i've been abcent from the game since about 3red edition due to lack of
players arround here. im thinking about getting back into the game via
some large scale promoting.
since i missed several sets i would like to know if there is anything
important i missed ? new staple cards ? entierly new strategies ? new
rules, rulings or bannings ? anything else that new and i should know
about ?
thx in advance.
Guten Tag!
> i've been abcent from the game since about 3red edition due to lack of
> players around here. im thinking about getting back into the game via
> some large scale promoting.
Sorry the past was bad. Glad to here of your plan for the future!
> since i missed several sets i would like to know if there is anything
> important i missed ?
Releases:
Sword of Caine -- Black Hand 2
Lords of the Night -- Final Nights 2
Blood Shadowed Court -- complete set of new vampires from Camarilla
Set in one box
Twilight Rebellion -- Anarchs 2
Keepers of Tradition -- Camarilla 2 / VTES 3 / Jyhad 4....
Ebony Kingdom -- Legacies of Blood 2, Laibon only
Heirs to the Blood -- Bloodlines 3 coming in February 2010
http://www.TheLasombra.com/releases.htm
> new staple cards ?
Lots of new cards, some of the more frequently seen are from Keepers
of Tradition and include Eyes of Argus, a new untap or intercept card
for Auspex.
> entirely new strategies ?
Khazar's Diary. Kill a lot of unique allies to gain wraiths that
bleed at stealth.
> new rules, rulings or banings ?
http://www.TheLasombra.com/rules.htm
There were rules team rulings made on 7/7/07, 8/8/08, and 9/9/09 that
you will want to become familiar with.
In January 2008, Edge Explosion and Memories of Mortality were banned.
http://www.white-wolf.com/vtes/index.php?line=veknRules.html
> anything else that new and i should know about ?
I keep track of what's new here:
http://www.TheLasombra.com/whatsnew.htm
Extrala keeps track of what's new here:
http://extrala.blogspot.com
Carpe noctem.
Lasombra
Sword of Caine -- Black Hand
Epiphany
a good way to merge a vampire
Guarded Rubrics equipment
Govern bleed for blackhand
Tattoo Signal
tap to untap a blackhand
Noctrun
obt swarm bleed
Lords of the Night -- Final Nights
Target Vitals
+2 dmg no disciple
Reckless Agitation
indy vote 6 pool 2 other meth
Resist Earth`s Grasp
CEL mavuever w/ press or +1 stealth
Khazar`s Diary
wraith swarm
Twilight Rebellion -- Anarchs
Anarch Convert
crypt based go anarch mechanic
CrimethInc.
anarch untap pro/qui/tham
Monkey Wrench
anarch bleed mod +1-3
Revolutionary Council
Baron vote 2x pool (x=anarchs you tap) divided as you like
Keepers of Tradition -- Camarilla 2 / VTES 3 / Jyhad 4....
many new cards that are good, but it is a base set.
most notale
Villein Master: trifle. Put this card on a vampire you control and
move 2 or more blood from that vampire to your pool. Minion Tap cards
cost an additional pool, Villein costs an additional pool to play on
this vampire.
Lucky to get one per box (uncommon)
Ebony Kingdom -- Legacies of Blood 2, Laibon only
My Kin Against the World x blood
untap x younger of same clan
All of the sets have a couple of very good vampires.
Matt
Vessel
Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if
any). During this vampire's controller's untap phase, he or she may
move 1 blood from this vampire to his or her pool or from his or her
pool to this vampire.
Enkil Cog
Action Modifier
Requires a vampire of capacity 10 or more. Unique.
Only usable when this vampire successfully bleeds your prey (play
after resolution). Put this card on this vampire. During any
Methuselah's minion phase, this vampire may tap this card to attempt
an action. This vampire has +1 bleed.
Ashur Tablets [KoT:C]Cardtype: Master
Master.
Put this card in play. If you have three copies in play, remove all
copies in play (even controlled by other Methuselahs) from the game to
gain 3 pool and choose up to thirteen cards from your ash heap. Move
one of those cards to your hand and shuffle the others into your
library.
Heroic Might [KoT:U]Cardtype: Action
Cost: 3 blood
Discipline: Potence
+3 stealth action.
[pot] Put this card on this vampire. This vampire has +1 strength.
This vampire may destroy equipment as a strike. A vampire can have
only one Heroic Might. Burn this card if this vampire goes to torpor.
[POT] As above, with an additional +1 strength, and this vampire can
strike for 2R damage.
Deep Song
Action
requires Animalism
(D) Bleed at +1 bleed.
Frenzy. (D) Enter combat with and tap a ready vampire controlled by
another Methuselah. In that combat, that vampire is considered the
acting minion.
