"Bloodlines" will follow Final Nights and become the third expansion from
White Wolf for Vampire: The Eternal Struggle.
Bloodlines will contain over 120 new cards, detailing the Ahrimanes, Baali,
Blood Brothers, Daughters of Cacophony, Gargoyles, Harbingers of Skulls,
Kiasyd, Nagaraja, Salubri, Samedi, and True Brujah along with each faction's
unique vampiric powers.
Booster packs only.
December 2001 release.
All new disciplines, major new deck strategies... better stay on Santa's
nice list!
Steve Wieck
White Wolf
> Bloodlines will contain over 120 new cards, detailing the Ahrimanes, Baali,
> Blood Brothers, Daughters of Cacophony, Gargoyles, Harbingers of Skulls,
> Kiasyd, Nagaraja, Salubri, Samedi, and True Brujah along with each faction's
> unique vampiric powers.
With only 120 or so new cards, detailing all of these would be an
absolute nightmare.
I would *strongly* recommend that White Wolf consider limiting the
scope of the expansion so that several bloodlines can be fleshed out,
rather than skimping on all of them.
I'd also ask that the True Brujah are nuked from orbit, but that's a
personal opinion.
--
James Coupe | PGP Key 0x5D623D5D
"Definitely a woman" - www.thespark.com/
Standard disclaimers apply to this post. Full written details
available upon request. Your statutory rights are not affected.
I agree 99% with James Coupe.
The only 1% is about the True Brujah.
Why not the True Brujah?
Best
Emiliano, Vekn Prince of Rome
> Why not the True Brujah?
Temporis. The most fundamentally stupid discipline ever.
"Let's go back and kill Caine!"
*slap*
First of all the number of True Brujah in existence is extremely
limited. Most of them are also Methuselahs or at least well established
elders.Creatures of such stature would certainly have antagonists that'd be
powerful enough to keep them at bay.As in the ccg, if anyone is overly
powerful, others might join forces to destroy such a threat, as they fear
him.In my experience, games that are obviously unbalanced towards one player
are rarely won by him/her just because of the above reason.I believe that to
be a realistic definition of things.
Secondly, if one was to measure merely the "power" of a given special
ability, be it a discipline, sphere, numina or whatever, he'd say that there
are creatures far more powerful than vampires. Mages in the WW sense fall
into that category and I'd say perhaps mummies too. It would be shame though
to just ignore them and their role in the shaping of the World of Darkness
just because they happen to be powerful.
Finally, if we'd induldge on the example "let's go back in time and kill
Caine", things wouldn't be so easy for three main reasons. That is if we
consider the writings of the Book of Nod accurate.
a) Caine has the ability to cancel the effect of any given discipline.
b) He can create new disciplines on the spot so I'm sure he wouldn't mind
creating one which would block the powers of Temporis. After all, it's not
that it would be a pain in the ass for him ;-)
c) If you'd assume that you could go back in time when Caine was still
mortal you can't: everything has a limit, including Temporis. You can't go
as far back in time as you want. If I remember correctly, that limit was a
couple of thousand years, but then again I could be totally wrong about the
exact number.
Aris Lambrianidis
I have to say I agree with James somewhat, but am still really excited by
the possibilities.
Personally, I think White Wolf needs to reissue the unlimited set to allow
newer players access to old standbys and the Camarilla clans. I have
introduced MANY new players to the game, and most of them want to have
access to cards like Eagle's Sight or the Tradition cards.
Unless they are willing to order boxes online they are out of luck. Many of
them are NOT able to do this, either because they do not keep credit cards
or are discouraged by the ridiculous 'international' shipping charges to
Canada (come on Potomac, Windsor is across a RIVER from the U.S.).
Still, as someone who HAS the original cards, a greedy part of me wants to
make a Blood Brothers deck.
Cheers,
WES
Better bring it up with the US Postal service, the Canadian postal
service, UPS, FedEx, the Canadian Customs office. Potomac is only
passing along charges to you. I can send a 3 pound (1.5kg) - about the
weight of a box of boosters - package to Detroit for only $4.76, and
expect it to arrive in 6 days. I send a package to anywhere in Canada,
and for it to arrive in 6 days, I have to use Airmail Parcel, which
would cost $14.25. I dont' know why it is so much more expensive, and I
don't even like Potomac that much, but I just thought the record should
be set straight.
Best -
Chris
--
chris shorb
<www.vtesinla.org> (A V:TES site in development)
prince of torrance, california
Ultimate Disc - Hockey - Vampire the Eternal Struggle
Ebay page <http://members.ebay.com/aboutme/vtessingles/>
Selling singles <http://www.arcanelibrary.com>
(LSJ said it was cool).
I guess this is ok. Time to hurry up and reprint a Camarilla set...
>
> December 2001 release.
2 releases a year is perfect. Thanks Steve!
Uh-oh. No offense, but this is my worst nightmare come true!
While I'll give you guys at White Wolf the benefit of the doubt as to exactly
what you're doing, but this is some razor thin ice that's being tread on.
Jyhad is a very delicately balanced game (though you obviously know this).
Adding even a single clan requires a great deal of analysis and forethought.
But now we're adding...how many again? Maybe these new guys will just be ally
cards? Or there will just be two or three vampires of such bloodlines (surely
we couldn't handle a bunch of entirely new comprehensive clans!). Was this a
well-thought plan or is it (what it "sounds" like) an attempt to cater to more
of the RPG fans at the expense of the card game?
I know you guys at White Wolf probably can't say anything more about this, but
I REALLY REALLY REALLY think the players out there would like some sort of
reassurance. I just read the announcement myself so I'll need more time to
digest all the info. But after reading this, I think it's literally time for me
to reconsider exactly how much time, money, and effort I want to be putting
into Jyhad/VTES. I've stayed loyal to the game for the past 6-7 years but after
this announcement, I'm seriously wondering if the game is going to be going
downhill. And if the game is going to go bust, is it worth ordering a box of
Final Nights or is it time to move on? (Just thinking aloud right now).
As a sidenote to the True Brujah thing, it shouldn't be too bad anymore. Yeah,
2nd Edition Temporis was pathetic (the "Let's go kill Caine" thing). But from
what I've seen, 3rd Edition Temporis is much more managable.
Keeping my fingers crossed,
- Halcyan 2
P.S. I honestly hope to whatever divinities are listening that maybe, just
*maybe* there's been a messup from White Wolf. Maybe their calendar got screwed
up and they think it's April 1st?
: P.S. I honestly hope to whatever divinities are listening that maybe, just
: *maybe* there's been a messup from White Wolf. Maybe their calendar got screwed
: up and they think it's April 1st?
I certainly hope so, adding Vampires from the fringe groups does not
sound like a good idea, especially with that many Bloodlines and that
limited card set. Count what you can fit into it?
