>why can't non-vampire minons (i.e. allies) block a day operation
>do all minons sleep in the day???
>why not allow any non-vampire minon to block a day operation
>where all damage sone to the offending vampire is aggrivated?
Mostly because its a card game. Realism is sometimes sacrificed for
simplicity. Stating all of the different possibilities that each card
presents would be a chore to do and a chore to keep track of.
but in this case, it would not be difficult at all. Just have Day Operations
refer to Kindred instead of Minions.
Alec
--
Alec Habig, Indiana University High Energy Astrophysics
aha...@bigbang.astro.indiana.edu
http://astrowww.astro.indiana.edu/personnel/ahabig/
Ted Kennedy's car has killed more people than my guns.
If it helps, you can look at it this way: The minions are occupied
during the night protecting the vamps at home in their coffins, so they
are not out and about disrupting other actions.
_OR_
The minions would not be expecting any sane vamp to be wandering around
in the sunlight trying to do something, when they know their gonna be
hurt by it.(NO COMMENT as to those loony Malks. No one can predict the
insane.)
_OR_
Think of the Meth.'s turn as one day and one night, and the vamps and
minions are acting at different times.
Anyways, you probably get the point. Thr rules are for simplicity, and
one comes up with reasons to provide plausability.
Remy
leb...@u.washington.edu | It's not my fault!
Gambit at the U.W. | Laugh it up fuzzball!
| - Han Solo
"I don't want the world, I just want your half."
"Life is like a riddle, and I'm really stumped."
do all minons sleep in the day???
why not allow any non-vampire minon to block a day operation
where all damage sone to the offending vampire is aggrivated?
dan edelman
: >but in this case, it would not be difficult at all. Just have Day
: Operations
: >refer to Kindred instead of Minions.
:
: Well, there are other complications. Could a vampire then play Fast
: Reaction? And if the card set grows, that would probably introduce more
: potential conflicts which would have to be handled with rules on the
: specific cards. If you consequently needed a change to Day Op, you'd be
: in trouble - you can't change the cards is circulation.
:
a vampire couldn't play a fast reaction because they would be reacting
to combat they could not have entered. to make it clear the text
could read that no other kindred may enter in combat with the acting
vampire for the duration of the action
this still alows for allies to block and other reaction cards to
be played against the action (e.g. defelction, dread gaze, etc.)
this would also make the sup. fortitude version of the card
useful as opposed to a novel concept.
dan edelman
>but in this case, it would not be difficult at all. Just have Day
Operations
>refer to Kindred instead of Minions.
Well, there are other complications. Could a vampire then play Fast
Reaction? And if the card set grows, that would probably introduce more
potential conflicts which would have to be handled with rules on the
specific cards. If you consequently needed a change to Day Op, you'd be
in trouble - you can't change the cards is circulation.
Curt Adams (curt...@aol.com)
: why can't non-vampire minons (i.e. allies) block a day operation
: dan edelman
--
I always thought it was metaphorical...the vampire isn't actually acting
during the day--fortitude or no fortitude, a court trial takes way too
long to sit through, and as for a Bum's Rush...no way that's happening in
broad daylight.
What it means is that the acting vampire is taking terrible risks that no
other vampire, sane or otherwise, would dare do...and as for a human, he'd
not even imagine it feasible. That kind of risk and persistence long after
the results of your folly have proven fatal is totally unstoppable, and
unavailable to vampires without the toughness (mental as well as physical,
at least in the card game) that Fortitude provides.
:x
:x
M. le B. Marius Pontmercy