Anyone wanna take bets on how many additional words of rules are being
added? :)
~SV
The new rules will approximately fit on 5 rules cards. ;-)
Greetings,
Hardy Range
It's not that bad.
Many of them function off card traits, so until such a trait appears
it's entirely irrelevant to the newbie. And a number of the new things
- like dual discipline and three-ways - aren't actually hard to teach
anyone: "You have to meet, or beat, the requirements to the left of the
ability you want to use." Not hard, and applies to mono disciplines,
fallbacks, three-ways etc. Imbued edges function that way too. Black
Hand is just a trait. Seraph is just a trait. Anarch is a bit weird,
but hardly difficult - "They're Indepdendent and Anarchs. You can
become Anarch if you want, but you probably won't bother right now."
Event cards are just another card that can be played at a particular
point. Red List and Trophies can be almost entirely ignored. Reflex
cards can be happily ignored.
Keep the deck they start with simple, and a newbie can still pick things
up just the same as ever.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
NO! I'm going to give my noobs Turbo Tiabelle Tech! :)
Still though... the rule book IS thick... easy to understand or not.
~SV
More than the number of new cards, that's for sure.
The rulebook has been fairly chunk since V:TES. (The Jyhad one was a
bit thinner, as I recall.)
V:TES is a complex game, and the rules are relatively complicated
compared to some games. That's always been the case, really, and I
don't think anyone could really argue to the contrary. But I don't
think it's become that much more complex to introduce to newbies, even
if you might want to say "Oh, there are a few other things that can be
on vampires, but we'll explain them if they come up, okay?"
Its true. I do find the online rulebook sightly less daunting than the
crackjack rulebook.
Heheh. I said cracker.
~SV
The last one threw out the index to have place for the new rules. Maybe
the next gets rid of the table of contents? ;-)
Frank
?
LoB rulebook has a seven-page index. (pp. 57-63)
Ok, take that as an excuse.
I hadn't noticed that after KMW the index was put back into the
rulebook. I very appreciate that.
Frank
No, I'm pretty sure they're not going to ban cards because of this next
set... and also... um... about the whole hunter thing. Get over it?
Hunters are integral to the whole 'vampire' genre. They're an important
part (or should have played an important part) in the old world of
darkness. Hunters still fit the theme pretty well. I don't really see a
problem with it.