For my part, I could accept a set with Harbringers, Salubri and maybe
even Baali because of the fact that they play a part in the RPG.
Blood Brothers? Some Tzimisce creations here and there. What's the
importance? None. Same applies to Ahrimanes, DoC, Gargoyles, Nagaraja
and Trujah. They have absolutely no importance in WoD (imho), they do
exist but they are not a major, not even a minor power - just random
wanderers and freaks fit for interesting NPCs and players who want to go
for the exotic value.
As such, I don't like the idea of a Clan deck based around any of the
Bloodlines mentioned above. The unfortunate result may be that a
discipline combination will prove so succesful that we get to see a lot
of decks based around the combination and frankly a Metuselah winning
the Jyhad with Gargoyles, Ahrimanes, Samedi, True Brujah or what have
you doesn't strike me as an idea that would fit into WoD. It's like..
like.. someone winning with Panders. Drat, moot point.
Oh well, so far Jyhad's been balanced. I guess there's no reason why WW
shouldn't do a good job even with Bloodlines. I'm also a bit curious how
well will for instance the Salubri (of whom most are young neonates) and
Harbringers (who are in the Metuselah class and should be able to eat
most of the umm.. anyones for light midnight snack) balance?
//T
Hmm.. Baali stealth-bleed with the extra kick of Daimonion, Gargoyle
fortitude/potence rush with extra kick from Visceratika, Blood Brothers
bruise&bleed horde with extra kick from Sanguinus..
"My Trujah will bleed..", "I'll block.", "Whoops sorry, my Trujah bled
you yesterday".
It might work if the vampires have their 'special' disciplines represented
not by additional cards or symbols but by text on the vampire themselves.
Wes-rael
Baali
6 capacity
OBF PRE
Can spend 1 blood to do 1R aggravated as a strike
Daimonion need only be symbolically represented with the ability. This would
work for me, again as long as a balance is maintained.
> I'd also ask that the True Brujah are nuked from orbit, but that's a
> personal opinion.
I have to agree here but I am REALLY curious how they will make a Temporis
card that doesn't mess things up. Of all the new disciplines, Sanguinus
seems like it would have the most interesting potential:
Share the Pain
Combat
Sanguinus
Cost: 1 blood
This vampire can give any damage taken to any other vampire controlled by
the same Methuselah who also has Sanguinus. That vampire must be able to
spend the blood, take damage, be controlled, etc.
I'm really excited by this news. I think the cards they have made for Sabbat
War show both an honest attempt to maintain the game's balance and an
appreciation for suggestions that have been made on this newsgroup.
Whoever ends up designing these cards will have the collective wisdom of
everyone here and I doubt their goal would be to alienate their biggest
fans. Frankly, I doubt the bloodlines would be as big a draw for new players
as the main clans anyway...
If you look at vamps like the one I invented above, they would make for nice
supplements to the existing clans. They don't HAVE to be as numerous as the
existing clans. There's no reason why there need be the same number of Baali
as there are Ventrue. You could have two Salubri and that's it. Keep them
rare... keep them exotic... but make them useful for filling in 'gaps' or
tweaking strategies.
I think it is vital that White Wolf listen to what we say here... many of us
know the game inside-out and could probably contribute a lot to the design
of the new cards... directly or indirectly, with or without credit. I'd like
to know that White Wolf will at least consider the potential ramifications
of these new cards.
I don't know how White Wolf decides who will assist in the design of these
cards, but since I know that at least LSJ will be reading this post... I
recommend that you include some of the more visual members of this forum.
I'm sure through debate and proper playtesting these new cards will make the
game better for their inclusion.
Cheers,
WES
"Chris Shorb" <chr...@vtesinla.org> wrote in message
news:3AB2FCB5...@vtesinla.org...
"James Coupe" <jr...@srcf.ucam.org> wrote in message
news:2w1yrxi...@kern.srcf.societies.cam.ac.uk...
> Steve Wieck <steve...@white-wolf.com> writes:
>
> > Bloodlines will contain over 120 new cards, detailing the Ahrimanes,
Baali,
> > Blood Brothers, Daughters of Cacophony, Gargoyles, Harbingers of Skulls,
> > Kiasyd, Nagaraja, Salubri, Samedi, and True Brujah along with each
faction's
> > unique vampiric powers.
>
> With only 120 or so new cards, detailing all of these would be an
> absolute nightmare.
Wow. I am blown away.
Got over the initial excitement, disappointment and sat and thought about it
for a while and I have come out 50 / 50. I do agree that 120 cards would
seem too few to detail all of the above clans and their respective
disciplines. Possibly concentrate on half of the above if they break into 2
semi-neatly (don't know the WoD that well). The process behind the above
idea, I would guess is to include 3-5 of each clan as additions to other
decks and stand alone strategies to complement cards and clans already
existing, as opposed to 7-8 stand alone 'new clans'. Maybe one new full clan
and 'support' vampires for the others ????
If produced this way, the fractious clan vampires would IMO function in the
game as semi-allies (as someone mentioned) or gap-spanning vamps that add
new flavour and disciplines to the game.
An immediate problem that i can see in producing 'a few' vamps for each clan
is that their new disciplines would be hard to cover. Do three or four
Salubri warrant a full range of discipline cards, equipment and other
goodies ? I honestly don't know. In one way it would encourage a LOT of new
deck ideas and cross clan stuff but would the new expansion 'slots' be
wasted with 10 - 12 new cards for each lost discipline ??
I am also of the opinion that VTES is the fine wine of the CCG world, it
needs to sit and mature after change. Half of me thinks that stalling the
release of further expansions after Final Nights would be a good thing. I
think Final Nights _will_ change VTES for the better but it will also take
time to settle down after this change. Hopefully, Final Nights will be the
shot in the arm that will add 4 semi-new re-vamped, competitive clans to the
tournament scene. Not sure how long it will take the game to find it's
equilibrium after this.
A lot of the appeal (for myself) about VTES is the fact that the card base
is semi-limited so you are 'forced' to innovate and expand on new ideas or
go back to old decks and add a new angle. It would be great to suddenly have
a huge influx of new cards and toys to digest but I reckon it would dilute
the game too much.
> I would *strongly* recommend that White Wolf consider limiting the
> scope of the expansion so that several bloodlines can be fleshed out,
> rather than skimping on all of them.
>
> I'd also ask that the True Brujah are nuked from orbit, but that's a
> personal opinion.
I totally understand why James, but surely Temporis could be tempered to
include additional strikes, presses, discard pile sorting and other freakish
time-related stuff rather than uberpowered timetwister, back in time and
screw with creation type cards ?
As a side note ~ Potence, Fortitude AND another potentially super powerful
discipline. Owch.
