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DC Qualifier Report

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Matthew T. Morgan

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Jun 14, 2005, 4:15:56 PM6/14/05
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Last year I brought a "fun but competative" deck to the DC qualifier
because I had already qualified at the New Jersey event. To my surprise,
I won the event with mighty +strength strikes from the likes of Julio
Martinez, Beast and Mateusz. Julio's dominate defended me from stealth
bleeders.

This year I went with a "fun" deck in Jersey and failed to qualify. I
played a "good" deck at Totalcon and qualified. That brought me back to
"fun but competative" for this year's DC qualifier. Ever since I was
brutalized by a very nice Hordes deck at last year's NAC, I've been
meaning to make my own.

Before designing my deck, I consulted the tournament-winning deck archive
to see how others had done well with Hordes decks. I was surprised at how
few Hordes most of those decks were running. Of the four decks in the
archive, two run 12 copies, one has 14 and one has only seven. I decided
that my deck would be distinctive in that I would run more copies of
Shambling Hordes than any of the others. I sketched out a decklist with
18 copies, then checked my collection to discover that I owned 19 of them.
Nice guess. I decided to leave it at 18 because I couldn't figure out
what I might want to take out.

Round 1

Me: Giovanni Shambling Hordes
Pat Lusk: Giovanni powerbleed
Aaron Steele: !Gangrel rush/hack/Amaranth
Steve Holmer: War Ghouls
Adam (didn't get the last name): Fatima + Tariq intercept

It was soon apparent that Adam was extremely screwed sitting between two
ally rush decks. He didn't successfully pressure me all game since he
couldn't block Steve's early War Ghoul. Pat got out Isabel Giovanni
(worrying me slightly) and Ambrogino and bled Aaron for a lot. Aaron
couldn't block or backrush and was in a lot of trouble. His real problem
was lack of Beast. Beast wasn't in his deck at all. Instead he was
playing Gangrel antitribu. Couldn't tell you why.

Anyway, I played it cool for a little bit getting Hordes. I didn't want
the table to turn on me since I obviously had a good seat. Steve rushed
Pat to slow him down a little because Aaron was nearly ousted. This
probably wasn't a good job because Pat had to play his last Spiritual
Intervention to save Isabel. I rushed with three Hordes on Pat's next
turn torporizing Isabel and knocking all the blood off Ambrogino. I
played Dragonbound and ousted both Pat and Aaron the next round.

I encouraged Steve to go forward, which he did a bit halfheartedly, but
there wasn't any real doubt about what would happen. I was gaining pool
like crazy and had half a dozen Hordes out. Steve tried to wall against
me, but I killed his vampires and ousted him with bleeds and Dragonbound.
Adam hung on for a little while, but I simply overwhelmed him for the
sweep.

The highlight of this game was having Charismatic Andrea the Perfectionist
get a Shambling Horde while I had Path of Bone in play. The low point was
when I had someone (probably Andrea again so at least it wasn't expensive)
get a Horde while I had no allies in my ashheap.

Round 2

Ethan Levi: Turbo-Baron
Me: Giovanni Shambling Hordes
Jeff Thompson: Lasombra vote/bleed
Jason (didn't get his last name): Toreador antitribu bleed/block
Pete Oh: Kindred Spirits bleed with some intercept

I influenced Andrea with some concern, knowing Ethan probably had an
Andrea in his deck and a good shot at being able to contest for free.
Jeff brought up Gratiano, Banjoko and Aaron Duggan. He tried an early
KRC, but I was able to block with Jason's London Evening Star. It was the
beginning of a beautiful friendship.

Pete got out Rodolfo and Uncle George and got a Deer Rifle as he prepared
to leave his mark (somewhere) on the table. Ethan brought The Baron out.
I made a couple zombies and wondered how long I could stand against the
turbo action behind me. Jason got Venere Carboni and a few other
!Toreador. He and I managed to block all of Jeff's votes, but Jason ended
up taking a bleed or two. He had plenty of bloat to stay alive.

Ethan did the turbo thing a couple of times getting out free vampires. I
managed to block all the Force of Will bleeds, but it was still scary.
Eventually Ethan got a free Andrea and my chief Horde-maker was out of
commission.

