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TOM, More rules questions.

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Stephen Beaulieu

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Jan 22, 1996, 3:00:00 AM1/22/96
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In article <4e0t71$h...@butch.lmsc.lockheed.com>, Mike Kelly
<kelly_...@mm.ssd.lmsc.lockheed.com> wrote:

: Again, me and my playing group had a dissagreement. Some claimed that a
vampire
: with 2 blood dolls can only transfer 1 blood. I, of course, being right, said
: that the vampire can transfer 2 blood. Unfortunately I am less
experienced than
: most and my opinion counts for less. So, TOM, can you either throw some weight
: over to my side of the argument or completely deflate my ego?

The current rulings support you on this one. each Blood Doll allows you
to move one blood on or off the vampire in the Master Phase.

: Question #2 was whether pulled fangs occurs at the end of the combat round or
: as part of a strike. One player wanted to Blur after being struck by a pulled
: fangs combo but I believe he should have been sent to topor before the
: additional strike phase.

Pulled Fangs occurs in the press stage of the combat. So your opponent
has the opportunity to Blur and thereby cause more damage at close range
(or equal) and stop you from playing a Pulled Fangs. I believe, but am
not positive as I don't own the card, that the wording on Pulled Fangs is
more damage at close range in a round, thus opening the door for
additional strikes before the PF. Regardless of the exact wording, it has
been ruled to be a press stage card.


: Question #3. I had vampiric disease on me and a player thought he could engage
: me at close range and use Majesty to avoid the disease. I believe that
he would
: have gotten the disease. He avoided the issue by using a zip gun. What's the
: verdict.

The wording on VD is that if in combat at close range, regardless of the
outcome of strikes. An S:CE at close range will stop any possible damage,
but will not stop the disease from spreading.

: Question #4. I keep getting burned (literally) by the zip gun/dragons breath
: rounds combo. I remember hearing a rumor that this was going to be made
: illegal. Has dragons breath rounds been limited to real guns yet or will it
: ever be or will I always have to fear that nuissence player that likes to pack
: a dozen of each.

Officially the DB/Zip combo is legal. Many people seem to play with house
rules that either discourage or outlaw this combo. My group doesn't, but
I could understand why others might want to.

I hope this helps

stephen beaulieu
hi...@mail.utexas.edu

Mike Kelly

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Jan 22, 1996, 3:00:00 AM1/22/96
to
Again, me and my playing group had a dissagreement. Some claimed that a vampire
with 2 blood dolls can only transfer 1 blood. I, of course, being right, said
that the vampire can transfer 2 blood. Unfortunately I am less experienced than
most and my opinion counts for less. So, TOM, can you either throw some weight
over to my side of the argument or completely deflate my ego?

Question #2 was whether pulled fangs occurs at the end of the combat round or


as part of a strike. One player wanted to Blur after being struck by a pulled
fangs combo but I believe he should have been sent to topor before the
additional strike phase.

Question #3. I had vampiric disease on me and a player thought he could engage


me at close range and use Majesty to avoid the disease. I believe that he would
have gotten the disease. He avoided the issue by using a zip gun. What's the
verdict.

Question #4. I keep getting burned (literally) by the zip gun/dragons breath


rounds combo. I remember hearing a rumor that this was going to be made
illegal. Has dragons breath rounds been limited to real guns yet or will it
ever be or will I always have to fear that nuissence player that likes to pack
a dozen of each.

P.S. Our group is VERY combat intense.


L. Scott Johnson

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Jan 23, 1996, 3:00:00 AM1/23/96
to
Mike Kelly <kelly_...@mm.ssd.lmsc.lockheed.com> writes:
>Again, me and my playing group had a dissagreement. Some claimed that a vampire
>with 2 blood dolls can only transfer 1 blood. I, of course, being right, said
>that the vampire can transfer 2 blood. Unfortunately I am less experienced than
>most and my opinion counts for less. So, TOM, can you either throw some weight
>over to my side of the argument or completely deflate my ego?

From: aa...@cats.ucsc.edu (Thomas R Wylie)
Newsgroups: rec.games.trading-cards.jyhad
Subject: Re: Blood Doll question
Date: 26 Jul 1995 08:30:00 GMT
Message-ID: <3v4ue8$d...@darkstar.UCSC.EDU>

Blood Doll does not work like the investments. It allows one blood to be
moved on or off the vampire during the player's master phase, regardless
of anything else that player is doing. So multiple Blood Dolls always
stack, regardless of whether you have Anson or a similar effect available.


>Question #2 was whether pulled fangs occurs at the end of the combat round or
>as part of a strike. One player wanted to Blur after being struck by a pulled
>fangs combo but I believe he should have been sent to topor before the
>additional strike phase.

Pulled fangs is used after all strikes are resolved (at the press step).

From: aa...@hal.COM (Tom Wylie)
Newsgroups: rec.games.deckmaster
Subject: NEW: Rulings summary for Jyhad
Date: 9 Nov 1994 13:11:24 -0800
Message-ID: <39rdts$s...@perv.hal.COM>

Pulled Fangs:
Used during the press step, and counts up damage successfully inflicted
during the round.

>Question #3. I had vampiric disease on me and a player thought he could engage
>me at close range and use Majesty to avoid the disease. I believe that he would
>have gotten the disease. He avoided the issue by using a zip gun. What's the
>verdict.

Close range is close range. Disease does not mention anything about
strikes, so would not care what happened during the strikes.

<No official reference available>

>Question #4. I keep getting burned (literally) by the zip gun/dragons breath
>rounds combo. I remember hearing a rumor that this was going to be made
>illegal. Has dragons breath rounds been limited to real guns yet or will it
>ever be or will I always have to fear that nuissence player that likes to pack
>a dozen of each.

<No Errata has been issued to make this illegal>
--
L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and
http://www.math.sc.edu/~sjohnson | are subject to card text.
Graphics Specialist and V:tES Rulemonger. |

Thomas R Wylie

unread,
Jan 24, 1996, 3:00:00 AM1/24/96
to

Mike Kelly <kelly_...@mm.ssd.lmsc.lockheed.com> wrote:
>Again, me and my playing group had a dissagreement. Some claimed that a
>vampire with 2 blood dolls can only transfer 1 blood. I, of course, being
>right, said that the vampire can transfer 2 blood...

Each Blood Doll is its own effect, so you can move 2 blood on or off the
vampire during a single master phase. (You can also move 1 blood off, and
then on again, if you're feeling bored.)

>Question #2 was whether pulled fangs occurs at the end of the combat round or
>as part of a strike. One player wanted to Blur after being struck by a pulled
>fangs combo but I believe he should have been sent to topor before the
>additional strike phase.

You can't use it while additional strikes are still in question, because
you wouldn't know for sure what the comparable damage was.

>Question #3. I had vampiric disease on me and a player thought he could engage
>me at close range and use Majesty to avoid the disease. I believe that he

>would have gotten the disease...

Majesty would not avoid the disease counter.

>Question #4. I keep getting burned (literally) by the zip gun/dragons breath
>rounds combo. I remember hearing a rumor that this was going to be made
>illegal. Has dragons breath rounds been limited to real guns yet or will it
>ever be or will I always have to fear that nuissence player that likes to pack
>a dozen of each.

There has been no official change to limit zip gun/dragons breath.


Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.


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