Rob
<.........busting to write more but having to go out drinking for St
Patricks Day with Barny Baker, William Lee, Jon Cooper and Steve Wright.
I'ts a hard life>
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>Bloodlines will contain over 120 new cards, detailing the Ahrimanes, Baali,
>Blood Brothers, Daughters of Cacophony, Gargoyles, Harbingers of Skulls,
>Kiasyd, Nagaraja, Salubri, Samedi, and True Brujah along with each faction's
>unique vampiric powers.
This sounds much more interesting than Final Nights for which you'll
be lucky if I buy more than a starter. The appeal for a new player is
that it's a chance to get in on the ground floor of something new.
>Booster packs only.
How will you handle the new stuff without a new rulebook/reference
card? Will the new symbols be included in Final Nights?
Andrew
I think that these new blood lines will be perfect to enrich the functionality
of
the existing clans, because they actually share lots of disciplines with them.
In
addition the are great chances for combining two or more bloodlines in a single
deck.
Lets take a look, for instance, at the comparison between some of the
following clans and bloodlines:
Baali (PRE OBF dai ) => Followers of Set (PRE OBF ser)
Kiasyd (OBT DOM myt) => Lasombra (OBT DOM pot)
Nagaraja (DOM NEC aus) => Giovanni (DOM NEC pot)
True Brujah (PRE POT tem) => Brujah or Brujah Antitribu (PRE POT cel)
Blood Brothers (FOR POT san) => Gargoyles (FOR POT vik)
Harbingers of Skulls (AUS FOR nec) => Salubri (AUS FOR val)
ETC...
On the other hand, I am sure that WW will keep the game balanced.
The appearance of the bloodlines in V:TES is mainly a way of empowering
the current clans and some types of decks (e.g., POT + FOR; PRE + OBF,
and so on).
Congratulations for your decision.
Greetings,
Damnans
1. "over 120 new cards" means just that. If you recall, we initially
announced Final Nights as having "over 120 new cards" as well and now it's
over 160 new and a ton more reprinted (in Starters only). Probably we will
need to increase the size of Bloodlines to account for everything it will
include, but I would rather promise at least 120 and go up, rather than get
my
back-bacon fried by flaming posts later for starting high and reducing the
set.
2. We believe we can accomplish the best of both worlds here which is to
make the appearence of these bloodlines and such be relatively
representative of their prominence in the WOD setting AND still have them
make valuable contributions to certain deck strategies or facilitate new
strategies so as not to be wallpaper from the game-play strategy standpoint.
3. We are strongly considering having a new Camarilla base set be the first
release of 2002, but there are a couple other contenders as well. I would be
happy for anyone to start a new post and let us know the merits or demerits
of such an idea based on anecdotal evidence of play in your area. We have
some information which has led us to believe the old Jyhad base set is still
widely available and relatively inexpensive, something that would make
printing a new base set seem superfluous relative to other options.
Did I miss anything?
Regards,
Steve
But even 160 cards sound way too few if you want to cover these bloodlines so
that you can play a bloodline stand-alone without having to combine them with
another bloodline/clan. This is how I want it to be. I very mcuh dislike the
diea of ahving to mix with other clans to make them playable. I'd like them
to be like any other clan is in VTES. If this will be the case, then I'm all
happy and really looking forward to this new expansion! But if not, I'm not
as happy. I don't see much of a point in having say 6 vampires of each
bloodline couples with say 8 new discipline cards. If this is WW's idea, then
I hope they will reconsider and cut down on new bloodlines introduced to say,
only 4-5 new ones (for now) and make them fully playable as stand-alone. I've
never understood the idea of making things half-done.
>2. We believe we can accomplish the best of both worlds here which is to
>make the appearence of these bloodlines and such be relatively
>representative of their prominence in the WOD setting AND still have them
>make valuable contributions to certain deck strategies or facilitate new
>strategies so as not to be wallpaper from the game-play strategy standpoint.
I have strong faith in WW and believe you when you say it :-) I've not been
disappointed before when it comes to VTES, and I doubt I will in the future
either. Just don't do wallpaper cards like Twisting the Knife and the like
;-) (and pleease do not reprint wallpaper cards in Final Nights).
>3. We are strongly considering having a new Camarilla base set be the first
>release of 2002, but there are a couple other contenders as well. I would be
>happy for anyone to start a new post and let us know the merits or demerits
>of such an idea based on anecdotal evidence of play in your area. We have
>some information which has led us to believe the old Jyhad base set is still
>widely available and relatively inexpensive, something that would make
>printing a new base set seem superfluous relative to other options.
I'm not too sure. I think our most of our playgroup would like it to be
reprinted, although I myself don't really care if it is or not (but the enw
players do). However I think it pretty much depends on what the other option
is really! :-)
>
>Did I miss anything?
>
>Regards,
>Steve
>
>
>
>
>
>
>
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I agree here as wel. True Brujah should be included I think. However I'm not
so sure some of the other bloodlines would be that great to play (like
daughters of cacaphony) but maybe... As long as all bloodlines are fully
fleshed out they can all be included, but else I hope WW cut down on the
number of new bloolines cut down.
Err exactly why couldn't we handle new comprehensive clans? I don't see any
reason why not. Each new bloodline have only one new discipline, and as long
as it's balanced (which I am totally sure it will be) I don't see how this is
bad at all. The thing I'm actually worried about is that the bloodlines
aren't comprehensive. If you have to mix them with other clans to play them
then this isn't a good idea really because you loose the "feeling" of the
game and the bloodlines won't be that special.
>
>I know you guys at White Wolf probably can't say anything more about this,
but
>I REALLY REALLY REALLY think the players out there would like some sort of
>reassurance. I just read the announcement myself so I'll need more time to
>digest all the info. But after reading this, I think it's literally time for
me
>to reconsider exactly how much time, money, and effort I want to be putting
>into Jyhad/VTES. I've stayed loyal to the game for the past 6-7 years but
after
>this announcement, I'm seriously wondering if the game is going to be going
>downhill. And if the game is going to go bust, is it worth ordering a box of
>Final Nights or is it time to move on? (Just thinking aloud right now).
Well there's a lot of new and old players who would like to buy this new set
I'm sure. If you don't want to spenbd more money then I don't think you
should stop others from doing so still. I mean, nothing prevents you from
still playing with the cards you have and enjoy the game. Assuming the new
bloodlines won't unbalance the game then you will eb able to fight the new
bloodlines under the same equal conditions as you fight Sabbat with the
Camarilla for example. I very much doubt these new bloodlines will unbalance
the game, simply because 67% of the bloodlines' disciplines will consist of
already existing disciplines (who aren't unbalanced) and I can't see how the
new ones will be more powerful if they're playtested well. The history of SW
shows this I think, there wasn't any new cards that were too powerful IMO,
and the new disciplines that came with Sabbat were all balanced as well.