Things started looking up when Pete got a couple of bleeds bounced to me.
I sent them on and Jeff could only bounce once (due to being tapped out
and not having Wakes). On my turn, I bled mercilessly, rushed with
Hordes and played Dragonbound.

Jeff tried to wall against me which unhooked Jason. Jason played a Palla
Grande and ousted Pete. Then he turned up the heat on Ethan. Ethan tried
to deal with Jason for a VP, but Jason had none of it. Ethan came close
to ousting me, but couldn't draw the final Force of Will he needed. I
killed Jeff. Ethan died. I wasn't sure where the 1v1 game would end up,
but then the table went to time anyway. 2.5 for Jason and 1.5 for me.

Round 3

David Cherryholmes: Assamite sleaze bleed
Greg Williams: Setite Enticement & Ecstacy
Me: Giovanni Shambling Hordes
Peter Kapsalis: Mata Hari infernal stuff with Blessing of the Name

This game was over in the blink of an eye. Peter spent a lot early and
David hit Greg like a ton of bricks. David brought out Badr, Melek,
Laurent de Valois and probably someone else. Greg got Ezekiel and someone
else. I got Andrea, Rudolfo and Gloria and made some Hordes. Peter
brought out Mata Hari and Elihu and got a Herald of Topheth.

Greg put a Temptation on Andrea and Enticed me once, but didn't live long
enough to ever steal Andrea. He should've probably Tempted backwards as
he might've lived a little longer. Peter and I rushed each other a bit.
Eventually the infernal costs and the few bleeds I got in did him in.
David and I found ourselves in a 2-way after only about 15-20 minutes of
play.

That 2-way favored David early since I had nowhere to bounce, but I think
it favored me in the long run. I ate some huge bleeds, but my pool cushon
was very large since Greg never hurt me much. I kept rushing and David
couldn't tap out because he had to block rushes against his Famed guy. He
also blocked with Melek a lot, which was funny because I had no way to
hurt Melek.

After a while, I played Dragonbound and torporized some of David's guys.
He had no bleed left and I was making more and more Hordes. He conceded.
3 VPs for me and 1 for David.

Finals

I was top seed with 2GW and 9.5VPs. Other finalists included Oscar Garza
playing a dem/pro bleed/vote deck, John Mickle playing low/midcap Ventrue
bleed/vote, Tobin Lopes with a Fatima rush deck and Wayne Chin playing a
Tremere intercept/bleed deck. I chose to sit as Wayne's prey because I'd
seen his deck before and felt like I could deal with it pretty well.
Seating was:

John->Tobin->Wayne->me->Oscar

John ended up looking strongest for much of the game. He fielded several
minions, was able to defend his pool pretty well and had strong offense
with dominate bleed and a few KRCs. Tobin would've been okay, but his
Sport Bike was blocked and he didn't seem to have any Psyche!s to match
John's Majesties. Wayne had a very slow start, fishing in his crypt for a
while. I had a very weird draw getting all my action modifiers and no
Hordes. I only got out two Hordes all game. Oscar's Zillah's Valley was
Suddened, so it took him a while to get out Rodolfo, Imogen and Greger. I
got Isabel, Rudolfo and Le Dinh Tho. Since Wayne was moving slow, I paid
one to see one and got Gillespi.

My offense for much of the game was just to dig stuff out of Oscar's hand
over and over. It was pretty annoying for him. Unfortunately, I couldn't
get to any Hordes, but I did get a few bleeds in. Gillespi's +1 was nice.

On the other side of the table, John kept working on Tobin and eventually
wore him down. Wayne was working on bringing up several minions to attack
me. I finally got a couple Hordes out and rushed Oscar. I knocked one of
his guys into torpor, so I played Dragonbound, to force him to tap out
rescuing.

John ousted Tobin. Wayne got some bleeds in on me. Oscar had zillion
Wakes and I couldn't oust him. The clock ran down and I foiled Wayne's
attempts to oust me. FBI Special Affairs Division and my untapped Jake
Washington was key here as I could block any of Wayne's bleeds with Jake
and the FBI would beat him up.

On what would probably be his last turn, John went for the kill, knowing
that if he ousted Wayne, he'd certainly win the tournament. He bled for 4
unblockably. Wayne bounced to me. I bounced to Oscar, who was ousted.
John kept at it, but couldn't kill Wayne without the bleed of 4. Wayne
attacked me a little, but couldn't break my defenses. Time was called
during my turn.

