Example:
Basilia (Gangrel with aggravated hand damage)
hits my prey's for 1 aggravated hand damage, and
I also play "Aid from Bats" for an additional 1
damage. However my prey could only prevent 1
damage. My question is which damage gets
prevented first? And why?
Depending on which damage is prevented will
determine if my prey's minion will go to torpor.
Thanks for your time,
Paul Cecil
Sent via Deja.com http://www.deja.com/
Before you buy.
There is little room for misunderstanding here, because there is no way
you can strike twice during one round; if you inflict the one aggravated
hand damage, you can't play Aid from Bats. If you play Aid from Bats, you
can't strike with your hands in the same round.
But, in theory (and this is possible situation, to have both normal and
aggro damage same time), I guess your prey could choose which damage to
prevent, I'm not sure though.
--
Mikko Saari For you I even be a sunflower
msa...@cc.jyu.fi Do you hear my enlightening laughter?
168 another reason to cut off an ear
Hm, perhaps tell us the settled issues, too. You might
have confused some rules, see below. :)
>
> Example:
> Basilia (Gangrel with aggravated hand damage)
> hits my prey's for 1 aggravated hand damage, and
> I also play "Aid from Bats" for an additional 1
> damage. However my prey could only prevent 1
> damage. My question is which damage gets
> prevented first? And why?
You seem to have made an error here, there are two options:
1) you didn't mean "Aid from Bats" but "Carrion Crows" (Sabbat)
which inflicts 1 or 2 "environmental" damage.
2) you are not familiar with the rules of choosing strikes.
A minion can only use one (1) strike each round of combat (unless
there are additional strike cards played in the appropriate step...).
This means either to strike with hands (no card played) *or* play a
strike card (e.g. Aid from Bats). (*Or* use a weapon for the strike.)
>
> Depending on which damage is prevented will
> determine if my prey's minion will go to torpor.
You can prevent any damage you like (providing you play the cards you
need for it), wheter it's aggravated or normal damage. There is no rule
forcing a minion to prevent aggravated damage before normal (though you
might want to prevent normal and aggravated not, in some circumstances).
Carl
>Quoth the ceci...@my-deja.com:
>> Basilia (Gangrel with aggravated hand damage)
>> hits my prey's for 1 aggravated hand damage, and
>> I also play "Aid from Bats" for an additional 1
>> damage. However my prey could only prevent 1
>> damage. My question is which damage gets
>> prevented first? And why?
>
>There is little room for misunderstanding here, because there is no way
>you can strike twice during one round; if you inflict the one aggravated
>hand damage, you can't play Aid from Bats. If you play Aid from Bats, you
>can't strike with your hands in the same round.
I'm going to assume that somehow Basilia has generated additional
strikes, since what you say above is correct - either you strike with
Aid from Bats, or you strike with hands. You don't get to do both.
So say she has a Celerity card on her, and will play a Blur to
generate one additional strike that round, and for some reason will
play an Aid from Bats to strike instead of using her agg hands.
In this case, you resolve the first strike first, which would be the 1
agg from hands. Your victim must prevent this or go to torpor. If
your victim goes to torpor, you do not even get the option to generate
additional strikes, much less play cards for them. If you reverse the
order of the strikes, then yes, your victim may decline to prevent the
Aid from Bats damage, but may play his Skin of Rock or Sideslip
against the aggravated hand damage instead.
-- Derek
Deafness never kept composers from hearing the music.
It only stopped them hearing the distractions.
The very problem is:
Basilia play Carrion Crows and strike for 1 aggr. hand damage.
The opposed vampire has 1 blood.
Is him burn?
Pivanti "Lazverinuts" Marco
No as the ruling has changed it now takes two agg to burn you, no more
ivort bow sleaze .... ho hum.
Sorry folks,
My fault when I typed this origanally. I did not think my question
through before typing it. What I was trying to ask was in the cases
involving additional damage caused by either enviromental cards
("Carrion Crows") or retainers ("Murder of Crows" or "Wolf Companion").
From what I have read it looks as if normal damage is prevented first
followed by aggravated damage.