>
>As a sidenote to the True Brujah thing, it shouldn't be too bad anymore.
Yeah,
>2nd Edition Temporis was pathetic (the "Let's go kill Caine" thing). But
from
>what I've seen, 3rd Edition Temporis is much more managable.
Exactly my thoughts too. Even if Temporis were super-almighty-powerful in RPG
it doesn't mean the cards in VTES will be. I am convinced they won't be.
>
>Keeping my fingers crossed,
>- Halcyan 2
>
>P.S. I honestly hope to whatever divinities are listening that maybe, just
>*maybe* there's been a messup from White Wolf. Maybe their calendar got
screwed
>up and they think it's April 1st?
So, we're talking about the introduction of:
Ahrimanes
Baali
Blood Brothers
Daughters of Cacophony
Gargoyles
Harbingers of Skulls
Kiasyd
Nagaraja
Salubri
Samedi
True Brujah
thats 11 new bloodlines. We know from the past that it is difficult to make
a good deck based on Assamite and Setites because of the low number (10) of
vampires available. Thus, I think it is a fairly safe bet to assume that
introducing clans/bloodlines with fewer vampires than 10 will make it
virtually impossible to make a deck based on just that clan (like making a
City Gangrel deck before SW). So, if it is the intention that players should
be able to make single-clan decks at least 110 of the cards in bloodlines
should be vampires (and even at that, it would be difficult). My first
question is whether this is the intention or not?
My second question is - and I know that many players are dying to know -
will the disciplines introduced in bloodlines get their own cards or will
they be represented as special abilities. Or both? (Andrew Weston has
written about this)
Final question: Why no Cappadocian? You can't print Alicia without printing
Lameth. And to tell you the truth - I cannot think of anything that would
get more players into the game than you printing the characters from Robert
Weinberg's two trilogies! Every roleplayer I know (and I know a few) has
loved 'Masquerade of the Red Death'.
Thank you for your time
Lasse
> disciplines. Possibly concentrate on half of the above if they break into 2
> semi-neatly (don't know the WoD that well).
They kind of do. There are a few Sabbat related clans there, which
could be used extensively.
> I am also of the opinion that VTES is the fine wine of the CCG world, it
> needs to sit and mature after change. Half of me thinks that stalling the
> release of further expansions after Final Nights would be a good thing. I
> think Final Nights _will_ change VTES for the better but it will also take
> time to settle down after this change.
Indeed.
What might be better is:
Final Nights: Mid 2001
Camarilla Base Set: February 2002
Bloodlines Expansion: Halloween 2002
Such that we get new cards, but nothing *huge*, next year.
> > I'd also ask that the True Brujah are nuked from orbit, but that's a
> > personal opinion.
>
> I totally understand why James, but surely Temporis could be tempered to
> include additional strikes, presses, discard pile sorting and other freakish
> time-related stuff rather than uberpowered timetwister, back in time and
> screw with creation type cards ?
It could. But it's just an instinctive reaction to the True Brujah.
> As a side note ~ Potence, Fortitude AND another potentially super powerful
> discipline. Owch.
Indeed.
> This sounds much more interesting than Final Nights for which you'll
> be lucky if I buy more than a starter. The appeal for a new player is
> that it's a chance to get in on the ground floor of something new.
With almost nothing.
Do the maths. 120 cards. 8-10 "clans". A new player is utterly,
utterly screwed by such.
> >Booster packs only.
>
> How will you handle the new stuff without a new rulebook/reference
> card? Will the new symbols be included in Final Nights?
How it was done in Sabbat seems fine - a small rules insert in
boosters.
The crummy Canadian postal service was like this before NAFTA you
clueless guy. It has always been crummy. Sheesh.
Steve or Stephan, Stewart's my brother. Confusingly similar I know; sadistic
parents I suppose.
>
> So, we're talking about the introduction of:
>So, if it is the intention that players should
> be able to make single-clan decks at least 110 of the cards in bloodlines
> should be vampires (and even at that, it would be difficult). My first
> question is whether this is the intention or not?
I understand this concern but...we're really focusing on Final Nights still,
so I'm not going to go into too much detail on Bloodlines design yet beyond
what I've already said.
>
> My second question is - and I know that many players are dying to know -
> will the disciplines introduced in bloodlines get their own cards or will
> they be represented as special abilities. Or both? (Andrew Weston has
> written about this)
>
No comment yet.
> Final question: Why no Cappadocian? You can't print Alicia without
printing
> Lameth. And to tell you the truth - I cannot think of anything that would
> get more players into the game than you printing the characters from
Robert
> Weinberg's two trilogies! Every roleplayer I know (and I know a few) has
> loved 'Masquerade of the Red Death'.
Cappadocians? We have to save something for V:TES Dark A... whoops! was that
my out-loud voice?
Steve
I didn't particularly like that series though I did read all three. It is
not considered World of Darkness canon, which is probably a good thing
considering the revelations from the last book. If you do like the series
though, I do recommend the clan novels... a lot of people poo-poo them but I
enjoyed the run.
Cheers,
WES
Canadian customs is crummy. Canadian customs are the reason for a lot of the
surcharges, and were 'supposed' to be either eliminated or lowered by
NAFTA...
So I don't think the postal service is really the problem in this case, but
thanks for the unnecessary flame anyway.
> I'd like to comment a little on the "Temporis sux" point of view,
>although it might be more rpg related.Temporis is surely one of the more
>powerful disciplines vampires could have, but there are some considerations
>to be taken into perspective.
>
The whole concept of True Brujah was cool, from a philosophical point
of view.
But why they had to go and give them a new discipling, let alone
something as silly and munchkinable as Temporis, is ridiculous.
Ruins the flavour of the clan, and way to open to power abuse.
Besides, what the heck is a vampire game doing with time travel
disciplines?????
Bah.
T
Lasse
"Andrew 'Wes' Weston" <gh...@mnsi.net> skrev i en meddelelse
news:990fg...@enews3.newsguy.com...
They are not considered canon by White Wolf... but that doesn't mean a heck
of a lot really. If you use that background for a game, I doubt White Wolf
is going to stop you. However, for things like Jyhad they would be unlikely
to be used. Some of the information from the Weinberg novels has been
directly contradicted by later WW material, like it or not.
I liked the clan novels personally, but as I said, many did not. A few of
them didn't appeal to me, but for the most part I enjoyed them. If I had a
complaint it would be that each novel was too short and the overall story
did not conclude to my satisfaction (or really conclude at all for that
matter).