Deck Name : Now For the Main Event - Zombies!!!
Author : Matt Morgan
Description : Overwhelm the table with your need for tasty brains.


Crypt [12 vampires] Capacity min: 3 max: 7 average: 5.25
------------------------------------------------------------

3x Andrea Giovanni 7 DOM NEC pot vic Giovanni:2
2x Isabel Giovanni 5 DOM NEC pot Giovanni:2
2x Rudolfo Giovanni 3 NEC Giovanni:2
1x Carlotta Giovanni 7 NEC POT dom obf Giovanni:2
1x Gillespi Giovanni 7 DOM NEC POT aus Giovanni:2
1x Le Dinh Tho 5 NEC aus dom Nagaraja:2
1x Gloria Giovanni 4 DOM nec Giovanni:2
1x Lia Milliner 3 dom nec Giovanni:3

/* Pretty obvious choices here. Le Dinh Tho was a last-minute
substitution for a 3rd Isabel. I'm pretty sure I wouldn't have won
without him. */


Library [90 cards] // Yet again I make my deck too big. This should've
// been in the 70-80 card range. I never came close to
// running out of cards and there were certainly some
// key cards I wanted to draw.
------------------------------------------------------------

Action [8]
1x Far Mastery // Stole a Procurer in the 3rd round.
7x Govern the Unaligned // Used both ways. This ended up being a good
// number.

Action Modifier [12]
5x Call of the Hungry Dead
7x Seduction

Action Modifier/Reaction [4]
4x Spectral Divination

/* Pretty standard "don't block me" package. Could've been more cards,
but since the action starts at 1 stealth (2 with Andrea), this was
sufficient. I used the Spectral Divinations for intercept more than
once. */

Ally [20]
2x Leonardo, Mortician // He's better than Procurer. Don't even try to
// tell me otherwise!
18x Shambling Hordes // Good number!

Combat [10]
6x Fake Out // I hardly needed these. I was fortunate not to
// run into any gun decks.
4x Spiritual Intervention

Event [3]
1x Dragonbound
1x FBI Special Affairs Division
1x Unmasking, The

/* These events worked out very well. I was lucky in drawing them early
every round. Dragonbound helped me gain almost every VP all day. Six
cards in hand is plenty for a Horde deck since I don't rely on any
combat combos. Unmasking was discarded in round 3, but was critical in
round 2 and the final. FBI Special Affairs Division is just huge. It
makes a Horde with 1 life very useful indeed. I actually didn't rack
up very many counters on it. It mostly served as a deterrant. */

Master [17]
2x Acquired Ventrue Assets // Great card for this deck.
1x Barrens, The // Got it early in almost every round.
2x Blood Doll // I'm something of a Blood Doll addict, so
// it was kind of scary playing with only
// two of them. Worked out well, though.
1x Charisma
1x Creepshow Casino // Never really needed it, but I didn't face
// heavy intercept.
1x Dreams of the Sphinx // Gave me a turn 2 Andrea twice.
2x Fame // Can't live without it.
1x Giant's Blood // Played it right before Oscar was going to
// play his in the finals.
1x Jake Washington (Hunter) // Great with Unmasking + FBI or just eat
// him for the blood.
1x KRCG News Radio // Never needed it.
1x Morgue Hunting Ground
1x Path of Bone, The // This was nice, but not crucial.
1x Perfectionist
1x Specialization // I was surprised, but I hardly got any use
// out of this at all. I figured in a deck
// with 18 of the same card, this would be a
// killer. It ended up being practically
// useless.

Reaction [16]
7x Deflection
2x Poison Pill
7x Wake with Evening's Freshness

/* I had meant to replace 3 Deflections with Redirections to save blood,
but I forgot. Don't know if that would've made a difference. The
bounce was crucial in round 2 and the final but useless in rounds 1 and
3. Only played Poison Pill once and it didn't change the outcome of
the referendum. I keep trying with this card, but I've yet to have any
positive outcome. The only nice thing is the Hordes can play it. */

See everyone next year!

Matt Morgan

jeff...@pacbell.net

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Jun 14, 2005, 4:39:04 PM6/14/05
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Matthew T. Morgan wrote:
> Deck Name : Now For the Main Event - Zombies!!!
> Author : Matt Morgan
> Description : Overwhelm the table with your need for tasty brains.

