"Requires an anarch. Only usable when this anarch diablerizes a
vampire with capacity 5 or more. Put this card in play with 3 clot
counters. When an anarch you control inflicts hand or melee weapon
damage, you may move a clot counter from this card to the opposing
minion. A minion with a clot counter goes to torpor or is burned
during his or her untap phase. If an older vampire rescues the
vampire, burn the clot counter."
If you are fighting Ambrosius or Ty Cooper, you still are inflicting
"hand or melee" damage... its just reduced to zero. Is that enough to
burn the wraith in question?
Two things:
The damage isn't reduced to zero, Tye Cooper is just immune to it.
Blade Clot's "inflicts" means "successfully inflicts" (as it normally means).
Damage done to minions who are immune to the damage is not successfully inflicted.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/bc5d88b87e0bd6cc
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/7ff51a78bc1e2f6e
I would say no. Going with this reasoning, this would mean any damage
from a strike that is prevented is still inflicting damage, which
isn't the case.
For Blade Clot to function, you need to inflict damage, meaning the
opposing minion needs to take 1 or more damage to be successfully
inflicted. Think of it akin to a bleed that resolves for 0. Your
strike was successful (much like the bleeding minion performed a
successful action), but you don't do any damage, and so can't use
effects that require you to have inflicted damage (much like the 0
bleed is an unsuccessful bleed, and so you can't use modifiers that
require a successful bleed).
Likely the word "successful" was dropped from the text due to space
considerations on the card.
Chris, Thrall of Arika