Cheers,
WES
The books we're hilarious and amusing to read. Epic to the top and in my
opinion had very little to do with the spirit of WoD. They could be a
prime example of "Ok, let's play some high power game for change. Make
yourselves solid concepts and.. Yes? Umm.. You want to play an Ante
ghoul? Eh.. Yes? And you want to play a cool Assamite bodyguard chick?
With some special but-kicking powers since ordinary Assimites suck?
Hey, guys.."
As much as I dislike the endless discussions of the importance (and the
lack of such importance) with Red Death I'm relieved that WW has
declared the trilogy Anathema :)
//T
I agree that this method is perhaps the best and most practical at least for
the short term. Sort of how the Assamites have a diablerie restriction due to
card text, special disciplines (and penalties) could be represented through the
card text.
However this might cause a problem if one day White Wolf does want to make the
bloodline a full-fledged clan. It's sort of like the present situation with
Gargoyle Slave and Blood Brother Ambush (which I think might have been created
without complete forethought). If they print Daimonion as card text, that means
that it would be extremely difficult if they ever want to make Daimonion a
*true* discipline.
But then again, it'll make Seeds of Corruption all the more powerful, eh? I'm
curious as to how these bloodlines will be treated in regards to "clan" status.
Do they have a clan? Does the bloodline count as a clan for Clan Impersonation?
Also want happens when the Baali with Daimonion text uses The Embrace. In a
situation analogous to the Assamites, the new Embracee wouldn't have the
penalty or beneficial text.
Now I'm not adverse to eventually having the bloodlines as full-fledged "clans"
that you can make a deck around. But the problem I have with Bloodlines is that
it introduces way too many of them and way too soon. I would have preferred
introducing new "clans" in a style similar to previous expansions (around two
new clans at a time).
Halcyan 2
While I admit I might have jumped the gun a bit, I did make it explicitly clear
that I was simply posting my *initial* reaction. And I didn't think that by,
making some valid points and posting some valid concerns, that I would be
instantly accused of "[stopping] others from [buying the new set]." In fact, I
am actually quite offended by such a baseless accusation of selfishness.
Similarly, I don't really need a lecture about how to spend my money. Guess
what? I already *know* that I don't HAVE to spend my money on VTES if I don't
want to.
Halcyan 2
Well the main problem I have with this is the discipline spread. From Damnan's
later posting:
Baali (PRE OBF dai ) => Followers of Set (PRE OBF ser)
Kiasyd (OBT DOM myt) => Lasombra (OBT DOM pot)
Nagaraja (DOM NEC aus) => Giovanni (DOM NEC pot)
True Brujah (PRE POT tem) => Brujah or Brujah Antitribu (PRE POT cel)
Blood Brothers (FOR POT san) => Gargoyles (FOR POT vik)
Harbingers of Skulls (AUS FOR nec) => Salubri (AUS FOR val)
Currently, in regards to vampire selection, most clans have primarily their
clan and the respective anti-clan (though not for Lasombra, Tzimisce, and the
Independents) to draw from. Also, you can also get good vampires from a clan
that shares two disciplines you have (Brujah, and Toreador if you go cel/pre,
or Giovanni/Lasombra if you go dom/pot.).
Now by adding all these bloodlines, some clans are going to benefit a lot more
than the others, which may make vampire selection a bit skewed. While the
Independents and the Sabbat clans could use the help, how about the !Ventrue
that benefit from both the Salubri and Harbringers (all three share aus/for).
And the True Brujah, while lacking Celerity, will still significantly bolster
the Brujah and !Brujah in terms of pot/pre. On the other hands, some clans like
the Gangrel and !Malks are completely left out, which may further disadvantage
them. Also, unless the Kiasyd or Nagaraja are intentionally made to intertwine
with the Lasombra or Giovanni, the two latter clans may start to lose some of
their prestige since their signature disciplines aren't so special or unique
anymore. Necromancy, in particular, is quite common on many bloodlines (the
Harbringers also have it), so this might really detract from the theme of the
Giovanni.
To be honest, if new clans/bloodlines were to be introduced, I think it would
have been best to start with the antitribu of the Independent and Sabbat clans.
Assamite antitribu, Ravnos antitribu, Serpents of the Light, and something for
the Giovanni. And similarly, we could have Lasombra antitribu, and (?) maybe a
couple Tzimisce antitribu (though they're really rare). This way, you don't
worry about adding any new disciplines, and you don't have to worry about
unbalancing the other clans too much as well.
As an additional sidenote, I'm wondering how they handle Valeren if they're
going to use it as a discipline. Are they going to bother with the Warrior vs.
Healer paths? Also, I'm actually kind of surprised they went with Salubri (as
opposed to something like Salubri Antitribu). I can just see the text on all
the Salubri "Any Tremere may enter combat with the Salubri as a (D) action..."
Halcyan 2
I was going to say that Steve originally said "over 120 new cards" as well, but
he already cleared it up. Thanks for the clarification!
>2. We believe we can accomplish the best of both worlds here which is to
>make the appearence of these bloodlines and such be relatively
>representative of their prominence in the WOD setting AND still have them
>make valuable contributions to certain deck strategies or facilitate new
>strategies so as not to be wallpaper from the game-play strategy standpoint.
Thanks for the assurance as well. While I understand that you don't want to
make the new cards wallpaper, I'm just worried that you might make too many old
cards wallpaper instead. I'm just worried that this might go the route of
Magic, where in order to attract more and more people, every expansion has all
these *new* powers and all these new power cards that are so much better than
the old-new power cards introduced by the last expansion. This situation is
just too analagous to an upwards spiraling arms race. I know that White Wolf is
in business to make money, but as I said before, I'm just slightly worried
whether this introduction of "newer, better, larger" stuff might get out of
hand.
Well, it's nice to know that you're staying involved with this thread Mr.
Wieck. Keep up the good work!
Halcyan 2
I wouldn't mind seeing a Cappadocian myself. Anyway, Bloodlines is already
inculding both Baali and the Salubri, which are mainly Dark Ages clans as well.
On a completely different note, I'm curious as to how they handle the Baali.
The Sabbat Inquisitor card (which is supposed to combat infernalism) currently
burns crypt cards with Thaumaturgy. And all these "Infernal" cards already deal
with Tremere and Thaumaturgy. So are the Baali going to be given the
Thaumaturgy discipline. It seems kind of silly that the Sabbat Inquisitor could
burn some Gangrel or Tremere who just happens to have Thaumaturgy, while the
actual infernalist 8-cap Baali (who doesn't technically have "Thaumaturgy")
gets off scot-free. I know the card game isn't supposed to be realistic but
still...
Halcyan 2
The Masquerade of the Red Death Triology is not considered to be canon material
by White Wolf. (Though interestingly enough, they still used a lot of the
characters, etc.). The clan novels are officially considered quasi-canon. They
aren't supposed to be canon word by word, but overall what happens in them is
supposed to have happened in the WoD. Thus far, the only fiction that is
considered canon is indeed the clan novels (though the new Tremere clan trilogy
might be canon as well).