Grats on your showing with this deck! Just a few comments.

Le Dinh Tho is huge. I could see 2 of him easily in a Hordes deck.

No Fortschritt Library? You play with 3 very crucial Events in your
deck. I would have thought this was a necessity.

Finally, wtf is up with Hordes being able to play Poison Pill? That's
pretty hilarious to me that brainless zombies can affect Cainite
politics. :)

Well done!

Jeff

Matthew T. Morgan

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Jun 14, 2005, 5:02:18 PM6/14/05
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On Tue, 14 Jun 2005 jeff...@pacbell.net wrote:

> Matthew T. Morgan wrote:
>> Deck Name : Now For the Main Event - Zombies!!!
>> Author : Matt Morgan
>> Description : Overwhelm the table with your need for tasty brains.
>
> Grats on your showing with this deck! Just a few comments.

Thanks.

> Le Dinh Tho is huge. I could see 2 of him easily in a Hordes deck.

Sure, but the action I want to be taking is "get Hordes," not "make Oscar
discard his Minion Tap." At least that was the thinking. Le can't
benefit from Path of Bone and doesn't count for Acquired Ventrue Assets.
Also, hunting at zero stealth could be a problem. Yeah, maybe another
copy would've been better, but I didn't feel like I needed him in the
other rounds.

> No Fortschritt Library? You play with 3 very crucial Events in your
> deck. I would have thought this was a necessity.

Would've been nice, but I couldn't think of what to cut. Now I know:
Specialization.

> Finally, wtf is up with Hordes being able to play Poison Pill? That's
> pretty hilarious to me that brainless zombies can affect Cainite
> politics. :)

Brainless? You're calling my zombies brainless? That's just not true!
Over the course of the tournament, my zombies collected the brains of:

Isabel Giovanni
Ambrogino Giovanni (these were useful)
Devin Bisley
Piotr Andreikov
Lolita Houston
Banjoko
Aaron Duggan
Gratiano
Laurent de Valois
Badr al-Budar
Imogen
Rodolfo

That's plenty of brains. How many brains do you have?

Matt Morgan

Stefan Ferenci

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Jun 14, 2005, 5:33:01 PM6/14/05
to
Matthew T. Morgan wrote:

> Deck Name : Now For the Main Event - Zombies!!!
> Author : Matt Morgan

congrats matt
nice done
winning with hordes sure isn“t easy (ally decks never work for me).

stefan

ira...@gmail.com

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Jun 14, 2005, 9:44:21 PM6/14/05
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Thanks for the fun report, Matt!

I think Poison Pill is primarily useful against Parity Shift, Reigns of
Power, and Ancient Influence (I see them a lot.) Plus it can be quite
good against KRC, Con Ag, and Anarchist Uprising.

But I think Delaying Tactics is still the strongest vote defense.

Ira

SPORE

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Jun 15, 2005, 2:32:01 AM6/15/05
to

Matthew T. Morgan wrote:
> Last year I brought a "fun but competative" deck to the DC qualifier
> because I had already qualified at the New Jersey event. To my surprise,
> I won the event with mighty +strength strikes from the likes of Julio
> Mart inez, Beast and Mateusz. Julio's dominate defended me from stealth
> bleeders.

last year, i played POT/for ween rush, and you killed me with this
thing in rd 2.

>
> This year

snip matt's prelims

>
> Finals
>
> I was top seed with 2GW and 9.5VPs. Other finalists included Oscar Garza
> playing a dem/pro bleed/vote deck, John Mickle playing low/midcap Ven true
> bleed/vote, Tobin Lopes with a Fatima rush deck and Wayne Chin playing a

> Tremere intercept/bleed deck. I chose to sit as Wayne's pr ey because I'd


> seen his deck before and felt like I could deal with it pretty well.
> Seating was:
>
> John->Tobin->Wayne->me->Oscar

your seating choice was vital, because... (see note on your deck..)


