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Summary of Official Errata, Clarifications, Rulings, and Statements

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L. Scott Johnson

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Jul 1, 1996, 3:00:00 AM7/1/96
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Includes Rulings, Errata, Clarifications and Statements from: Rules Team
Rulings, Design Team Rulings, Rules Group Answers, Errata sheets, Rulings
Summaries, and Official FAQs Through: 05/30/96
and
Answers from Thomas R Wylie Through: 06/30/96

Rules are the most recent. If V:tES rule supersedes Jyhad rule, V:tES will
be used, since both are ostensibly the same game. Different rules make for
different games (and headaches for rulemongers :-).

Dark Sovereign-specific Rulings, Errata, Clarifications and Statements are
listed in a separate posting, since this one is getting rather long.

Recent additions and changes are marked with '!NEW!'
--------------------------------------------------

Terminology
"A Set of ItemX" means one or more ItemX. [RTR]
"Active" means "Controlled", not just "Ready". [RTR] :T01:
(Extensive changes to the rulebook, replacing "Active" with "Ready"
where "Active" was used for the old definition of "Ready").
"Controlled" is synonymous with "in the Active Region". [RTR]
"Uncontrolled" is synonymous with "in the Inactive Region". [RTR]
Play Area:
There are three regions in front of each player: the inactive region, the
torpor region, and the ready region. The last two regions are collectively
called the active region. :T01:
Library/Hand
If your hand size is reduced, immediately discard down to your new maximum
hand size. [TOM 951212]
At the end of a combat (and after an action), replace any "do not replace
until after combat" cards that have been played. [TOM 960413]
Playing Cards
You cannot play a card whose cost cannot be paid. [TOM 960514] !NEW!
You cannot pay part of a cost. If, between the time a card is played and
the time the cost is paid, you no longer can pay the cost, then no cost
is paid and the card is burned without effect. [TOM 960514] !NEW!
Controlled Cards
If control of a card is returned to a player who has been ousted, the card is
burned. [RTR]
A card with a clan symbol only requires a ready member of that clan *when
played*. You don't need a clan member to gain control of the card (via Far
Mastery, Disputed Territory, etc.) once it's in play. [TOM 960226]
Vampires/Crypt/Uncontrolled Region
Caitiff are clanless. [RTR]
All Jyhad vampires with 2 hand damage should be read as having +1 hand damage
instead. [TOM 951208]
Master Cards
Are all one-shot unless they say "put this card into play" or are locations.
Playing cards "on" other cards qualifies as putting into play. [TOM 951217]
Minion Cards
A discipline card that is put into play is put into play at either basic
or superior level. Once in play, you can't change which level it was
played at, even if you give the vampire that played it a better ability.
[TOM 960403]
Actions
Each untapped minion you control may take a minion phase action. :T01:
(D) Actions cannot be directed against yourself, or cards under your control,
unless apparent from card text. [TOM 951215]
An untapped ready vampire with no blood must hunt as her next action. :T01:
Any action which retreives an equipment card and says to 'equip' the acting
minion with that card is considered an 'equip action'. [TOM 960130]
"Same Action" means: 1) The same inherent (cardless) action taken against the
same target. 2) The action taken with the same card played from hand,
regardless of target. 3) The same action provided by the same copy of a
card in play. [RTR] :T02:
Each action provided by a card in play is a distinct action (and doesn't
count as the "same action" to cards like Obedience). [RTR] :T02:
Allies
Ignore all "burn blood" effects entirely. [TOM 960326] :A01:
Retainers
Can only be targeted by a strike if combat is at long range. [RTR]
Are never optional. [RTR]
If damage is dealt to a retainer outside of combat, this permanently reduces
the retainer's life. [TOM 951209]
If a retainer which requires a discipline to be employed is brought into
play by a means other than "Employ Minion", treat it as if it were
brought into play with the basic version of the Discipline. [RTR] :R01:
Any reference to the employing vampire should be a reference to the employing
minion, unless the retainer's ability clearly only applies to a vampire.
[RTR 960530] !NEW!
Equipment
Is always optional. [RTR]
Equipment only applies while in possession. If needed for an action, the
action will fizzle if the acting minion doesn't possess the equipment when
the action resolves. [RTR] :E01:
Action Modifiers
The cost for action modifiers is paid even if the action is blocked. [RTR]
Combat
Cannot occur in Torpor. [RTR]
Occurs *after* the block - not as a part of it. [RTR]
Dodges are always strikes, even if a card forgets to say so. [RTR]
# Dodges undo all effects of the opposing strike. [RTR] :C01:
Dodges only neutralize the opposing strike's effects on the dodging minion
and any non-retainer cards on him. [RTR] [TOM 960403] :C01:
Strikes which deal damage but are based on strikes which do not deal
damage will not deal damage (e.g., using Lucky Blow and choosing
your Rowan Ring melee weapon won't deal damage) [RTR]
Damage Modification Cards
Must be played before the end of the Choose Strike phase in order to affect
the current strike. [RTR]
Ammo cards are played before any strikes take effect regardless of whether
those strikes deal damage or not. Thus, if a vampire who plays Dragon's
Breath Rounds is slammed by Rotschreck, the combat will end before either
strike does anything. [RTR]
Damage Prevention Cards
May only be played during strike resolution. [RTR]
Or when preventable damage is done outside of combat. [TOM 951209]
Stealing all of the blood from a vampire will not burn the vampire in the
advanced (full) game (errata). [RTR]
An optional press or maneuver provided by a combat card must be used during
the current round, or not at all. [TOM 960521] !NEW!
A press or maneuver provided by a card played outside of combat (e.g., Bum's
Rush, Rats' Warning) may be used during any round. [TOM 960521] !NEW!
Voting
You receive extra votes for each ready Primogen, Prince, and Justicar
you control. :T01:
A vampire can only have one title. If it is given another one, the old title
is ignored, even if the new title would be a demotion. [RTR]
Contesting
If a previously contested card ceases to be contested, it is returned to
play face up and untapped (if appropriate). :T01:
Contested Vampires are out of the game except wrt their titles. A contested
Vampire with a contested Title must yield the Title. [RTR]
Unique cards on Contested cards are out of the game except wrt being
Contested. They are Contested as normal, should the need arise. [RTR]
Torpor/Diablerie
If the rescuing action is successful, the rescued vampire leaves torpor and
is placed in the ready region. :T01:
Only one Blood Hunt vote can be called for a given diablerie. [RTR]
#No action is directed in some cases and undirected in others. [TOM 951108]
# It is unclear whether the Rescue and Diablerize actions are always
# directed or always undirected. -lsj
Encountering a vampire in torpor (to rescue of diablerize) is a directed
action when the target vampire is controlled by another Methuselah,
undirected when your control the target vampire. [TOM 960326]
If a vampire in torpor takes more damage than he has blood, he loses
whatever blood it has left, but is otherwise unaffected (unless the
damage was aggravated). [TOM 960423] :V01:

