After playing Repulsion at the presence level and being blocked, if you use
a strike that allows you to continue the action, do you get a manuever to
long from Repulsion if you are blocked again? I'm thinking yes, because
action modifiers stay in effect throughout the entire action.
Repulsion:
[pre]: Only usable when the acting vampire's action is announced. If this
action is blocked, the acting vampire gets 1 optional maneuver, only usble
to maneuver to long range, during the resulting combat.
And the strikes (although they are pretty much worded the same):
Form of Mist:
[PRO] Strike: combat ends. If this vampire is acting, he or she may burn 1
blood to continue the action at +1 stealth as if unblocked (this action can
still be blocked). A vampire may play only 1 Form of Mist at superior each
action.
Chameleon's Colors:
[SPI]: Only usable at long range. Strike: combat ends. If this vampire was
blocked while performing an action other than bleeding, the action continues
as if unblocked.
Shadow Body:
[OBT] As above, and if this vampire was blocked while performing an action
other than a political action or bleeding, the action continues as if
unblocked.
Flow Within the Mountain:
[VIS]: Strike: combat ends. If this vampire was blocked while performing an
action, the action continues as if unblocked.
Toreador's Bane:
[mel]: Strike: combat ends, and if this vampire was blocked while performing
an action other than a political action or bleeding, the action continues as
if unblocked. [MEL]: Strike: combat ends, and the action continues as if
unblocked.
continuing on,
Mike Ooi
>After playing Repulsion at the presence level and being blocked, if you use
>a strike that allows you to continue the action, do you get a manuever to
>long from Repulsion if you are blocked again? I'm thinking yes, because
>action modifiers stay in effect throughout the entire action.
As long as the combat is triggered by a block, you will have 1
optional maneuver only usable to go to long range.
Your thinking is correct.
http://www.white-wolf.com/vtes/rulebook/
6.2.2 Summary of the Course of an Action
The effect of an action modifier or a reaction card lasts for the
duration of the current action by default.
Carpe noctem.
Lasombra
Correct.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/