>
> John ended up looking strongest for much of the game. He fielded several
> minions, was able to defend his pool pretty well and had strong offense
> with dominate bleed and a few KRCs. Tobin would've been okay, but his
> Sport Bike was blocked and he didn't seem to have any Psyche!s to match
> John's Majesties. Wayne had a very slow start, fishing in his crypt for a
> while. I had a very weird draw getting all my action modifiers and no
> Hordes. I only got out two Hordes all game. Oscar's Zillah's Valley was

> Suddened, so it took hi m a while to get out Rodolfo, Imogen and Greger. I


> got Isabel, Rudolfo and Le Dinh Tho. Since Wayne was moving slow, I paid
> one to see one and got Gillespi.
>
> My offense for much of the game was just to dig stuff out of Oscar's hand
> over and over. It was pretty annoying for him. Unfortunately, I couldn't
> get to any Hordes, but I did get a few bleeds in. Gillespi's +1 was nice.
>
> On the other side of the table, John kept working on Tobin and eventually

> wore him down. Wayne was wo rking on bringing up several minions to attack


> me. I finally got a couple Hordes out and rushed Oscar. I knocked one of

> his guys into torpor, so I played Dragonbound, to for ce him to tap out
> rescuing.
>
> John ousted Tobin. Wayne got some bl eeds in on me. Oscar had zillion


> Wakes and I couldn't oust him. The clock ran down and I foiled Wayne's
> attempts to oust me. FBI Special Affairs Division and my untapped Jak e
> Washington was key here as I could block any of Wayne's bleeds with Jake
> and the FBI would beat him up.
>
> On what would probably be his last turn, John went for the kill, knowing
> that if he ousted Wayne, he'd certainly win the tournament. He bled for 4
> unblockably. Wayne bounced to me. I bounced to Oscar, who was ousted.
> John kept at it, but couldn't kill Wayne without the bleed of 4. Wayne
> attacked me a little, but couldn't break my defenses. Time was called
> during my turn.

either way, you end up getting oscar, because without stalling, there
was no way to save him (short of someone else playing a boon.) when i
went for the oust, i made a big mistake, but it wasn't the unblockable
bleed, it was not calling the conag first, to be delayed, and then
having 2 KRCs to go with the bleed. when the k rc was delayed, i was
done unless i could draw very well, so i had to try the day-op'd bleed.
if wayne had said to me, i can bounce but i won't because i think matt
will re-bounce IF you agree not to hurt me any more this turn or game,
i'd have stopped t here. that only leaves wayne to take about a
7-minute turn to keep you from getting oscar. in other words...
it was yours and you got it! congratulations!

>
> Deck Name : Now For the Main Event - Zombies!!!
> Author : Matt Morgan

lots of snips//

> Crypt [12 vampires] Capacity min: 3 max: 7 average: 5.25
> ------------------------------------------------------------

after watching that final, i agree that somehow, you gotta fit another
le dinh tho in there
>
>
> Combat [1 0]


> 6x Fake Out // I hardly needed these. I was fortunate not to
> // run into any gun decks.

your seating choice in finals didn't put you next to tobin's very
dangerous ranged damage deck. if you're on either side of him, it's a
whole ne w ballgame. great choice, and vital winning move.

> 2x Poison Pil l

> 3. Only played Poison Pill once and it didn't change the outcome of
> the referendum. I keep trying with this card, but I've yet to have any
> positive outcome. The only nice thing is the Hordes can play it. */

in final, when you played this, it was actually played at a "no-window"
time, as i understand it. i talk the deal. i try to take the
political action; it goes unblocked. here is where you tried to play
it (i recall that you even said you hoped i would not go with the
pre-agreed terms,) but the terms must actually be set as soon as the
action is unblocked, before the window of "during a referendum before
votes are cast," when poison pill is played. no mat ter, the terms
were set, and far from changing the outcome, the poison pill ensured
Oscar voting FOR it so i'd take damage. i agree with ira and many
others: poison pill is the lame nephew of delaying tactics. the allies
playing it is fascinating, thoug h...
>
> See ever yone next year!