============================================================================

CARD-SPECIFIC RULINGS

2nd Tradition: Domain, The - Reaction (Prince/Justicar):
Only usable by a tapped Prince or Justicar. This vampire untaps and
attempts to block at +2 intercept. (errata) [RTR]

3rd Tradition: Progeny, The - Action (Prince/Justicar) (1):
The vampire created is of the same clan as the acting vampire. [RTR]

Academic Hunting Ground - Unique Location (Tre) (2):
Gives blood to vampires during the untap phase, not the master phase. (The
VtES version is misprinted). [RTR 960530] !NEW!

Anarch Troublemaker - Unique Master:
May tap up to two minions. [RTR]
Can only be "activated" during untap. [RTR]
Can only be "activated" during controller's untap. [V:tES]

Army of Rats - Action (an):
Having multiple copies out are not cumulative (errata). [RTR]

Archon - Political Action P/J:
If a vampire blocks an Archon, he or she burns 1 blood regardless of which
action the Archon was taking. (The use of the semi-colon in the V:TES text
implies that the point of blood is burned only when the Archon is using
his or her rush ability.) [RTR]

Arson - Action:
Cannot be attempted against a location which is Contested. [RTR]

Astrid Thomas - Vampire (Tre) (7):
Tremere who have not yet voted can choose to abstain. [RTR]
If her votes are canceled by an effect such as Pulled Strings, the other
Tremere votes remain as they were. [RTR 960530] !NEW!