Paul Cecil
Damage can be prevented in any order.
Unprevented damage is handled in the order you suggest, though.
--
LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.wizards.com/VTES/rules.asp
Correct (unless you count additional strikes, but that's not
important here).
> But, in theory (and this is possible situation, to have both normal and
> aggro damage same time), I guess your prey could choose which damage to
> prevent, I'm not sure though.
Correct. The minion preventing damage chooses which damage he will
prevent.
Yes, unless he prevents some of the damage.
The damage is handled in order:
1. normal
2. normal
3. agg
4. agg
1 + 2: The two normal damage (from crows) requires the vampire to burn his
two blood to heal.
3: The agg damage cannot be healed, so the vampire is "wounded".
4: The last point (again agg) will burn the vampire (since he is
wounded) unless he burns a blood. He has no blood left, so he
is burned.
>>Example:
>>Basilia (Gangrel with aggravated hand damage)
>>hits my prey's for 1 aggravated hand damage, and
>>I also play "Aid from Bats" for an additional 1
>>damage. However my prey could only prevent 1
>>damage. My question is which damage gets
>>prevented first? And why?
>
>
>The very problem is:
> Basilia play Carrion Crows and strike for 1 aggr. hand damage.
> The opposed vampire has 1 blood.
> Is him burn?
yes. crows do 2 normal damage, which sends a 1-blood vamp to torpor.
then he takes one agg while wounded, which burns him since he has none
to prevent destruction.
Personally whenever I'm in a situation where I'm receiving both regular
and Agg damage, I always prevent the agg first if possible.
In article <8646h1$t08$1...@nnrp1.deja.com>,
ceci...@my-deja.com wrote:
> From what I have read it looks as if normal damage is prevented first
> followed by aggravated damage.
-------------
Ethan Burrow - Prince of Austin
et...@ddg.com
http://whitestar.ddg.com/vtes/
Incorrect. You prevent whichever damage you choose to.
--
James Coupe
>> But, in theory (and this is possible situation, to have both normal and
>> aggro damage same time), I guess your prey could choose which damage to
>> prevent, I'm not sure though.
>
>Correct. The minion preventing damage chooses which damage he will
>prevent.
HOwever, if the first strike in question is the aggravated damage,then
unless is chosen to prevent this damage then surley combat ends at
this point before the second strike is resolved, and the vampire goes
straight to torpor...?
----
Mike
mi...@darkness.org.uk
work in progress... www.darkness.org.uk
On Wed, 19 Jan 2000, Derek S. Ray wrote:
> > Basilia play Carrion Crows and strike for 1 aggr. hand damage.
> > The opposed vampire has 1 blood.
> > Is him burn?
>
> yes. crows do 2 normal damage, which sends a 1-blood vamp to torpor.
> then he takes one agg while wounded, which burns him since he has none
> to prevent destruction.
actually, in this example, the vampire never goes to torpor. after all
the damage is dealt with (including a vampire's destruction) a wounded
vampire would go to torpor, but a burned vampire is just burned, having
gone straight from ready to burned with no torpor in between.
-davey!
>> yes. crows do 2 normal damage, which sends a 1-blood vamp to torpor.
>> then he takes one agg while wounded, which burns him since he has none
>> to prevent destruction.
>
>actually, in this example, the vampire never goes to torpor. after all
>the damage is dealt with (including a vampire's destruction) a wounded
>vampire would go to torpor, but a burned vampire is just burned, having
>gone straight from ready to burned with no torpor in between.
Well, phrasing fault there. 2 normal damage to a 1-blood vamp causes
him to become wounded and would normally send him to torpor, except
that he's getting another agg which will burn him. i was just
pointing out that the vampire would be on his way to torpor from
normal damage, and therefore wounded, only requiring 1 agg, instead of
the 2 someone else thought.
> In this case, can the vampire first prevent agg. damage?
In any case, if the vampire can prevent damage, he is free to prevent
whichever point(s) of damage he chooses. But the prevention is handled
before the healing or burning blood to prevent destruction.