Well it was up. As soon as I went off the page to send announcements I
couldn't get back again.
Maybe I should've read it first.
Neil
> Well it was up. As soon as I went off the page to send announcements I
> couldn't get back again.
>
> Maybe I should've read it first.
>
> Neil
>
But while you're waiting, here's copied from the Path of Blood Forum:
Imbued
Imbued are new crypt cards. An imbued is considered a mortal ally, not a
vampire. Imbued have 1 strength and 1 bleed, by default. Their cost is also
their starting life, and it is specified on each card individually (like
capacity). They have creeds (like clans). They have virtues (like
Disciplines, but only one level). When they have zero life, they are
incapacitated (like torpor) instead of being burned (see 5 below). Any "burn
ally" effect will still burn an imbued, however.
And here's another spoiler from GameTrade:
Living Wood Staff
Equipment
Requires: Cross??
Cost: X (White, star-like shape in the bottom left corner??)
Unique melee weapon.
Text: Strength damage each strike. Imbued inflict +X damage each strike
with this weapon. Using Cleave with this weapon will not burn this weapon.
Are they're any vote cards that target minions not vampires. Would be
odd if some conclave of evil vamps could vote to Banish the goodly Sir
Robin of Gaunt ...
But even more odd if the goodly Sir Robin of Gaunt could call a vote to
make Anson the Toreador justicar.....
>Well it was up. As soon as I went off the page to send announcements I
> couldn't get back again.
>
> Maybe I should've read it first.
It's up for me:
The Dark Ones and the Shining Ones orchestrate their armies while
remaining hidden themselves. Seemingly enemies, these armies can only
guess at the schemes and goals of their masters. Hunters, the imbued,
the armies of the Shining Ones, are only a recent arrival to the World
of Darkness, especially to the perception of a Methuselah. Perhaps
other Methuselahs are slow to recognize the threat, and even slower to
see their utility. But not you. Or perhaps the imbued were empowered by
other Methuselahs to fight you, and you're the latecomer. Either way,
the Nights of Reckoning have arrived.
Seven creeds of imbued hunters stand, sometimes united, sometimes
alone, to take back the night. See that your prey greets the light
first.
Nights of Reckoning
Nights of Reckoning is a mini expansion for Vampire: The Eternal
Struggle, the tenth expansion set released by White Wolf, and the first
to introduce non-vampire crypt cards.
Each booster pack contains 10 cards randomly selected from a set of 60
all-new cards consisting of 20 rares, 20 uncommon crypt cards, and 20
commons. Each booster also contains one rules cards from the set of
five rules cards describing the new rules for the set.
For added use in draft or sealed play, each rules card also doubles as
a library card as indicated on the card when turned upside down. The
library cards represented on the rules cards are chosen from previous
sets for their general utility (that both vampires and imbued can use).
Locate players in your area at www.white-wolf.com/vtes/member.
Pre-order your Nights of Reckoning cards now at your local game and
hobby store or pre-order directly from the online catalog.
Preview
1. Imbued
Imbued are new crypt cards. An imbued is considered a mortal ally, not
a vampire. Imbued have 1 strength and 1 bleed, by default. Their cost
is also their starting life, and it is specified on each card
individually (like capacity). They have creeds (like clans). They have
virtues (like Disciplines, but only one level). When they have zero
life, they are incapacitated (like torpor) instead of being burned (see
5 below). Any "burn ally" effect will still burn an imbued, however.
2. Mar 22
3. Mar 27
4. Apr 1
5. Apr 6
Card Rulings
In earlier sets, card effects that deal with crypt cards have generally
assumed that crypt cards were all vampires. Now that this is no longer
true, some questions arise.
In general, if you (the Methuselah playing the card or activating the
effect) can look at the crypt card (e.g., because it is in your
uncontrolled region or in any ash heap or in play, or if you're
"searching" your crypt), then the target crypt card must match the
parameters given by the effect. This usually means that imbued cannot
be targets of these effects.
If you target a crypt card "blind" (either an unseen card from the
crypt or an unseen card in some other Methuselah's uncontrolled
region), then work with whatever you find. If the effect only
checks/compares the card's "capacity", then treat the imbued's cost
(starting life) as its capacity for that comparision.
Those two guidelines should clear up all the ways of interacting with
imbued who aren't in play. But for clarity, individual cases are shown
below.
The following effects are imbued-compatible:
* Bear-Baiting (checking cost as capacity from crypt OK).
* Brainwash (targeting unknown uncontrolled card OK).
* Cairo Int'l Airport (targeting unknown uncontrolled card OK).
* Clotho's Gift at [obf] (moving card from crypt OK).
* Effective Management (moving card from crypt OK).