Asylum Hunting Ground - Master: Unique Location (2):
Costs two pool. The V:tES card is misprinted. [TOM]

Betrayer - Master:
Each of their turns, the person subjected to Betrayer names a vampire.
If the guess is correct, Betrayer is burned. [RTR]
Can be damaged by multiple Betrayers each turn. [RTR]
If the vampire chosen for Betrayer is burned, so is Betrayer. [RTR]
If the vampire chosen for Betrayer becomes contested, Betrayer is
nullified until the contention is resolved, at which time the Betrayer
is reactivated. [RTR]
If a player takes control of the vampire that is the target of the betrayer,
that player takes the pool loss. [RTR]
A Methuselah targeted by more than one Betrayer would have to pay 1 pool
for each Betrayer in order to burn them, even if the same vampire is the
betrayer in each case. [TOM 950921]

Black Cat - Vampire (Bru) (5):
The lower pool cost is used for purposes of cards such as Peace Treaty.
If she is equipped with something and that equipment is transferred to
another minion, then it regains its normal pool value.
Conversely, if a piece of equipment moves onto her, its effective pool cost
is lowered by 1. [RTR]
Does not reduce the cost of Equipment paid for with blood instead of pool,
since card text says "cost 1 less pool". [RTR]

Blood Bond - Action (2):
Is a (D) directed action. [RTR]
Its effect will cease when the targeted vampire leaves play. [RTR]

Blood Doll - Master:
The Methuselah controlling the Vampire gets the benefit of the Blood Doll.
[RTR]
Multiple Blood Dolls are cumulative. [TOM 950725]
The ability to play multiple Master cards in no way affects the use of the
Blood Doll. [TOM 950725]

Blood Hunt - Action:
Cannot be played on Inner Circle members (Dark Sovereigns). (errata) [RTR]

Blood Rage - Combat (th):
Requires thaumaturgy, not fortitude. [RTR]

Body of Sun - Combat (pt) (4):
The damage done to the striker is not prevented by a dodge. :C01:

Bomb - Equipment (1);
When taking the action to burn a location, the action will fail if the
acting minion does not possess the bomb when the action resolves (after
being Masked, or if the Bomb was transferred or destroyed somehow). :E01:
The damage done to the weilder is not prevented by a dodge. :C01:

Bonding - Action Modifier (do):
The superior form of Bonding cannot be used if you do not need the stealth
at the time you play Bonding. [TOM 951109]

Brainwash - Master:
Transfers may not be made to the vampire - neither to put blood on nor to
move blood off. [RTR]

Brujah Frenzy - Master Out-of-Turn:
There is no time to play further action modifiers or reactions before combat
begins. [TOM 950829]
Brujah Frenzy only causes the affected Brujah to enter combat with a second
minion; that minion is not considered to be blocking the Brujah in any
way. [RTR]
Must select a "ready, untapped minion" to send the Brujah into combat with.
If there are no such minions, Brujah Frenzy cannot be played. [RTR]
While it may be played any time a valid target minion exists, it will not
cause combat if combat cannot occur (e.g., the Brujah is attempting the
'leave torpor' action). [RTR] The target minion is still tapped.

Burst of Sunlight - Combat (th):
The damage done to the striker is not prevented by a dodge. :C01:

Business Pressure - Action Modifier (ps):
Can only be used during a political action. Consider this errata. [RTR]
Each Methuselah must decide how much pool to burn for it during the
resolution of the effect. It does not give an ability for the rest of the
political action. However, there can be some give and take during the
resolution of the effect. For example, each Methuselah can choose to burn
one pool at a time as pool is burned for votes. [RTR 960530] !NEW!

