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Questions: Madness Network-Hunting and Anesthetic Touch-Pulled Fangs

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Ben Swainbank

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Jan 18, 2002, 1:39:28 PM1/18/02
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I have Madness Network in play and Zebulon and Gilbert in untapped.
Zebulon has 0 blood.

At the end of my prey's minion phase:

Does Zebulon have to hunt? I assume not, since he is not forced to
act.

Can Zebulon bleed? I assume not. But I'm wondering if the mandatory
actions only apply during my minion phase.

Zebulon does not act (yet. Assuming he doesn't have to hunt) and
Gilbert refills him with 5th Trad. Can Zebulon bleed now? I assume he
can. But I'm wondering if by not hunting he has implicitly opted not
to act during this phase.


Unrelated question:

If I play Anesthetic Touch at supperior can I play Pulled Fangs as the
combat ends?


-Ben Swainbank

LSJ

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Jan 18, 2002, 1:43:22 PM1/18/02
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Ben Swainbank wrote:
>
> I have Madness Network in play and Zebulon and Gilbert in untapped.
> Zebulon has 0 blood.
>
> At the end of my prey's minion phase:
>
> Does Zebulon have to hunt? I assume not, since he is not forced to
> act.

Correct.

> Can Zebulon bleed? I assume not. But I'm wondering if the mandatory
> actions only apply during my minion phase.

Both statements are true.
The consideration here is from section 6: "A ready vampire with no blood
cannot take any action except hunt."



> Zebulon does not act (yet. Assuming he doesn't have to hunt) and
> Gilbert refills him with 5th Trad. Can Zebulon bleed now? I assume he
> can. But I'm wondering if by not hunting he has implicitly opted not
> to act during this phase.

He can.

> Unrelated question:
>
> If I play Anesthetic Touch at supperior can I play Pulled Fangs as the
> combat ends?

Yes, assuming you meet the criteria required by PF.

--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/

PeterM

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Jan 18, 2002, 7:37:04 PM1/18/02
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>
> > Unrelated question:
> >
> > If I play Anesthetic Touch at supperior can I play Pulled Fangs as the
> > combat ends?
>
> Yes, assuming you meet the criteria required by PF.


So, Matthias, with a Potence skill card on him, plays Anesthetic
Touch, inflicts more damage than the opposing minion since combat
immediately ends after his strike and Disarms you, correct?

Beyond DI/RT, i think that's an unstoppable combat combo is it not?
Disgusting if it is..

LSJ

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Jan 18, 2002, 10:28:07 PM1/18/02
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Assuming no damage prevention, dodge, S:CE, Thought's Betrayed, etc., then
yeah, it's unstoppable.

Sorrow

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Jan 19, 2002, 7:20:07 AM1/19/02
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> > So, Matthias, with a Potence skill card on him, plays Anesthetic
> > Touch, inflicts more damage than the opposing minion since combat
> > immediately ends after his strike and Disarms you, correct?
> > Beyond DI/RT, i think that's an unstoppable combat combo is it not?
> > Disgusting if it is..
> Assuming no damage prevention, dodge, S:CE, Thought's Betrayed, etc., then
> yeah, it's unstoppable.

Damage prevention anyways.

Torn Signpost and/or Fists of Death - now you are striking for 3 and now you
don't really care about TB

IG - No Dodge or S:CE

So that pretty much leaves Damage prevention or doing as much damage
back. Man, that's a wicked combo.

Sorrow
---
Through the screams of falling steel. By the light of flares and wisdom.
All the doubts I could not face. All this time I wanted more.
With a line I'll mark the past as a symbol of beginning.
To the gods whose names we've lost and the names who gave in vain.


LSJ

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Jan 19, 2002, 8:41:47 AM1/19/02
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Sorrow wrote:
>
> > > So, Matthias, with a Potence skill card on him, plays Anesthetic
> > > Touch, inflicts more damage than the opposing minion since combat
> > > immediately ends after his strike and Disarms you, correct?
> > > Beyond DI/RT, i think that's an unstoppable combat combo is it not?
> > > Disgusting if it is..
> > Assuming no damage prevention, dodge, S:CE, Thought's Betrayed, etc., then
> > yeah, it's unstoppable.
>
> Damage prevention anyways.

The combo in question is "Matthias + Potence discipline card + AT + Disarm".
(see above quote).

The other methods mentioned suffice to thwart that combo.

> Torn Signpost and/or Fists of Death - now you are striking for 3 and now you
> don't really care about TB

Can't play AT with TB against you (unless of course you're talking about
removing AT from the combo).

> IG - No Dodge or S:CE

True, but IG is not part of the original combo in question.

> So that pretty much leaves Damage prevention or doing as much damage
> back. Man, that's a wicked combo.

Your new combo also leaves maneuvering to long range and the various
pre-strike methods of ending or avoiding combat.

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