* Gemini (targeting unknown uncontrolled card OK).
* Gisela Harden (targeting unknown uncontrolled card OK).
* Goodnight, Sweet Prince (moving card from crypt OK).
* Innocent Bystander (removing card from crypt OK).
* Kindred Intelligence (moving card from crypt OK).
* Lázár Dobrescu (targeting unknown uncontrolled card OK, but the
recipient must be a vampire).
* Memory's Fading Glimpse (moving unknown uncontrolled card OK).
* Petra's Resonance (checking cost as capacity from crypt OK).
* The Portrait (checking cost as capacity from crypt OK).
* San Lorenzo de El Escorial (targeting unknown uncontrolled card
OK).
* The Soul Gem of Etrius (can retrieve an imbued, and will even put
him in play if he's smaller than the bearer, but he gets no blood or
life).
* The Trick of the Danya (targeting unknown uncontrolled card OK,
but the recipient must be a vampire).
The following effects are not imbued-compatible:
* Chain of Command (cannot put imbued into play)
* Clotho's Gift at [tem] (cannot target imbued in uncontrolled
region)
* Illusions of the Kindred (if the bottom card is an imbued, no new
combat begins and the imbued is removed from play.)
* Might of the Camarilla (won't force a Methuselah to burn an
uncontrolled imbued).
* Recruitment (search as indicated: vampire).
Note: Heaven's Gate text applies in full -- an imbued can be moved to
the uncontrolled region, controlled but not ready, and will eventually
be moved to the ready region just as a "normal" ally would be.
These rulings go into effect when the set is legal for play.
Checklist (in progress)
(updates every day except Sunday)
All imbued are Uncommon (U) rarity.
Crypt Creed
François "Warden" Loehr Judge
.
.
.
Library Rarity
Abjure R
Angel of Berlin C
.
Neil schreef:
----
I have never schreefed in my enitre life. :)
Neil
Interesting. I wonder if we'll see any updates to Jake Washington,
Wendell Delburton, or Neighborhood Watch Commander, or if they'll be
treated like Slave Gargoyle.
I think it'd be cool to see Jake Washington (Advanced), though ;)
John
At least as far as background is concerned, Neighborhood Watch
Commander is a "hunter" but not in the Hunter: The Reckoning sense.
After the Masquerade collapses in the Gehenna materials, mortals become
aware of the existance of vampires and some band together to protect
their neighborhoods. These mortals have no special talents save for
their guns. :-)
-Robert
Ok. Do "steal allies" effects work too ? Would seem logical on one hand, but
too severe for hunter players on the other hand...
Orpheus
Kindred Segregation would seem to ruin the day for an Imbued deck. Or would
it... Imbued have no cost to "recruit." Hmm...
Kindred Segregation
Political Action
Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means that all allies are burned. Any Methuselah can
keep an ally or allies he or she controls by repaying their pool cost to
recruit.
Also, quoting from the preview:
The Soul Gem of Etrius (can retrieve an imbued, and will even put him in
play if he's smaller than the bearer, but he gets no blood or life).
So the Imbued ally brought out by the Soul Gem would go from Uncontrolled
straight to Incapacitated? Poor guy, he didn't ask to be brought into the
world empty.
- Pat
That's what the hunter players get for playing weak-willed mortal scum.
Lobotomies for the lot of 'em!
- Pat
> Kindred Segregation would seem to ruin the day for an Imbued deck. Or would
> it... Imbued have no cost to "recruit." Hmm...
>
> Kindred Segregation
> Political Action
> Worth 1 Vote. Called by any vampire at +1 stealth.
> Successful referendum means that all allies are burned. Any Methuselah can
> keep an ally or allies he or she controls by repaying their pool cost to
> recruit.
Yeah that would seem to be a bit of a hoser.....
Well, if that's the case, Entrancement has just become one of the best cards
in the metagame (already was sort of the case, between Carlton, Mylan and
Unmasking...).
Orpheus
Banishment's text is "Choose a ready younger vampire" to be sent to the
uncontrolled region. Won't affect imbued.
> But even more odd if the goodly Sir Robin of Gaunt could call a vote to
> make Anson the Toreador justicar.....
Since I believe every political action card has the boilerplate text,
"Called by any vampire at +1 stealth," imbued vote decks are pretty
unlikely.
John Eno
> Each booster pack contains 10 cards randomly selected from a set of 60
> all-new cards consisting of 20 rares, 20 uncommon crypt cards, and 20
> commons.
Preserving the nicely symmetrical distribution from Gehenna... well-done,
makes things very easy to keep track of. :)
Presumably 7C, 3U, 1R?
> Each booster also contains one rules cards from the set of five rules
> cards describing the new rules for the set.
