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Chainsaw = melee weapon?

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Andrew B. Kaiser

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Apr 17, 1995, 3:00:00 AM4/17/95
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L. Scott Johnson (sjoh...@math.scarolina.edu) wrote:
: kw...@cs.cornell.edu (Alan Kwan) writes:

: While chainsaws aren't melee weapons in real life (they do damage based on how
: that chain goes 'rond the blade, not by how hard you hit with them - using
: the game mechanics of "melee" weapon.), obviously the card is flawed.

No, think about it. If you're cutting a log with a chainsaw, a stronger person
would cut the log faster than a weaker one. Press down on the chainsaw more,
and the chain cuts deeper and harder into said log. Who would you rather have
come at you with a chainsaw: 1) Pee-Wee Herman
2) Arnold Schwartzennegar

Alan Kwan

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Apr 17, 1995, 3:00:00 AM4/17/95
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In article <1995Apr1...@omega.ntu.ac.sg> 740926...@omega.ntu.ac.sg (Damian Chang) writes:
>If the chainsaw is to be corrected to a melee weapon, what about Talbot's
>Chainsaw?

Arghhh... I looked at my 2 Chainsaw's and 1 Shotgun in the first cards
I've got, and concluded that Chainsaw /has to/ be a melee weapon ...
until I heard about Talbot's. I'm confused.

Maybe Chainsaw is alright and needs no fix; we just have to change the
name of the /game/ to Jyhad: the Gathering (Vampire: the Ethernal Gathering
for revised).

--
"Live Life with Heart."

Alan Kwan kw...@cs.cornell.edu

L. Scott Johnson

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Apr 17, 1995, 3:00:00 AM4/17/95
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kw...@cs.cornell.edu (Alan Kwan) writes:

>In article <1995Apr1...@omega.ntu.ac.sg> 740926...@omega.ntu.ac.sg (Damian Chang) writes:
>>If the chainsaw is to be corrected to a melee weapon, what about Talbot's
>>Chainsaw?

>Arghhh... I looked at my 2 Chainsaw's and 1 Shotgun in the first cards
>I've got, and concluded that Chainsaw /has to/ be a melee weapon ...
>until I heard about Talbot's. I'm confused.

>Maybe Chainsaw is alright and needs no fix; we just have to change the
>name of the /game/ to Jyhad: the Gathering (Vampire: the Ethernal Gathering
>for revised).

While chainsaws aren't melee weapons in real life (they do damage based on how
that chain goes 'rond the blade, not by how hard you hit with them - using
the game mechanics of "melee" weapon.), obviously the card is flawed.

Perhaps the text should be "once per round" rather than "once per combat".
Making it a melee weapon brings it into play at the cost of game concept,
which isn't necessarily a bad thing. But once per round makes more sense
for a weapon that you can't wield well (isn't balanced for fighting),
opposed to a one-shot weapon like a shotgun, which really does hold only
one shot (unless you have a fancy one, which Jyhad's obviously isn't).

You don't have to reload a chainsaw, just get it ready to strike again.
(Like an AD&D morning star, or a GURPS flail).

Either way would help balance the chainsaw so that it could make a
meaningful addition to a deck.

L. Scott

Damian Chang

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Apr 17, 1995, 3:00:00 AM4/17/95
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If the chainsaw is to be corrected to a melee weapon, what about Talbot's
Chainsaw?

Damian.

L. Scott Johnson

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Apr 18, 1995, 3:00:00 AM4/18/95
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abka...@mtu.edu (Andrew B. Kaiser) writes:

>L. Scott Johnson (sjoh...@math.scarolina.edu) wrote:
>: kw...@cs.cornell.edu (Alan Kwan) writes:

>: While chainsaws aren't melee weapons in real life (they do damage based on how


>: that chain goes 'rond the blade, not by how hard you hit with them - using
>: the game mechanics of "melee" weapon.), obviously the card is flawed.

>No, think about it. If you're cutting a log with a chainsaw, a stronger person


>would cut the log faster than a weaker one. Press down on the chainsaw more,
>and the chain cuts deeper and harder into said log. Who would you rather have
>come at you with a chainsaw: 1) Pee-Wee Herman
> 2) Arnold Schwartzennegar

Cutting a tree at your leisure and *swinging* a chainsaw in combat are two
markedly different things. I wouldn't want either coming at me with a
chainsaw. Most of the damage from a chainsaw *strike* comes from the chain.
Just try dropping one of those thigs on your arm (as opposed to, say,
a bastard sword, and see which one does more damage from mere gravity).

Why can't Arnold use the chainsaw more than once in a combat?

Shawn Metcalf

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Apr 18, 1995, 3:00:00 AM4/18/95
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In article <3mup6p$j...@colossus.csl.mtu.edu>, abka...@mtu.edu (Andrew B.
Kaiser) wrote:

> L. Scott Johnson (sjoh...@math.scarolina.edu) wrote:
> : kw...@cs.cornell.edu (Alan Kwan) writes:
>
> : While chainsaws aren't melee weapons in real life (they do damage
based on how
> : that chain goes 'rond the blade, not by how hard you hit with them - using
> : the game mechanics of "melee" weapon.), obviously the card is flawed.
>
> No, think about it. If you're cutting a log with a chainsaw, a stronger person
> would cut the log faster than a weaker one. Press down on the chainsaw more,
> and the chain cuts deeper and harder into said log. Who would you rather have
> come at you with a chainsaw: 1) Pee-Wee Herman
> 2) Arnold Schwartzennegar

Well, this is true to a slight extent, but that's about it. If a vampire
(or anyone else with enormous strength) were to push a chainsaw into
something too hard, the chain would snap. Even us non-Arnold types can put
enough pressure on a CS to make it make unpleasant grinding sounds.

However, it certainly makes sense for strong vampires to do more hurtin'
with a CS. It's a game, and makes sense in a game way.

--

Shawn Metcalf DeadB...@aol.com
CEO, Omni Gaming Products
Official Licensee of the Torg Role-Playing Game

Damian Chang

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Apr 21, 1995, 3:00:00 AM4/21/95
to
:> Cutting a tree at your leisure and *swinging* a chainsaw in combat are two

:> markedly different things. I wouldn't want either coming at me with a
:> chainsaw. Most of the damage from a chainsaw *strike* comes from the chain.
:> Just try dropping one of those thigs on your arm (as opposed to, say,
:> a bastard sword, and see which one does more damage from mere gravity).
:>
:> Why can't Arnold use the chainsaw more than once in a combat?

The original point of my question was: if chainsaw changes, will the Talbot
Chainsaw follow? I'm putting game balance concerns into the equation. If the
errata is to be issued for the Chainsaw, I could forsee problems whenpeople
notice the TC.

L. Scott Johnson

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Apr 21, 1995, 3:00:00 AM4/21/95
to
In article <1995Apr2...@omega.ntu.ac.sg>,

No - TC could never be considered "Wallpaper"
But this is another good excuse to use the "Once per round" fix rather
than the "Melee Weapon" fix.
--
-----
L. Scott Johnson (lsc...@crl.com)
Graphics Specialist and Jyhad Rules' Monger

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