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Target Vitals with a Theft of Vitae

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SS

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Feb 2, 2011, 7:40:33 AM2/2/11
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Would this increase the damage? Is stealing considered damage? My
understanding is that it is, and therefore 4 damage would be dealt,
and 2 blood would be given to the damage dealer.

Stone

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Feb 2, 2011, 7:55:57 AM2/2/11
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"SS" <stanwo...@gmail.com> a �crit dans le message de
news:46ca78e6-c54e-4f82...@r19g2000prm.googlegroups.com...

> Would this increase the damage? Is stealing considered damage? My
> understanding is that it is, and therefore 4 damage would be dealt,
> and 2 blood would be given to the damage dealer.

Adding damage to a non-damage dealing strike won't have any effect. So no,
even though you can play Target Vitals on a Theft of Vitae, it won't add
damage. A sup. ToV will result in stealing 2 blood as usual.
See also using Lucky Blow on a Rowan Ring.
Stone


Peter D Bakija

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Feb 2, 2011, 9:23:09 AM2/2/11
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On Feb 2, 7:40 am, SS <stanwoodes...@gmail.com> wrote:
> Would this increase the damage? Is stealing considered damage?

Stealing blood isn't considered damage. It makes vampires lose blood
and allies lose life. But not 'cause it is damage.

> My understanding is that it is,

That is an incorrect understanding. Stealing blood isn't considered
damage.

-Peter

floppyzedolfin

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Feb 2, 2011, 12:43:18 PM2/2/11
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No. You also can't play prevention cards (Skin of Rock) when someone's
stealing your blood.

DeathInABottle

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Feb 2, 2011, 1:25:35 PM2/2/11
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Maybe similarly, if I use a Blood Tempered Nightstick to prevent
damage (or if Janni uses it), will it also deal damage to my opponent?

floppyzedolfin

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Feb 2, 2011, 1:57:56 PM2/2/11
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Similarly (it's actually for the same reason), trying to add damage to
a strike that is preventing damage will not inflict damage to the
other minion.
Same goes for dodge, s:ce, steal equipment, destroy equipment,
handstrike at long range, etc - it basically applies to all non-damage
dealing strikes.

DeathInABottle

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Feb 2, 2011, 4:23:55 PM2/2/11
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That's not at all clear from the text itself. The relevant text from
each: "Janni inflicts an additional damage when striking with a
weapon"; "strike: prevent 3 damage to this striking minion from the
opposing minion's next hand or melee weapon strike this round". The
nightstick strike is a strike with a weapon; the fact that it's not
targeting the opposing minion seems incidental to Janni's text (or to
Blood Tempering's). This is clearly different from Target Vitals,
which stipulates that the strike do damage. So what's the basis for
your argument?

Izaak

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Feb 2, 2011, 4:35:37 PM2/2/11
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>That's not at all clear from the text itself. The relevant text from
>each: "Janni inflicts an additional damage when striking with a
>weapon"; "strike: prevent 3 damage to this striking minion from the
>opposing minion's next hand or melee weapon strike this round". The
>nightstick strike is a strike with a weapon; the fact that it's not
>targeting the opposing minion seems incidental to Janni's text (or to
>Blood Tempering's). This is clearly different from Target Vitals,
>which stipulates that the strike do damage. So what's the basis for
>your argument?

I suppose LSJ's various rulings that adding damage to strikes that deal no
damage, doesn't in fact add damage.


suoli

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Feb 2, 2011, 4:45:14 PM2/2/11
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* Adding damage to strikes which are not damage dealing strikes
will not
deal damage (e.g., using Lucky Blow and choosing your Rowan Ring
melee
weapon won't deal damage) [RTR 19960221]

(http://www.white-wolf.com/vtes/index.php?line=rulings)

DeathInABottle

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Feb 2, 2011, 4:48:25 PM2/2/11
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Thanks for providing a link.

Brum

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Feb 2, 2011, 8:22:28 PM2/2/11
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FYI:

This is the official link now:
http://vekn.net/index.php/all-rulings/general-rulings

Cheers!
Tiago

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