* Can you play Skin of Night before Strike Resolution/
Damage Prevention Phase?
a0
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Yes. I'm not sure what got you thinking otherwise, either. :-)
> What if Immortal Grapple is in play? It says
> 'Do not determine range <in the second round>, range
> is at close'.
If Immortal Grapple (or Storm Sewers or anything else) causes
you to skip the "determine range" phase, then you can still
play "before range" cards at the usual time (which is now
simply "before choosing strikes"). [RTR 09-NOV-94]
> * Can you play Skin of Night before Strike Resolution/
> Damage Prevention Phase?
Inferior, yes. (Superior too, if you happen to be taking damage at
the time).
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
Absolutely.
Card Title: Torn Signpost
Card Text: Only usable before range is determined. This vampire
can inflict 2 hand damage as a strike for remainder of
the combat.
(S) As above, but vampire can inflict 3 hand damage as
a strike for the remainder of the combat.
> What if Immortal Grapple is in play? It says
> 'Do not determine range <in the second round>, range
> is at close'.
Sure can. Pre-range cards are played before range would
normally be determined.
> * Can you play Skin of Night before Strike Resolution/
> Damage Prevention Phase?
Absolutely. You can play it at the beginning of the round
if you like. This is a really handy card in the Dawn Operation
and Weather Control combo. Using the 3 cards together sends
those who would oppose you right to torpor at the cost of one
damage to yourself.
Noal McDonald
Archbishop of Westland, MI
--
"DISCUSSION, n. A method of confirming others in their errors."
-Ambrose Bierce.