Halcyan 2
I actually like this (James') schedule a lot better. It's just that there's
this conservative aspect of me that would really rather prefer to take things
nice and slow as opposed to sudden and drastic.
Anyway, vampires (especially elders) ARE rather static anyway...
Halcyan 2
I third this motion... I sooooo badly want to see some of these Bloodlines,
but ultimately I'd really rather see more new players, and I think based on
what we have so far discussed, a schedule like this makes more sense.
Actually, if Mr. Wieck was not just teasing us heh, using a Dark Ages base
set might be a happy medium too. If it contained the same basic cards such
as the traditions and had some new vampires of all clans (or at least the
Cammie core seven), that might make a good introduction to the game as a
whole. I'm not sure if it would have the same appeal to new players but I
suspect it would. Most of the RPG players I know have a lot of respect for
the Dark Ages WoD setting and would probably get off on seeing it portrayed
in cards.
You could even re-print the cards with medieval themes heh... Sport Bike =
Fast Horse, Thrown Car = Thrown Wagoncart, RPG Launcher = Hand-Held
Ballista.
Ok, now I'm just being silly. Need sleep.
WES
I'm thinking of vampires like Jimmy Dunn. The Baali example I used could be
used much the same way in Setite decks as Jimmy shows up in any
!Brujah/Brujah decks. You wouldn't NEED a whole bunch of vampires; just the
ones that fit in with your theme. This can only help some clans I think.
> To be honest, if new clans/bloodlines were to be introduced, I think it
would
> have been best to start with the antitribu of the Independent and Sabbat
clans.
> Assamite antitribu, Ravnos antitribu, Serpents of the Light, and something
for
> the Giovanni. And similarly, we could have Lasombra antitribu, and (?)
maybe a
> couple Tzimisce antitribu (though they're really rare). This way, you
don't
> worry about adding any new disciplines, and you don't have to worry about
> unbalancing the other clans too much as well.
I agree completely. Though thematically the Ravnos Antitribu, Serpents et al
would be just as rare as !Tzimisce and !Lasombra. For the game mechanics
sake, this makes sense though. I mean, the Harbingers will fit in with the
Giovanni, even though they are (im)mortal enemies, just because they share
the same key discipline. Come to think of it, there isn't much reason for
Brujah and !Brujah to work together either.
> As an additional sidenote, I'm wondering how they handle Valeren if
they're
> going to use it as a discipline. Are they going to bother with the Warrior
vs.
> Healer paths? Also, I'm actually kind of surprised they went with Salubri
(as
> opposed to something like Salubri Antitribu). I can just see the text on
all
> the Salubri "Any Tremere may enter combat with the Salubri as a (D)
action..."
>
> Halcyan 2
I'd be interested in seeing a 'healing' discipline myself. Sometimes in this
game it would be nice to have a good doctor available.
Cheers,
WES
Well, let's see. I've been sending packages to Canada and receiving them
from Canada since *BEFORE* NAFTA, and the service hasn't changed notably.
So, IMHO, you began the conversation by giving out incorrect information,
and I corrected the information, albeit possibly tersely.
Kevin J. Mergen, Prince of Madison, WI
(remove PLEASENOSPAMME for direct reply)
"Ignorance more frequently begets confidence than does knowledge."
- C. Darwin, 1871
You're right. I shouldn't have blamed Potomac for my shipping woes... it
just sucks that I can't get my Jyhad fix without paying through the nose,
put it that way. However, I can admit to being wrong without having to be
insulted. Oh well, let's just agree that the situation sucks and it's
unlikely to change, unless you want to help me smuggle game-supplies across
the Detroit river? Nah...
Cheers,
WES
With the caveat that I am still by no means an expert on V:TES game play, I
do believe that the game has a lot of major deck strategies yet to be fully
explored. It seems to me that 90% of the constructed decks fall into a
handful of strategies and then find wonderful and endless tactical
permutations of those strategies. The other 10% try to utilize other
strategies but there just aren't the card designs out there to make them
effective, yet.
So, I think that there are plenty of ways to explore and bolster alternate
deck strategies rather than going in and one-upping the current strategies
with the type of expansion after expansion arms race you're talking about.
New can be different not better.
For example, while new expansions might offer new tactical possibilities to
Weenie Stealth/Bleed deck strategies, I can't imagine releasing cards that
would provide mathematically superior, but otherwise essentially identical,
tactics to those already in print for this basic deck strategy.
However, I do believe there are aspects of the game, such as the Edge, that
can be the basis of competitive deck strategies if the cards are available
to explore them.
Steve
> However, I do believe there are aspects of the game, such as the Edge,
that
> can be the basis of competitive deck strategies if the cards are available
> to explore them.
>
> Steve
Hmmm... did we just give something away.... ideas, people???
oAFLORD
aka
Thomas Kuster
VEKN Prince of Caledon
So, if I buy you some product here in the US, then ship it up to Canada,
do you have to pay customs on it? I mean, I can get you boxes of Jyhad
here for ~$30 US. How is it that they know to charge you a tariff on a
box that simply has your name on it? Is there some way Canadians get
around this, other than driving to the USA? If so, let me know. :)
> Cheers,
> WES
>
--
Kevin J. Mergen, Prince of Madison, WI
(remove PLEASENOSPAMME for direct reply)
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, "The Art of War"
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
[snip solid reassuring answers]
Great news all round Steve, thanks again from myself and some good friends
who don't have NG access, for all the work since the takeover.
> Did I miss anything?
Only the question of flooding. A few people have voiced the concern that
VTES could become a 'different' game if too many (if there is such a thing)
expansions are released in too short a time. I am sort of arguing with
myself here a little as I personally think the changes that future
expansions inevitably bring _will_ be a good thing (as you have proven to
the player base that WW have both the tools and inclination to further VTES)
but at the same time, I am apprehensive that the next year or two may see
too many expansions effectively diluting the game into early days Magic.
Basically I think I know the answer to my own question as you guys obviously
need to make the game financially viable but I guess I am just after a bit
of reassurance.
Thanks again Steve
Rob.
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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Cut the bloodlines in half and increase the size of the set to 300 and you
probably fit what people want.
>2. We believe we can accomplish the best of both worlds here which is to
>make the appearence of these bloodlines and such be relatively
>representative of their prominence in the WOD setting AND still have them
>make valuable contributions to certain deck strategies or facilitate new
>strategies so as not to be wallpaper from the game-play strategy standpoint.
I don't have the original post, so I'm responding to this one about the
expansion in general.
Keeping in mind that details are highly likely to change, here's what I'm
looking at based on what I've noticed so far.
