I'm not looking for an official ruling (since paralysis officially
doesn't exist) but
I wouldn't mind some input from the more experienced players.
Jenifer
Official Ruling: since paralysis isn't damage (just as steal blood and
destroy equipment aren't damage), the effect cannot be prevented by
"prevent damage" effects, even if such effects are "prevent all
damage" effects.
Dodge will work, of course, since it negates the effect(s) of the
opposing minion's strike on the dodging minion and any non-Retainer
cards on the dodging minion.
S:CE will work, since S:CE resolves first and no other strike-resolution
occurs after it.
Rowan Ring is useless at long range, since it doesn't do "R" damage
and doesn't say "Strike: Ranged", so maneuvering to long would
protect you from that strike.
--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team
> We know paralysis has been officially removed from the game, but we feel
> it adds a
> little more flavor and have decided to keep it around. That's not the
> issue...
>
> I'm not looking for an official ruling (since paralysis officially
> doesn't exist)
The paralysis cards were removed when the Jyhad set was reprinted as
V:tES. Nonetheless, the V:tES rulebook still took space to explain what
"paralyze" meant. Since the old set is still officially "part of the
game" (it is perfectly legal to play Concealed Weapon or Movement of the
Slow Body or Rotschreck), paralysis was never officially removed from the
game to the best of my knowledge.
The paralysis cards were, however, banned in tournament play. I'm not
sure why, since paralysis does not seem any more confusing than
Rotschreck.
Lupus Australis
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Majority says not a damn thing since allies can't get toporized.
Of course, you can add damage to it with a bit of potence...
Jenifer
Nope.
It's not a damage dealing strike ergo you can't add damage to it.
Same thing with Reverend Blackwood and Theft.
Similar thing with not being allowed to play bonding for the stealth on
a political action.
You can modify something which is at zero (so if my hand damage goes
down to zero from, say, Disease I can still bump it back up), but you
can't modify something which just isn't there.
--
James Coupe (remove your inhibitions to reply)
You were my strength when I was weak. You were my voice when I couldn't speak.
You were my eyes when I couldn't see. You saw the best there was in me. Lifted
me up when I couldn't reach. You gave me faith because you believed. I'm
everything I am because you loved me.
> I thought I covered all the bases, but now someone wants to know
> what happens when you smack an ally with the Ring (or old stake).
>
> Majority says not a damn thing since allies can't get toporized.
Correct. V:tES rulebook:
"A card that can 'paralyze' a vampire will send the vampire to torpor
tapped. The card is then placed on the vampire. The paralyzed vampire
cannot be untapped during the untap phase. Any vampire who encounters the
vampire in torpor may rescue him or her without burning blood, and the
vampire can still be diablerized."
The wording makes clear that "paralyze" only effects vampires.
> Of course, you can add damage to it with a bit of potence...
To Stake, yes, but not to Rowan Ring. You cannot add damage to a strike
that is not a damage dealing strike.
Correct, since "this effect taps a vampire and sends him to torpor."
(VTES rulebook, glossary - similar statement in section 22.1)
> Of course, you can add damage to it with a bit of potence...
You can, but it won't do any good.
The Rules Team ruled that adding damage to a strike that doesn't
do damage in the first place (like Rowan Ring) has no effect.
--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team
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