Initial disappointment at just 10 cards... but this was all changed by the
following:
> For added use in draft or sealed play, each rules card also doubles as a
> library card as indicated on
> the card when turned upside down. The library cards represented on the
> rules cards are
> chosen from previous sets for their general utility (that both vampires
> and imbued can use).
This is cool! Great idea. It will encourage the exact opposite of
rare-drafting... fixed-card drafting?
Since Imbued can use them, they won't be wakes or blood dolls... I'm
guessing stuff like .44, Computer Hacking, Laptop, Sport Bike, Bang Nakh?
- Pat
Note that Poison Pill does not require a vampire....
John
But it's effective only if the Imbued controller has enough pool to
re-purchase his allies... if he's all tooled up with 4 or 5 controlled
Imbued but only 3 pool, he'll be very sad.
I kinda expect the Imbued to have some sort of vote defense, maybe of the
Yoruba Shrine permanent variety.
- Pat
>I just noticed this bit:
>
>> Each booster pack contains 10 cards randomly selected from a set of 60
>> all-new cards consisting of 20 rares, 20 uncommon crypt cards, and 20
>> commons.
>Preserving the nicely symmetrical distribution from Gehenna... well-done,
>makes things very easy to keep track of. :)
>Presumably 7C, 3U, 1R?
Nope.
7+3+1 is not equal to 10.
6C 3U 1R or 7C 2U 1R would be more logical maybe
love the rules cards being playable idea.
Well, I would like to have a clarification nonetheless... :-)
What if a Methuselah just happens to know a crypt card (for instance,
by having used Grendel, The Worm-Eaten's special ability)?
Would this crypt card then still considered to be an unseen card?
Greetings,
Hardy Range
Cool ? Well, if they are very common cards that "no one" needs anymore
maybe, but if they are good collectible it's just one more way to make us
buy more boosts. And even if they're .44, new players could always use more
for tournie play ! And they'll be useless out of Drafts. Don't like it at
all !!!
----------
Orpheus, not a Milk Cow
> Cool ? Well, if they are very common cards that "no one" needs anymore
> maybe, but if they are good collectible it's just one more way to make us
> buy more boosts. And even if they're .44, new players could always use more
> for tournie play ! And they'll be useless out of Drafts. Don't like it at
> all !!!
There is a wet puddle under my monitor.
You need rule cards in an expansion that has new rules and no
rulebooks. Printing these cards with additional use in draft is a COOL
idea. Having only 5 of those cards can never have a negative effect on
your buying habit.
Frank
So far, Hunters look quite similar to the what has been proposed in this
forum for Kindred of the East, ie different "disciplines", keeping the
existing crypt mechanics, etc.
I wonder if we'll see KotE in the future too?
It's amazing to me that there is still so much background material to be
mined.
Cheers,
WES
Yes.
In crypt = unseen (unless you're "searching").
In another's uncontrolled region = unseen.
In ash heap = seen
In your uncontrolled region = seen
That is, you're not required to have perfect recall.
D'oh. Math is too hard. I was thinking 6, 3, 1...
- Pat
What is an Imbused's cost to recruit? Nothing AFAIK. Their cost to
bring them into play via their uncontrolled region != recruit cost.
> I kinda expect the Imbued to have some sort of vote defense, maybe of the
> Yoruba Shrine permanent variety.
There are other ways around votes, (like, can't be banished, PTO'd,
don't burn a blood to block archons, etc...).
~SV
Correct. Imbued are not recruited.
Kindred Segregation won't touch imbued and Orgy of Blood would get X=0.
While corruption counter effects, Consume the Dead, and Khobar Towers
work with the ally's "cost" (not "cost to recruit") and will therefore
read the cost correctly.
Re Kindred Segregation, it "doesn't touch" Imbued in the same way that it
"doesn't touch" Shambling Hordes, correct?
I.e., they are burned, but it costs nothing to keep them in play.
TIA,
Pat
Sorry for the reply to my own post, but when I first asked, it was more of
an academic exercise in understanding the Imbued, but I guess it would
matter if Tension were in play. I.e., the Imbued controller(s) would have to
pay one for each ready Imbued burned, due to Tension, but then they'd get to
keep them afterward.
Or does paying their (zero) cost keep them from burning in the first place?
Thx again in advance,
Pat
When you say "no one" I think you mean "oldbies with large collections".
Many newbies often want cards like .44 Magnum, Bum's Rush and so on so
that they can make solid decks. Not that I know what the cards are, of
course, but I think most people would guess that sort of card.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
You don't need rules cards. The Bloodlines set threw in a handful of
rules inserts into the box. Gehenna printed the new Event rules on the
booster packet, and you could have 5 different booster pack covers
instead.