I figure that there needs to be at least 8 vampires to play a mono-"clan" deck.
I foresee approximately zero chance of this many vampires of each bloodline
coming in. Therefore, the bloodlines are not currently intended to be used to
build mono-bloodline decks.
So, they could serve one of several purposes.
They could be a first look and be filled out later. As a primary strategy,
that seems unlikely.
There could be some concept of "all bloodline" decks mixing the various
bloodlines together to build cohesive decks. *Bloodline* could be a trait on
the new vamps, with specific rules or cards that apply to them, which would
make it easier to field a bloodline deck.
My current leaning is towards them being introduced as supplements, with little
sense of them standing on their own. A secondary strategy could be to fill the
specific bloodlines out or just add more bloodlines later, but at first, they
offer a twist to decks that use their "disciplines". The biggest drawback to
this would seem to be any new disciplines. Is it worth adding the disciplines
to the game if they disciplines amount to about 5 cards plus a skill card?
Jyhad had 10 disciplines. This one expansion is adding how many? While it's
possible to not add some of them, I think there would be enormous
disappointment if the bloodlines didn't have their RPG disciplines. I could
see not having 10 cards for each discipline, but it seems to me that there's
little point to having a new discipline with less than 4 cards.
One person noted that !Ravnos, SoL, !Assamites were missing. This suggests to
me that there is a possibility that all of these might be found in Final.
This, in fact, would be my preference. I never understood why there wasn't an
enormous pressure to finish off the 13 clans of the Sabbat (first edition).
Besides finishing off the Sabbat, it would have been a massive boost to three
underdeveloped clans. I never understood why killing two birds wasn't in
everyone's best interest. Speaking of killing some birds, since Thaum is a
back up discipline for at least the Assamites (I vaguely recall maybe the
Settites), a number of Final vamps could have Thaum as an offclan and we could
see some new Thaum cards, which would be nice.
I have to agree with a few other posters. V:TES seems to lend itself to
orderly expansion. For instance, while adding a couple new disciplines in a
small expansion and double that amount in a large expansion don't raise an
eyebrow, adding 8? in a small expansion seems reckless. Seems to me that the
V:TES player base is interested in new stuff but is not quite as fickle or
short sighted as the player bases of other games.
Summary:
Final Nights (as it affects further expansion) - Hope for the completion of the
Sabbat sect and supplement to Thaumaturgy.
Bloodlines - What is the purpose? How can it fulfill that purpose? How
revolutionary rather than evolutionary is it? Hope that the disciplines and the
vamps fit smoothly into the existing game.
Reprints - Hope that certain cards unique to the Jyhad/V:TES base set get
reprinted at some point. Tired of hunting for cards like Eagle Sight.
From previous official statements:
Final Nights is for the rounding out of the four main independent clans and their
unique disciplines. There will, however, be some Camarilla and Sabbat vampires in the
set, as well as a few cards for the rest of the disciplines.
It will not serve as a completion of the Sabbat sect (if anything could - nothing's
really ever "complete" in a CCG), nor will it serve as a supplement to Thaumaturgy
(although there may be one or a couple of thaumaturgy cadrs in there, just like
there may be one or a couple of animalism cards).
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
On this, I claim to be a 'clueless guy'.
AFAIK, any item that comes across the border is subject to customs, and
therefore subject to tariffs.
The PC government that placed Canada in NAFTA lied to the Canadian people
(not a surprise surely... but still irks me). We were told that NAFTA would
allow free access across the border of both people and merchandise. So you
were right in saying that it is the same shit before as it was after NAFTA.
I don't know what Canada Customs' system is for putting tariffs/customs
charges on stuff coming across the border is. I know they can do something
but I've never ordered stuff unless I have a friendly Michigander to assist
me. If I recall correctly, the box needs to be labeled clearly as to the
contents... and certain things receive heavier scrutiny than others. Fruit
is one such item for some weird reason. Another is certain types of
literature. The archaic laws/mores about homosexuality still exist in the
form of restricting homoerotic literature/film from entering Canada (this
may be old news... not sure).
An old girlfriend of mine used to get mailed drugs by people from England,
which I always found bizarre and kind of funny. Not much customs can do to a
well-sealed small envelope.
I have traded Jyhad cards with people from across the world, but always less
that 4 cards per trade so the packages were never 'suspect' enough to be
torn open (or whatever it is they do).
I'll see if I can get any more answers for you. Maybe Oaflord or any other
lurking Canadian players can comment on this.
Cheers,
WES
By the way Wes, I have had a 4-card trade opened on me at customs and a 16
card trade left alone... go figure...
oAFLORD
aka
Thomas Kuster
VEKN Prince of Caledon
Wes <gh...@NOSPAMmnsi.net> wrote in message
news:993e9...@enews4.newsguy.com...
Well, Wes, I would be happy to send you several 'gifts' of Jyhad card
boxes, if you like. :)
I would be happy to accept a 'gift' like that... I would even be happy to
send you a monetary 'gift' in exchange :)
Seriously though... getting stuff across the border is not as hard for me
NOW as it used to be. Three of our regular Jyhad players come over from
Detroit weekly to play. I can get things mailed to one of them and then have
them bring it over as regular merchandise. That's perfectly legal (if
declared) but still a pain in the ass. People like Oaflord who do not live
as close to the border probably have a harder time of it. My house is a two
minute walk from the Detroit river. Sometimes I even hear gunshots!
A few years back, there were some students at the University of Windsor (my
alma mater) who organized a small smuggling operation involving the
Ambassador Bridge. They would drive From the U.S. to Canada, passing through
the Detroit border easily enough by paying their $2.25 to cross the bridge.
They would then stop before getting to the Canadian Customs and toss their
contraband (drugs, weapons, Ancient Hearts boosters) to a person waiting
beneath the bridge (The Bridge basically goes over some of the student
housing). This was complicated one night when a professor was wandering to
his car and a package landed beside him. The guys waiting for the package to
fall were dismayed when the professor picked up what was meant for them.
They apparently rushed him and ended up hospitalizing the poor guy... since
then I haven't heard anything but presumably they either stopped or found
less conspicuos ways to smuggle. Interesting story anyway.
We now retturn to you to our regularly scheduled card talk.
Cheers,
WES
Sometimes when we are forced to play two-player games we use the Edge as a
way to keep things balanced. I think I may have mentioned this before but
I'll repeat it just in case.
If you have the Edge, it can be used not only as a throwaway vote, but you
can also sacrifice it to end combat Elysium: the Arboretum style. In
practice, this was rarely used, but it was implemented after my !Brujah deck
found it way too easy to destroy the other guy's minions (pretty easy when
your predator IS your prey).
