... after playing maneuvers (if any) and choosing strikes, where
he chooses the grenade for his strike...
> The argument was that the Grenade did not go away because the damage
> was never resolved. However isn't this much like a Combat ends card
> in that the strike still occurs,.
The grenade doesn't go away because the strike was never resolved.
This is better than S:CE, in that combat ends before strike
resolution is even approached.
--
LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
Sent via Deja.com
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With Soul Gem, is the vamp limited by what the last vamp did?
eg, Spirodonas deck + Fort skill card, Force of will, soul gem and Day
op. Since the ole spirodonas burned after bleeding, can the new
spirodonas bleed that turn?
The one point you "let through" can be any of the points of damage
you sustain, yes. But you cannot choose to "let through" a point
that you think (or know) will be applied later so that you can
prevent all of the currnet damage (for cases like Drawing Out
the Beast that set up damage for later).
> With Soul Gem, is the vamp limited by what the last vamp did?
No.
> eg, Spirodonas deck + Fort skill card, Force of will, soul gem and Day
> op. Since the ole spirodonas burned after bleeding, can the new
> spirodonas bleed that turn?
Yes.
I understand what you're saying, but I've got one question about your
example: doesn't Flesh of Marble "prevent" damage? And isn't DotB superior
damage not preventable?
--
Pat Ricochet
Soul Jar'rn Fool of Atlanta
It does, but you cannot ever properly guarantee that damage will be done
to a vampire later in a combat.
As such, to fulfil Flesh of Marble's requirements, you have to let
through one from the first batch of damage you receive. Later on in the
round (say, an additional strike), you can continue to prevent all you
want. But since you cannot prevent all the points of damage with FoM,
you have to let through one as early as possible.
For a useful mental image, think of the Borg in Star-Trek. Their
shields are kind of like Flesh of Marble. They take the first hit you
make, but then quickly adapt and prevent the rest.
--
James Coupe | PGP Key 0x5D623D5D
"What's wrong with wanting more?
If you can fly -- then soar!
With all there is, why settle for just a piece of sky?"
Right - and you cannot "choose" to the the DotB damage be the one
point you don't prevent in order to prevent all the damage from the
strike.