Cat Burglary - Action (ce):
The inferior version to just bleed at +1 stealth, maximum of 1 bleed. The
superior version is to bleed any player in this manner (errata). [RTR]

Change of Target - Action Modifier:
Is governed by the "same action" rulings. :T02:

Chantry - Master: Unique Location (Tre):
Moves the Tremere from torpor to his or her controller's ready region. :T01:
Using the Chantry is optional. [RTR]

Charming Lobby - Action (ps):
This card requires three vampires to be effective: one to play Charming
Lobby, another to call the first vote, and the third to call the second
vote. Only votes which are successfully called apply. [RTR]
A bloodhunt vote does not qualify. [TOM 950921]

Charnas the Imp - Retainer (Tre) (1):
Does nothing to an empty vampire which untaps in torpor. [RTR] :V01:
Cannot be damaged by host, but does not stop host from using effects which
would normally damage it. For example, the host can use Body of Sun, but
would not damage Charnas as a result. [RTR]
Employing Chrnas is a directed action. [RTR]

Cloak the Gathering - Action Modifier (ob):
Its superior ability can be used to aid another minion even while the
modifying vampire is tapped. [RTR]
Multiple vampires can use its superior version during a single action. [RTR]

Computer Hacking - Action:
You can use this to bleed anyone (other than yourself). [RTR]

Cryptic Mission - Action (th):
Its effect doesn't damage vampires, so cannot send a vampire to torpor. [RTR]
The superior version will always give a blood to the acting vampire even
if the victim has no blood. [RTR]

Cryptic Rider - Action Modifier (1):
May only be used after a referendum is successful, not simply a successful
political action (unblocked vote). [RTR]

Dawn Operation - Action Modifier (fo):
Should be read as "If this vampire is blocked..." [RTR]

Day Operation - Action Modifier (fo):
May be played on an action that would cause agg damage. [TOM 950205]

Democritus - Vampire (Ven) 10:
Does not affect the cost to contest titles, since the cost to contest
is paid in vampire blood, not pool. [RTR]

Deflection - Reaction (do) (1):
Cost is paid from the vampire, not from your pool (errata). [RTR]
Cannot be used to direct a bleed to a Methuselah who would be an
invalid target for a bleed (after Minor Boon, e.g.) [RTR]

Disarming Presence - Action Modifier (ps):
The tapping is a side effect, not a cost, so tapped vampires can still
vote. [RTR]

Disquised Weapon - Combat (ob):
# May be played even if you have no weapons in your hand, but in this case,
# it would have no effect (even if you draw a weapon to replace it). [RTR]
Cannot be played if you don't have a weapon in your hand. Card text (errata):
"Usable only before range is chosen. Choose a weapon in your hand. Equip
this vampire with that weapon. Pay cost to equip as normal. Superior: As
above, but usable when choosing a strike." [RTR]

Disputed Territory - Political Action:
The political action symbol is missing, but it is a political action. [RTR]

Domain Challenge - Political Action:
Tapped minions are counted after the vote is completed. [RTR]

Eagle's Sight - Reaction (au):
Only affects the rule restricting who gets to block an action. The
vampire must still meet all other requirements to block (intercept,
etc.) In particular, Blood Bond, Day Operation, and Seduction are not
circumvented. [RTR]
Must be played during the 'choose blockers' stage. It may not be used
after the action Methuselah asks for "all other blocking attempts".
It may be used after your normal position on the choose blocker
list (i.e., Prey - Predator - Prey w/ Eagle's sight). [TOM 960106]

Effective Management - Master:
Pulls a vampire from the *top* of the Crypt - it in no way allows you to
look through your Crypt to select a vampire to pull. [TOM 950421]

Elder Intervention - VtES:
Can be used during any bleed attempt made against you, not just ones
declared against you. [RTR 960530] !NEW!

Elder Kindred Network - Reaction (Ven):
Has no effect on a successful Referendum. [TOM]

Elysium: Arboretum, The - Master: Unique Location:
May be used even if you have no minions in the combat. [RTR]

Embrace, The - Action (2):
The vampire created by this card is of the same clan as the acting
vampire. [RTR]

Enchant Kindred - Action (ps):
#May be used to influence another Methuselah's uncontrolled vampire. [RTR]
Superior may ONLY be used in your own uncontrolled region. [RTR 960530] !NEW!