Monastery of Shadows
Master
Master: unique location.
You have +1 hand size. Tap to give a vampire with capacity 8 or more
+1 stealth.
Dark Influences
Master
Master: out-of-turn.
Cancel a minion card as it is played. No cost is paid. That card
cannot be played again for the remainder of the turn. Put this card in
play. The next card played that would cancel another Methuselah's
minion card as it is played is canceled (no cost) and this card is
burned instead.
Papillon [KoT:U]Cardtype: Master
Cost: 3 pool
Master: unique location. Requires a ready vampire with a city title.
Hunting ground.
During your untap phase, you may move 2 blood from the blood bank to a
ready titled vampire you control. A vampire can gain blood from only
one hunting ground card each turn.
Perfect Paragon [KoT:U]Cardtype: Action Modifier
Cost: 1 blood
Discipline: Presence
[pre] Only usable during a referendum. This vampire gains 3 votes.
[PRE] Allies and younger vampires get -1 intercept when attempting to
block this action.
Scourge of the Enochians [KoT:R]Cardtype: Event
Event.
During your discard phase, you may burn a vampire of capacity 2 or
less, and your predator takes control of this card (even if you do not
burn a vampire).
Murmur of the False Will [LotN:C/PG4, KoT:C/PV5]Cardtype: Action
Modifier/Reaction
Discipline: Dominate
[dom] [ACTION MODIFIER] +1 bleed. You cannot play another action
modifier to increase this bleed amount.
[DOM] [REACTION] Only usable when a younger vampire is bleeding you,
after blocks are declined. Tap this reacting vampire. Choose another
Methuselah other than the acting vampire's controller. That acting
vampire is now bleeding that Methuselah.
Narrow Minds [LotN:R]Cardtype: Event
Inconnu. Do not replace until your untap phase.
Cards that change the target of a bleed cost an additional blood or
life.
Preternatural Strength [LotN:R]Cardtype: Action
Cost: 1 blood
Discipline: Potence
+2 stealth action.
[pot] Put this card on this vampire. This vampire gets +1 strength. He
or she cannot play Torn Signpost. A vampire can have only one
Preternatural Strength.
[POT] As above, but this vampire gets +2 strength.
Sense the Savage Way [LotN:C, KoT:C]Cardtype: Reaction
Discipline: Animalism
Requires a vampire with capacity above 6.
[ani] +1 intercept.
[ANI] Only usable by a tapped vampire. This vampire untaps and
attempts to block.
Forced Vigilance [SoC:C, LotN:PR2, KoT:C]Cardtype: Reaction
Cost: 1 blood
Discipline: Fortitude
[for] Only usable by a tapped vampire immediately after he or she
blocks (play after combat, if any). Untap this reacting vampire.
[FOR] Only usable by a tapped vampire during a (D) action directed
against you (or something you control). Untap this vampire.
Taunt the Caged Beast [SoC:C, KoT:C]Cardtype: Action
Discipline: Animalism
[ani] (D) Enter combat with any vampire, with an optional maneuver in
that combat.
[ANI] Choose a ready vampire controlled by your predator and another
controlled by your prey (not usable when only one other Methuselah is
in the game). The chosen vampires enter combat. If only one is ready
at the end of that combat, he or she gains 4 blood.
The Uncoiling [SoC:R]Cardtype: Event
Event. Do not replace as long as this card is in play.
During your discard phase, burn one other event at random. Any other
Methuselah may use a discard phase action and burn X pool to burn this
card, where X is the number of other events in play.
Veil the Legions [SoC:C, LotN:PS2, KoT:C/PM4]Cardtype: Action
Modifier
Discipline: Obfuscate
[obf] Only usable by a ready, untapped vampire other than the acting
minion you control. The acting minion gets +1 stealth. Only one Veil
the Legions may be played each action.
[OBF] As above, and this vampire may burn X additional blood to give
+1 stealth to the next X actions your minions perform this turn. Only
one Veil the Legions can be played at superior each turn.
as for new strategies from the top of my mind:
Imbued: completely broken new mechanics and "crypt" based on human
hunters instead of vampires with their own rules, very problematic to
deal with if you don't know about them, different enough to be
detached from the game, sort of a mistake actually
Brujah G4/G5 princes with guns
Ventrue G4/G5 Lawfirm
Princes with guns? Yeah, or, princes with punching.
That's how I play them and it works fine :)
They are good for voting too, with Dmitra's awesome special, New
Carthage, 6 and 7 cap princes, etc.
yeah,my bad for the wrong terminology: I mean princes with assault
rifle, alastor, new carthage that you mentioned. not magnums.