assuming:
neither of the vampires had first strike
both the thefts were played at the same level
result:
both vampires still at full capacity.
picture it like picking the blood counters off both vampires at the
same time, then moving the counters across the table at the same time
to their new owners.
strikes are _declared_ acting vampire first, but are resolved
simultaneously. (barring first strike, s:ce, dodge, etc)
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
(replace "hotmail" with "yahoo" to email)
Correct.
And if two four caps, Nob and Marthe, are in combat, and Nob
has no blood and Marthe has two, and if both strike to steal
two blood, Nob steals Marthe's two and Marthe steal nothing
(since Nob has no blood to steal). So Nob ends up with 2
blood and Marthe ends up empty.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
Ok.
But I thought if a vampire who is a full cap thefts the blood gain
'burns' off before damage resolution... meaning if two full cap
vampires play sup theft on each other they both would be down 2 blood.
Is my interpretation incorrect? If so, why?
Andrew
I guess it is this:
Relevant rulboook text:
---
Steal Blood: This effect moves blood counters (or life counters) from
the
target to the striking minion. This does not count as damage, so the
effect
cannot be prevented with damage prevention effects. This effect occurs
before the "heal damage" step of damage resolution, so the stolen
blood can
be used to heal damage even if the damage is inflicted simultaneously.
If
the stolen blood causes the striking vampire to have more blood than
his
capacity, the excess drains off immediately (as usual).
---
The stolen blood is simultaneously from both sides removed and added.
This effect may happen before the "heal damage" step of damage
resolution, but so does the other theft. Take, for instance:
Rob and Anthony, both 4caps, at full capacity. Rob has a murder of
crows.
Rob plays inferior theft of vitae.
Anthony plays superior theft of vitae, targetting Rob.
Rob loses 2 blood from the theft, and simultaneously gains 1, leaving
him at 3 blood.
Anthony loses 1 blood from the theft, and simultanously gains 2. 1
Excess drains off, and then he heals the point of damage from the
crows, leaving him at 3 blood as well.
Hope that clarifies something.
-Bram Vink
The names in this example are randomly chosen and any similarities to
persons in reality are purely coincidental.
There is no damage to resolve. A thefts B > A+2 and B-2 at the same
time B thefts A >> A+2-2=A and B-2+2=B. After theft/steal resolution,
no one is above their capacity so it's all good.
Jeff
>
> Andrew
What you're missing is that:
- you apply the effects of strikes simultaneously. For damage dealing
strikes, this involves working out how much damage has been dealt.
*Both* Thefts are handled here at the same time.
- Now you burn off excess.
- Now you handle (prevent/burn/heal) damage.
So, you're not incorrect about burning before damage resolution. It's
just that simultaneous strikes really are simultaneous.
Take two counters off Vamp A. Take two counters off Vamp B. Move the
appropriate counters to the other vampire simultaneously. Note that,
when the counters arrive, they both have two "points" of blood left to
fill up.
--
James Coupe
PGP Key: 0x5D623D5D Who's ever heard of that, though!
EBD690ECD7A1FB457CA2 Designing a deck that just calls votes.
13D7E668C3695D623D5D That's crazy talk, there.
Thanks for all who helped me understand by explaining. I have my head around it now.
Andrew