Fame - Unique Master:
Fame is a unique master card, and should be contested as such. [RTR]

Fast Reaction - Reaction (au):
If someone tries to Fast Reaction when the opposing minion has gone into
torpor, the Fast Reaction does not start a combat. [TOM 951201]

Flesh of Marble - Combat (pt):
Reduces all damage *that was not prevented* to one point. [RTR]

Form of Mist - Combat (pt):
If the superior form is used to continue an action, then all action
modifiers, including stealth and Dawn Operation, are still in effect. [RTR]
The superior version can be used by a blocking vampire, but this will
not cause the action to be continued. [RTR]

Frenzy - Master: Out-of-Turn:
May be played even if you have no minions involved in combat. [RTR]
Only prevents the use of equipment after it is played - it will not cancel
the effects of equipment used before it is played. [TOM 960326]

Ghoul Retainer - Retainer (2):
Read as "Each round of combat, Ghoul uses hands for 1 damage or a weapon
of the employing minion that the minion is not presently using." [RTR]
More than one Ghoul Retainer employed by a Minion could "use" the same
weapon (that the Minion is not using) at the same time. [TOM 950921]
The Ghoul is never the "bearer" of the weapon that it uses. Any side-effect
of using the weapon (e.g. Zip Gun, Grenade) is applied to the Employing
minion, as normal. [TOM 951114]

Gird Minions - Master:
May be used on a vampire in torpor. [RTR]

Glaser Rounds - Combat:
Must wait until the second time a given gun is used in a given combat. [RTR]

Govern the Unaligned - Action (do) (1):
#May be used to influence another Methuselah's uncontrolled vampire. [RTR]
Superior may ONLY be used in your own uncontrolled region. [RTR 960530] !NEW!

Haven Uncovered - Master:
Does not allow its victim to be attacked while its victim is in torpor. [RTR]

Hawg - Equipment, Vehicle:
Grants one (optional) Press each /combat/, not each turn (Jyhad) nor each
round (VtES). [TOM 951224]

Hector Sosa - Vampire (Bru) (4):
VtES version is printed incorrectly. He should have superior Potence, as in
Jyhad. [RTR]

Hidden Lurker - Action (ob):
#The card is an Action, as printed. [RTR]
Is an action modifier played by a vampire other than the acting vampire.
[RTR 960530] !NEW!

High Stakes - Political Action (Ven):
The last two sentences are talking to each player, not just the player
playing High Stakes. [RTR]

Hunting Grounds - Master. Unique Location (Clan) (2):
All Hunting Grounds should be read as "received by a given vampire",
not "given to a vampire". [RTR]

Immortal Grapple - Combat (po):
The "only hand strikes" effect lasts for the entire combat. [TOM 951113]
If a minion is commited to using a strike other than a hand strike (e.g.,
used a maneuver from a gun), then he gets no strike. [TOM 951217]

Infernal Pursuit - Combat (ce):
The card you discard (with superior) need not be one of the cards that you
just drew. [TOM 950924]

Kindred Society Games - Master (Tor):
The last sentence is vague. Replace it with "If the vampire doesn't
untap but instead moves the Society Games on, but there is no tapped
younger vampire to move it to, Society Games is burned instead." [RTR]
If a vampire has two copies of Kindred Society Games played on it, each
copy exerts its own effect on the vampire. Thus, untapping the vampire
normally would require the vampire to burn a total of 2 blood. If the
vampire does not untap normally, then both Games are moved to other
vampire(s), although the vampire could burn 1 blood to prevent one of the
Games from moving on. [RTR]

Laptop Computer - Equipment (1):
Only modifies a bleed action during the resolution of the action. Won't
modify a bleed if the acting minion loses possession of it, or if the
acting minion changes. [RTR] :E01:

Life Boon - Master: Out-of-Turn:
If a player is saved more than once by Life Boon, the various Boons
reserve a series of victory points (and ante), rather than competing with
each other for a single victory point and ante. [RTR]