undoubtedly!
>
> Matt Morgan

sporemage's 2nd-place deck
"8 minutes from somewhere, starring the Ventrue scum"
CRYPT
8katarina k3 ven DOM PRE FOR ani primo/+
8victorine l3 ven DOM PRE FOR thau prince/+
7gracis n3 ven DOM PRE for aus primo/+
7horatio b3 ven DOM PRE FOR aus +
6edward v3 ven DOM PRE for +
2x 5ranjan r2 ven DOM PRE for +
5ilyana r3 ven dom pre for aus +/+
4ingrid ru2 !ven! DOM for
3lana b3 ven dom for
3lolita2 !tor! pre for
2marciana g2 giov dom +/-
(crypt comment: if you get all weenies, go fishing early. you need one
of the bigger ones, preferably 2-3)
LIBRARY
-masters (19)
erciyes fragment
filchware's pawn shop
wmrh talk radio
krcg news radio
rumor mill
2 x ventrue HQ
3x life in the city
giant's blood
5x blood dolls
3x sudden reversal
-actions (27)
mr winthrop
aranthebes
graverobbing
3x enchant kindred
3x govern the u.
2x scouting mission
2x entrancement
2x disputed territory
2x ventrue justicar
praxis:berlin
pr axis:geneva
4x KRC
conservative ag.
3x distant friend
(note: i love distant friend, though i both failed to untap and
untapped at the wrong time. at superior, it can be better than awe...)
-modifiers (21)
3x bonding
2x foreshadowing destruction
condition ing
4x bewitching oration
awe
2x voter captivation
4x freak drive
3x day operation
seduction
-combat (14)
8x majesty
3x skin of steel
hidden strength
2x fake out
-reactions (9)
6x deflection
3x WWEF
-----------------
a wonderful day. a good tourney. a safe drive by the Backways home.
thank you josh and the dc crew for another fine vtes experience, and
thanks to everyone who came, multiplied by the miles you travelled!
(salt lake city!! wow!!)
mage of spores,
john

!o

tobiasop...@hotmail.com

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Jun 15, 2005, 5:31:37 AM6/15/05
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Matt - congratulations!

My storyline-winning SH deck used 19 copies - big numers are good, I
agree. I found the specialization hugely useful. The charisma only
so-so (I prefer Jake's, especially now that the unmasking and FBI exist
- good tech!). Le dinh tho I used 2 of, and loved it - so much that 3
might even be an option - but 2 might be best.

I recently became an uncle - the little girl's name is Imogen. Could
you get Oscar Garza to mail his deck my way?

Message has been deleted

Michael

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Jun 15, 2005, 6:55:47 AM6/15/05
to
Fortschritt Library is *Gehenna* events only isn't it? So it wouldn't
work with Marisa Fletcher ; having out The Unmasking early may be very
useful, though.

Fabio "Sooner"

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Jun 15, 2005, 3:46:43 PM6/15/05
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On 14 Jun 2005 18:44:21 -0700, "ira...@gmail.com" <ira...@gmail.com>
wrote:

I vote Confusion of the Eye. At worst it's a superior Pulling Strings,
at best it completely cancels the political action. Delaying Tactics
only gives one turn for you (or the table) to prepare again for that
particular vote.

Of course, requirements notwithstanding.

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V for Vendetta on the big screen!
http://vforvendetta.warnerbros.com/

Fabio "Sooner"

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Jun 15, 2005, 3:55:56 PM6/15/05
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On 15 Jun 2005 03:55:47 -0700, "Michael" <blacksh...@hotmail.com>
wrote:

>Fortschritt Library is *Gehenna* events only isn't it? So it wouldn't
>work with Marisa Fletcher ; having out The Unmasking early may be very
>useful, though.

Dragonbound is also a Gehenna event. For what was said in the report,
the key event in here is Dragonbound.

I also believe that even if you make a deck with 5 events and only 1
Gehenna, *but* this event is key, it's worth it to include a F.
Library if you have a master slot to spare. Second copies of events
are as playable as a master - you usually have only 1 chance per turn
to play them, and if you can't, you'll have no option but to discard
the extra copies. Fortschritt Library at least speeds up card flow.

Frederick Scott

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Jun 15, 2005, 4:07:25 PM6/15/05
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"Fabio "Sooner"" <fabio_...@NOSPAMyahoo.com.br> wrote in message
news:3e11b1pi50jjlpebk...@4ax.com...

