
Correct.
> >2. Can the Black Spiral Buddy (or any ally) play Channeling
> >the Beast - i.e. cards that do not require disciplines but
> >do require a blood (life?) cost.
>
> No, allies have life not blood so can't play blood costs. That's why
> the "special" allies have the wording they do.
Correct.
> >3. I play Carrion Crows. He plays S:CE. Does his minion
> >still take 1 pt. damage? I think not.
>
> He doesn't take the damage. Carrion Crows resolves like Wolf Companion
> which waits until normal (non Dodge, non S:CE and, I think, none First
> Strike) strikes resolve.
It resolves when the strike of the vampire who played it resolves.
If this is at first strike, then so be it.
But, if either (or both) minions S:CE, the resolve strike step is ended
"before any damage is dealt".
> >4. If the Bonecraft's 1 damage is prevented, is the rest of
> >the effect of the card in effect (the -1/-2 hand damage)?
Yes. Preventing damage doesn't prevent the other (non-damage) part
of the strike. A Dodge will prevent the whole business, however.
> >5. Can Bonecraft cause a vampire to go to -1 hand damage
> >(or more?). I assume multiple Bonecrafts cause multiples of
> >the -1/-2 hand damage.
>
> Yes, it can, I think (not so sure) but it doesn't *give* you blood. It
> would be treated as 0 damage when a strike resolved but would actually
> be -whatever for purposes of raising it back up.
Correct, nice work.
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
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