Malkavian Dementia - Master:
You lose control of that Malkavian when you start your untap phase. This
is not an untap effect that you order among your other untap effects; it
happens when the phase begins. You do not untap the Malkavian [RTR]
The Malkavian is simply "not untapped" when returned [TOM 951103]
# The Malkavian is returned tapped, not simply "not untapped" [RTR]
# Losing control of the Demented Malkavian *IS* an effect that you may order
# among your other untap effects (including yielding the Malk) [RTR]
# You *do* untap the Malkavian at the start of your untap phase. [RTR]
If you are ousted while you have control of a Demented Malkavian, the
Malkavian is burned as normal. [RTR]

Madness Network - Unique Master (Mal):
Reaction Cards may not be played on your own turn. Action cards may not be
played except on your own turn. The Madness Network does not change whose
turn it is. [RTR]
Malkavians do not have to be Ready to take an action via the Network.
(i.e., a Torpored Malk could rescue himself from Torpor) [RTR]
Malkavians may block *in addition* to the normally eligible blockers. [RTR]

Major Boon - Master Out-of-Turn:
May only be played on a successful bleed (bleed for 1 or more pool). Only
action modifiers and reaction cards that modify the bleed amount may be
played after the Boon - general action modifiers and reaction cards cannot
be played (e.g., Telepathic Counter and Threats may be played, but not
Deflection) [RTR]
May not be played after Spying Mission. [TOM 960309]

Malkavian Prank - Master (Mal):
Should begin with "Each other Methuselah..." You cannot play a prank
on yourself. [RTR 960530] !NEW!

Malkavian Time Auction - Master (Mal):
The Methuselah playing the Time Auction cannot bid (errata). [RTR]

Magic of the Smith - Action (th) (1):
You do not search your library until the action is successful. [TOM 951107]
Costs are paid for with either pool or minion blood, as appropriate (VtES
card text makes this explicit). [TOM 951212]

Mask of 1000 Faces - Action Modifier (ob):
Masking a "leave Torpor" action results in neither Vampire leaving Torpor and
no blood cost being paid. If the action is blocked, the blocking minion
cannot commit diablerie, and combat does not result. [RTR]
The Mask cannot be used to allow a vampire to take over an action he is
explicitly prohibited from taking. [RTR]
All action modifiers remain in effect, but inherent modifiers (a minion's
inherent +1 bleed, e.g.) do not. Effects applied to a minion (e.g.,
Backways) also do not carry over to the new (masking) vampire. [RTR]
The Mask may not be used to take over an inherent action - one that could only
be performed by the acting minion (e.g., Thadius Zho's special action, or
the Muddled Vampire Hunter's special action). [RTR]

Masquerade Endangered - Master: Out-of-Turn:
Multiple copies may be played (by different Meth.s) after a single action,
but all would be burned during the vampire's next untap phase.
[TOM 950921]

Masquerade Enforcement - Political Action:
Is cumulative. [TOM 960413]

Minion Tap - Master:
May be used on a vampire in torpor. [RTR]

Minor Boon - Master Out-of-Turn:
Second sentence should just be: "Put this card on the vampire." :T01:
Is played after the combat ends, retracting the vampire from Torpor. [RTR]

Monocle of Clarity - Unique Equipment:
Questions about questions may not be asked [RTR].
Questions can only pertain to the current game. [RTR]
Question about the future are only binding until your next untap. [RTR]

Murder of Crows - Retainer (an) (1):
Follows all Wolf Companion rulings, except that the damage can happen
when the combat is at range. [RTR]

Obedience - Reaction (do):
Is governed by the "same action" rulings. :T02:

Protected Resources - Master:
Limits the blood lost to a bleed action to 2 (per action). It does
not reduce the bleed itself, nor does it nullify a bleed of three
or more completely. (So an Archon Investigation could still be
played on a bleed of four, even though the Methuselah would have
only burnt two pool for the successful bleed). [TOM 960315]
All cards which modify the bleed amount (Telepathic Counter, Threats, etc.)
are applied before Protected Resources' effect. [TOM 960413]

Psyche - Combat (ce):
The superior version re-terminates as well as starts a new combat,
neutralizing any effect from superior Form of Mist. [RTR]
No new cost need be paid (Archon, Aching Beauty, Donal, etc.) [TOM 960303]

Pulled Fangs - Combat:
Is used during the press step. [RTR] [Reaffirmed TOM 960228]
Counts up damage successfully inflicted during the round by the opposing
minion (retainers don't count). [RTR]
The actions to burn this card may be taken by different vampires, and may
be taken on different turns. [RTR]
More than one may be played on a Vampire in the same round. [RTR]
A vampire not currently entering torpor may play Pulled Fangs, regardless
of whether it would go into torpor later. [TOM 960531] !NEW!