Not that I'm saying that either would better, or that this isn't a nice
idea. I'm just saying that the idea you have to have rules inserts as
cards is wrong.
KS attempts to burn them and their controller can pay their pool cost
to recruit (0 pool in this case) to keep them from being burned (same
as Shambling Hordes), correct.
> Sorry for the reply to my own post, but when I first asked, it was more of
> an academic exercise in understanding the Imbued, but I guess it would
> matter if Tension were in play. I.e., the Imbued controller(s) would have to
> pay one for each ready Imbued burned, due to Tension, but then they'd get to
> keep them afterward.
>
> Or does paying their (zero) cost keep them from burning in the first place?
It keeps them from burning.
DaveZ
AW
Last time I checked, they are in the starter sets, yes.
The big win Magic has here though is that you can pick up a deck and
find people to teach it you VERY easily. (You won't get all the subtle
nuances of timing, though that's a lot better these days than it used to
be with multiple stacks going off in parallel, depending on the colour
of your underwear.) You can get the rules off the Internet when you
want them, but you can often get taught them in the first place.
V:TES isn't big enough for that viral teaching factor, IMO.
Buy more 'boosts'?!? Why not buy a few more syllabs and use the lang more
correct while you're at it?
Fred
Wow! Not even in starter decks?!? You must be joking.
At one time, I recall them expressing a philosophy that players shouldn't
need to be wired to be able to play their game correctly. It's been a
few years but I seem to recall that was their excuse for accepting
unbalanced cards in lieu of issuing errata unless the imbalance made the
game positively unplayable. It would be an incredible about-face if
they now eschew the printed rulebook entirely. (I mean, I understand
why rulebooks in a booster box are inconvenient. But a starter?)
Fred
and environmentally unfriendly pick-up trucks!
--
salem
http://users.tpg.com.au/adsltqna/vtes/
(replace 'hotmail' with 'yahoo' to email)
>
> Preview
>
>
> 1. Imbued
is anyone else worried that the virtues symbols on the crypt cards look
a little indistinct? kind of like how the original bloodlines printing
of melpominee was rather a lot like obfuscate from a distance.
Hopefully the real printed cards won't look as indistinct as the preview
image's symbols.
aside from that, the rules-as-cards-for-draft is cool. Would the
rule-cards then be legal in 'real' decks?
seems like this set should be interesting.....
The starter decks are, these days, essentially "This is a bunch of cards
for you to buy, and a potentially playable deck" rather than a true
starter in the terms of "You are a new starter to the game - buy this to
learn the game."
There are starter sets, however, which include things like counters and
stuff.
http://www.wizards.com/magic/starter/starter/welcome.asp
Trading Card Game Contents
# Two decks featuring illustrated cards of creatures and spells
# Two 15-card packs with more advanced cards for expanded game play
# A collectable premium card featuring exclusive art
# Two play guides to take you and your opponent through the game step by
step
# An easy-to-read rulebook for complete rules reference
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
# Two playmats with scorekeeping disks
# A CD-ROM loaded with exciting mini-games that cover every aspect of
Magic play
This has a number of benefits if your rules are relatively stable, in
that new players can buy the starter set once and never have to buy it
again. This means that if, for example, rising costs of paper and
printing are eating away at your margin then, instead of raising the
cost of a starter from $10 to $12 (plucking random numbers out of the
air), you drop the inclusion of the rulebook (cutting costs) and keep
the price the same. The existing players don't care, because they
already know the rules, and the new players don't know the difference.
The idea of being able to play Magic without some sort of casual
Internet access is an awkward one, though - whether Wizards would like
it or not. Though things may be better these days (my knowledge of
Magic is much weaker than it used to be), trying to keep up with strange
and counter-intuitive rulings or the bizarreness of some of the timing
rules really did need a hell of a lot of explanation, none of which was
in the rulebooks. Even with things like The Duelist covering them,
people in far-flung places would have trouble keeping up in reasonable
time as magazines often take quite a while to get shipped around the
world (at a reasonable price).
Looking at them, what's been done is to give them a white background and
then drawn on with relatively thin black lines.
Thin lines never reduce well when creating thumbnails. They either look
really crap if you preserve them as proper distinct lines, or they get
anti-aliased to buggery by the colours on both sides.
The picture from Game Trade Magazine looks fairly distinct to me,
though: http://www.gametrademagazine.com/images/gtm_73/WWP_73%20VTES.jpg
I don't think I'm likely to have any trouble identifying the scales.
Bloodlines also had the issue of trying to design in a much smaller
space, because it was pre-redesign. These symbols seem a fair chunk
larger, and don't have the overhead of needing to look okay in a square
AND a diamond, just a circle.