> On 15 Jun 2005 03:55:47 -0700, "Michael" <blacksh...@hotmail.com>
> wrote:
>
>>Fortschritt Library is *Gehenna* events only isn't it? So it wouldn't
>>work with Marisa Fletcher ; having out The Unmasking early may be very
>>useful, though.
>
> Dragonbound is also a Gehenna event. For what was said in the report,
> the key event in here is Dragonbound.
>
> I also believe that even if you make a deck with 5 events and only 1
> Gehenna, *but* this event is key, it's worth it to include a F.
> Library if you have a master slot to spare. Second copies of events
> are as playable as a master - you usually have only 1 chance per turn
> to play them, and if you can't, you'll have no option but to discard
> the extra copies. Fortschritt Library at least speeds up card flow.

It also eats up a master card slot and can get Sudden Reversed. People
play with with Sudden Reversal. They don't play with Not To Be or
Emergency Preparations because, ...well, those cards suck. Another
issue (probably less compelling but still present) is that if you draw
your Gehenna Event early and don't want to play it and choose to
discard it (or are forced to discard it somehow), if you have another
copy it might still go off. If all you have is Fortschritt Library,
you're stuck.

I'd go with the second copy of the one Gehenna Event hands down. FL
is only useful when you have more than one type of Gehenna event in
your deck.

Fred


adam....@gmail.com

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Jun 15, 2005, 4:11:48 PM6/15/05
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What? No one likes a good 'ole DI?

Matthew T. Morgan

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Jun 15, 2005, 5:30:33 PM6/15/05
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On Wed, 14 Jun 2005, SPORE wrote:

>
> Matthew T. Morgan wrote:
>> Last year I brought a "fun but competative" deck to the DC qualifier
>> because I had already qualified at the New Jersey event. To my surprise,
>> I won the event with mighty +strength strikes from the likes of Julio
>> Mart inez, Beast and Mateusz. Julio's dominate defended me from stealth
>> bleeders.
>
> last year, i played POT/for ween rush, and you killed me with this
> thing in rd 2.

Actually, according to this:
http://groups-beta.google.com/group/rec.games.trading-cards.jyhad/msg/7d73fc70fd90ee01
I almost got you in round 1, but didn't quite. Not sure if we can trust
that guy though.

>> Finals
>>

<snip>

>> On what would probably be his last turn, John went for the kill, knowing
>> that if he ousted Wayne, he'd certainly win the tournament. He bled for 4
>> unblockably. Wayne bounced to me. I bounced to Oscar, who was ousted.
>> John kept at it, but couldn't kill Wayne without the bleed of 4. Wayne
>> attacked me a little, but couldn't break my defenses. Time was called
>> during my turn.
>
> either way, you end up getting oscar, because without stalling, there
> was no way to save him (short of someone else playing a boon.) when i
> went for the oust, i made a big mistake, but it wasn't the unblockable
> bleed, it was not calling the conag first, to be delayed, and then
> having 2 KRCs to go with the bleed. when the k rc was delayed, i was
> done unless i could draw very well, so i had to try the day-op'd bleed.
> if wayne had said to me, i can bounce but i won't because i think matt
> will re-bounce IF you agree not to hurt me any more this turn or game,
> i'd have stopped t here. that only leaves wayne to take about a
> 7-minute turn to keep you from getting oscar. in other words...
> it was yours and you got it! congratulations!

You're right. I forgot about those votes because they didn't end up
having a big effect on the game. By that time, I'd killed enough of
Oscar's titled vampires that you could pretty much pass any vote you
wanted, provided it wasn't blocked. Could Wayne have blocked the votes?
Who knows? His deck is very toolboxy. Sometimes he has intercept and
sometimes he doesn't. Would've been good for you to lead with the
Conservative Agitation though. It's also true that I would've killed
Oscar on my turn since he had no wakes. Of course I didn't know that at
the time.

>> Deck Name : Now For the Main Event - Zombies!!!
>> Author : Matt Morgan
>
> lots of snips//
>
>> Crypt [12 vampires] Capacity min: 3 max: 7 average: 5.25
>> ------------------------------------------------------------
> after watching that final, i agree that somehow, you gotta fit another
> le dinh tho in there

Yeah I'm still not so sure. My deck didn't really perform properly in the
finals. I pretty much only won because Le Dinh Tho's special is so
strong. Really, my deck can do other things too!

>> Combat [1 0]
>> 6x Fake Out // I hardly needed these. I was fortunate not to
>> // run into any gun decks.
> your seating choice in finals didn't put you next to tobin's very
> dangerous ranged damage deck. if you're on either side of him, it's a
> whole ne w ballgame. great choice, and vital winning move.