Pulse of the Canaille - Action (au) (3):
Superior should begin with the words, "If this is the first time Pulse of
Canaille has been played on the acting vampire..." It is not cumulative.
[RTR 960530] !NEW!

Rack, The - Master: Unique Location:
May not select a new target just for falling out of contention. [RTR]
Chooses a vampire *card* - will not automatically target a new copy of that
vampire (if the original is burned or yielded). [TOM 960122]

Rapid Healing - Action (fo):
Read as "If this vampire is blocked..." [RTR]

Rat's Warning - Reaction (an):
Can be used during any bleed attempt made against you, not just ones
declared against you. [RTR 960530] !NEW!

Renegade Garou - Ally (Gan) (5):
His innate damage is considered to be hand damage. [RTR 960530] !NEW!

Rotschreck - Master Out-Of-Turn:
Should be read as follows: "Play on a vampire that attempts to inflict
aggravated damage. Combat ends, and that vampire goes into torpor. During
the vampire's controller's next untap phase, burn this card instead of
untapping the vampire." [RTR]
Is played when strikes are chosen, not during resolution. [TOM 960521] !NEW!

Sabbat Threat - Political Action P/J:
If the threat counters are lost during the untap phase, then no pool need
be burned for the counters' effect. [TOM 951214]

Scorn of Adonis - Action Modifier (Tor):
May be played at any time during the voting process, and will retroactively
cause the loss of pool to Methuselahs voting 'no' before Scorn is played,
as well as to Methuselahs voting 'no' after Scorn is played. [RTR]
Each Scorn played may only cause the loss of one pool to a given Methuselah,
regardless of how may 'no' votes that Methuselah casts. [RTR]

Skin of Steel - Combat (fo) (1):
Cannot be played except when damaged by a strike. [TOM 960109]

Smiling Jack the Anarch - Unique Master:
The second sentence should refer to "each other Methuselah". [RTR]
[the VtES version omitted the word 'other', present in Jyhad -lsj]

Society of Leopold - Unique Master:
Moving the Society is a directed action. [RTR]

Soul Gem of Etrius - Unique Equipment:
A vampire of the same age is treated as if he were older. [TOM 951030]
That is, if a vampire of the same age is retrieved from the crypt, it is
simply placed into the uncontrolled area and the Gem burned.
Does not cost pool (errata to the VtES version). [RTR 960530]

Spying Mission - Action Modifier (ob):
Is only played if you know the bleed is successful, i.e., after you would
normally play action modifiers. [TOM 960226]
Is only played after all Reaction cards (as well as other Action Moifiers)
have been played. In particular, Telepathic Counter no longer 'beats'
Spying Mission unless it is played first (and the bleed is not boosted
back to positive). [TOM 960303]
After successfully being played, it must be burned on the next unblocked
bleed against the same Methuselah, provided the bleed is not reduced to
zero by other modifiers. [TOM]
#The action is still successful and the controlling Methuselah still gets the
# Edge. [TOM 960226]
The bleed it is played on is considered unsuccessful. Previous Spying
Missions won't be cashed in during that action. [RTR 960530] !NEW!

Stake - Equipment: Melee Weapon:
The two points must come from the same stake in order to Paralyze the victim.
If more than one stake is used, then all stakes dealing more than one
damage (individually) are given to the victim. [TOM 950921]

Taste of Vitae - combat:
#Counts all blood burned to any cause (healing, card cost, etc.) [RTR]
Only counts damage successfully inflicted on the opposing vampire. It will
not, for example, give blood for blood spent playing combat cards or
stolen blood. [RTR]
May be played after any strike resolution step, but will not count
blood lost during future strikes in the same round. [TOM 951217]
The blood is gained immediately, and can be used to heal damage from
future strikes, even in the same round. [TOM 951217]
Only counts blood lost to damage inflicted by the opposing minion.
[TOM 960302]

Telepathic Counter - reaction (au):
Bleeds can be reduced to negative values. A successful negative bleed
is treated as a bleed of zero (and is unsuccessful). [TOM 960419]
Is played before the bleed is considered successful, so would be played
before cards like Spying Mission, which are only played on a successful
bleed. [RTR]

Torn Signpost - combat (po):
Sets a vampire's base hand damage to 2 (or 3 if superior). [TOM 960306]

Undead Persistence - combat (fo):
Provides only one optional press. Any further pressing must come from other
cards. [TOM 951224]

Uriah Winter - Vampire (Cai) (1):
Can still defect if in torpor, and will remain in torpor if he does so. [RTR]

Vast Wealth - Master:
Grants the ability to take an action, namely: to search through the Library
for an equipment card. [TOM 950119]
This action is considered an "equip" action. [RTR]
You only search your library if the action is successful. [TOM 951107]
Paying for the equipment found is not optional. If paying the cost will
oust the controlling Methuselah, then she is ousted. [RTR]
If the equipment cannot be legally placed on the vampire, it is burned
without cost. [RTR]
Vast Wealth's ability is turned off if the Vampire does not share the
same controller as Vast Wealth. [RTR]
Costs are paid for with either pool or minion blood, as appropriate (VtES
card text makes this explicit). [TOM 951212]

Ventrue Justicar - Political Action (Ven):
Makes the vampire Justicar of the Ventrue, not Justicar of
the Tremere. Title is misspelled. [RTR]

Voter Captivation - Action Modifier (ps):
Is played *after* the vote is resolved. If the effect of the vote ousts the
acting Methuselah, there is no time to play Voter Captivation to prevent
the ousting. [RTR]

Wake with Evening's Freshness - Reaction:
May be played by your tapped vampire if you are not the acting Minion's
controller and it is not your turn. The vampire need not attempt to block
nor play further reaction cards; that is merely an option. [TOM 951129]

Weather Control - Combat (th):
Multiple Weather Controls are cumulative. [TOM 950710]

Wolf Companion - Retainer (an) (1):
The damage is not a strike, so cannot be prevented by a dodge. [RTR]
The damage is done during normal damage dealing, so a Combat Ends will stop
it, as will sending its controller to torpor during first strike. [RTR]
Only does damage at close range. [RTR]
Does not gain any additional strikes of its controller. [RTR]
As with any retainer, the number of lives is set when it is recruited, and
will not change if its controller's level of Animalism changes. [RTR]

Wooden Stake - Equipment:
Interacts with hand damage modifiers in the same way as a Sengir Dagger.
[TOM 960510] !NEW!

Zip Gun - Combat:
Ammo cards just modify the strike, not the damage done to the wielder. [RTR]
The damage done to the weilder is not prevented by a dodge. :C01:

============================================================================
Rules indented with "# " are commented out - they have been overturned and
are no longer part of the official Errata/Clarification/etc.

[TOM] Tom Wylie - WotC Net Representative
[RTR] Ruling, Errata, Clarification, or Statement from Official WotC Rules Team
Ruling (aka Design Team Ruling, aka Rules Group Answers).
[V:tES] - Vampire: the Eternal Struggle rulebook/card text change from Jyhad.

Cross-Reference:
:A##: - Allies:
A01 - ignore "Burn Blood" effects.
:C##: - Combat:
C01 - Effects on the opposing strike of dodging the strike.
:E##: - Equipment:
E01 - only applies while in possession.
:R##: - Retainers:
R01 - controlling retainers without an "Employ Retainer" action.
:T##: - Terminology:
T01 - Change "Active" from "Ready" to "Controlled"
T02 - "Same Action" implementation.
:V##: - Vampires:
V01 - Taking more non-agg damage in Torpor than blood - ignore excess.
--
L. Scott Johnson (sjoh...@math.sc.edu) | I am Barney of Borg.
http://www.math.sc.edu/~sjohnson | You will be nauseated.
Graphics Specialist and V:tES Rulemonger. |

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