Well, Shambling Hordes aren't bothered all that much by Taste of Death.
Still, could've been a problem.

Honestly, I had no idea what Tobin was playing and I didn't really know
what you were playing either. I'd seen Oscar's deck a little and
generally got an idea of what it was supposed to do and I'd played against
Wayne's deck before. That was the main reason I decided to sit between
the two of them.

>> 2x Poison Pil l
>
>> 3. Only played Poison Pill once and it didn't change the outcome of
>> the referendum. I keep trying with this card, but I've yet to have any
>> positive outcome. The only nice thing is the Hordes can play it. */
>
> in final, when you played this, it was actually played at a "no-window"
> time, as i understand it. i talk the deal. i try to take the
> political action; it goes unblocked. here is where you tried to play
> it (i recall that you even said you hoped i would not go with the
> pre-agreed terms,) but the terms must actually be set as soon as the
> action is unblocked, before the window of "during a referendum before
> votes are cast," when poison pill is played. no mat ter, the terms
> were set, and far from changing the outcome, the poison pill ensured
> Oscar voting FOR it so i'd take damage. i agree with ira and many
> others: poison pill is the lame nephew of delaying tactics. the allies
> playing it is fascinating, thoug h...

Yeah, Poison Pill was lame. I pretty much just played it to cycle,
knowing I'd still take 2 damage. However, you could've set different
terms if you'd wanted to. Poison Pill is played before votes are cast. I
could play it after terms are set but before votes are cast or I can play
it before terms are set. In this case, I did play it before terms were
set (you had discussed the terms you would like to set before the vote
went unblocked, but hadn't actually yet confirmed that that's what you
intended to do). It's the same window for playing it as Bribes.

Matt Morgan

Derek Ray

unread,
Jun 15, 2005, 6:42:43 PM6/15/05
to
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adam....@gmail.com wrote:
| What? No one likes a good 'ole DI?

Can't DI a vote hidden behind Charming Lobby.

- --
Derek

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adam....@gmail.com

unread,
Jun 16, 2005, 7:49:00 AM6/16/05
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You DI the Charming Lobby.

Derek Ray

unread,
Jun 16, 2005, 7:59:50 AM6/16/05
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adam....@gmail.com wrote:
| You DI the Charming Lobby.

And the acting vampire calls the vote anyway, and your DI is wasted.

- --
Derek

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adam....@gmail.com

unread,
Jun 16, 2005, 9:58:00 AM6/16/05
to
He would play the charming Lobby to get the vote (+2 votes) or the
next one (automatic) passed. You prevent this from happening.

Plus DI can be used not only for votes and you don't need a untapped
vampire. It does take a pool and a master phase action. But that is the
trade off for versatility.

Matthew T. Morgan

unread,
Jun 16, 2005, 1:19:15 PM6/16/05
to

I don't think DI would be the greatest vote defense for the deck I played
on Saturday. A dedicated vote deck (of which I saw none all day) would
simply laugh and call another KRC. In this case, Delaying Tactics is
probably the way to go as I'd have another turn to oust my prey (or
otherwise gain pool) or rush the voters out of existence.

If I play the deck competitively again, I'll probably replace Poison Pill
with Delaying Tactics. I don't see the need for DI in this deck.

Matt Morgan

Derek Ray

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Jun 16, 2005, 4:55:21 PM6/16/05
to
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adam....@gmail.com wrote:
| He would play the charming Lobby to get the vote (+2 votes) or the
| next one (automatic) passed. You prevent this from happening.

You also play the Charming Lobby to protect a vote card that you really,
really need from DI. The +2 votes and the automatic next-pass are just
gravy -- when you only have one Parity Shift in hand, you can't afford
to lose the card to the Ultimate Hoser.

Used to be, you included the Charming Lobbies so you could hide your
Dramatic Upheaval behind them. 1x CL for each DU, and you never, ever,
EVER put your DU at risk.

| Plus DI can be used not only for votes and you don't need a untapped
| vampire. It does take a pool and a master phase action. But that is the
| trade off for versatility.

You're way off the original thread. Please reread; you were holding up
DI as vote defense, at which it is lousy. I am not interested in
discussing the merits, versatility, or tappedness of DI in any other
context, as that is not relevant to the discussion at hand.

- --
Derek

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