I agree though. The Edge can be a more important part of the game than it is
right now. The only problem I foresee is that the Edge favours Bleed decks
slightly since you do not receive it for successful combats or successful
votes. That's not really a major issue though. If the Edge was more powerful
than it is now, I think bleeding just to stop someone else from having it
might give the game an interesting tempo.
Cheers,
WES
>
> "Halcyan 2" <halc...@aol.com> wrote
>>> Final Nights: Mid 2001
>>> Camarilla Base Set: February 2002
>>> Bloodlines Expansion: Halloween 2002
>>>
>>> Such that we get new cards, but nothing *huge*, next year.
>>
>> I actually like this (James') schedule a lot better. It's just that
> there's
>> this conservative aspect of me that would really rather prefer to take
> things
>> nice and slow as opposed to sudden and drastic.
>>
>> Anyway, vampires (especially elders) ARE rather static anyway...
>>
>> Halcyan 2
>
> I third this motion... I sooooo badly want to see some of these Bloodlines,
> but ultimately I'd really rather see more new players, and I think based on
> what we have so far discussed, a schedule like this makes more sense.
To add to the mix: I'm less excited than some about having a base
reprint before Bloodlines, but do agree in preferring the releases to be a
bit more spread out. As said elsewhere, one of the enjoyments of V:TES is
the amount of NEW clever ideas that have come out in the absence of new
cards. Also, the core of V:TES players appear to be old players, and it
sounds like Bloodlines is going to be a bad set for new players (point them
to unsold packs of Sabbat War, say). As such, while 6 months seems like a
decent pause between expansions, that seems way too fast for (some of) the
oldtimers.
Final Nights is going to have *162* new cards. That's a LOT to digest
in only 6 months. Now, if Bloodlines has 121 new cards (the minimum of
Steve's "promise" =) That's even MORE piled on. Printing a base set after
that at least gives some "breathing room" for the old players, who know the
old cards extremely well, but would be a hammerload of stuff for new
players. (Well, less so if they're new to the game but playing with
veterans. Painfully so if they bought some Sabbat War off the shelf with no
guidance but are now into it.)
I'm sure White Wolf has a MUCH better idea than I do how often they need
to put out game expansions to keep a game alive and keep it profitable, but
I would point out that V:TES has done extremely well without new cards for
so long because it IS so complex, and as such, needs special consideration
in publishing. Every 6 months seems a bit frantic for V:TES. Sabbat War
being out Halloween and Final Nights in June (~8 months) seems more
manageable.
Hm. I note that James's schedule ALSO runs in 8 month cycles. There's
*some* consensus that I'm not just blathering on myself.
I can't decide whether a base set reprint is a good thing or not. If
White-Wolf has the art already, and isn't making ANY new cards (i.e., JUST a
reprint) maybe a small print run would help. Certainly people have
expressed the want for V:TES backed cards, and the consensus also appears to
be "if it's not in the local gaming store, it's not really available."
Enforce this with the idea that V:TES is such a social game. If the V:TM
books were out-of-print, and only available online, but at $4-8 each, would
a reprint make sense? Would it help sales? I'd think so.
But, personally, I might save my money if it came out. Not worth
sorting through all those Aid From Bats (whoever it is doesn't have enough,
I've got a dozen "extra" Jyhad ones I could as soon flush down the toilet as
mail away) to hope for another Embrace.
And, to disagree with another post: The Bloodlines do not have to be
playable as "full clans" to be printed. Sure, they could be, but I'm sure
it could be done otherwise. To quote Steve:
"We believe we can accomplish the best of both worlds here which is to
make the appearance of these bloodlines and such be relatively
representative of their prominence in the WOD setting AND still have them
make valuable contributions to certain deck strategies or facilitate new
strategies so as not to be wallpaper from the game-play strategy
standpoint."
Keywords being "representative of their prominence." These aren't full
fledged clans, like the Lasombra or the Malkavians. Warring Methuselahs
don't care who's working for them. Some players do, and prefer (or even
insist on) mono-clan decks, but those are in the minority. And if they
*really* want to play mono-clan, even 4 of each bloodline and you can make a
deck with 3 of each of the 4 vamps.
It's also "representative of the interest in them." (to paraphrase)
Personally, I found Wes's background for us V:TES-only no-WoD-clue players
EXTREMELY useful, and was excited by the possibilities, but certainly not by
all the bloodlines; not enough to want 10+ vamps of each bloodline and 10+
of each new discipline. I think they're each minor enough that they
*shouldn't* have the "clan" feeling. Just a few vamps of each gives the
correct idea of rare and/or nearly wiped out bloodlines.
As a sidenote: if they are going to be "thin-blooded"ly rare, having
only 3-5 vamps (or whatever...just "not enough for a real clan deck"),
please don't take up many, if any, cardslots with Masters specific to that
bloodline. Skill cards for new disciplines are good; Hunting Grounds for
the Baali are a waste. New unique cards are a different matter, of course,
like a "Gates of Hell" Unique Location or "Demon Familiar" retainers for the
Baali. But cards that are "Roses by another name" clan-specific to a new
bloodline are a bad idea unless you really CAN play a variety of decks of a
single bloodline (i.e., having enough vamps to fill it out and give that
bloodline enough options).
That brings up another issue *WAY* ahead of it's time, but for the
designers to note: Are bloodlines clans? If not, can you Clan Impersonate
to a Bloodline? Do they belong to any sects? (some of them? none of
them?)
--
Pat Ricochet
Soul Jar'rn Fool of Atlanta
We also do not gain one pool per turn every time we have the Edge. This is
TOO much of an advantage for some decks. We play it that the first time you
have the Edge you gain 1 Pool. The second time or after you gain 1 Blood to
one of your vampires.
Therefore, sometimes it is advantageous to lose the Edge and then gain it
right back, but that doesn't hurt the game too much.
The same is basically true of every Pander and Caitiff in the game. No one
seems to complain about this as a major weakness. Likewise, vampires from a
smaller clan _may_ be playable if they fit into existing existing clans in
terms of disciplines or some other characteristic the deck builder finds useful.
Granted, clan-based cards then become harder to use. But it's not absolutely
necessary that such cards (where they exist) be easy to play to make them useful.
Fred
>
<snip>
When the edge becomes more important, maby my heaps of Regaining the Upper
Hand will come in handy.
That's not really a major issue though. If the Edge was more powerful
> than it is now, I think bleeding just to stop someone else from having it
> might give the game an interesting tempo.
>
You consider the 'Can I bleed you for one just so X loses the edge'-thingy
new? I think this is the sentence I use most during any game I play.
Jeroen
BTW Why no new starters in 'Bloodlines'? They don't have to be 'Bloodline
starters, just 4 other Precon clan starter (eg !Malk, !Gangrel,
!Brujah.....) to make the row complete or to give a smal preview of the
Cammie expansion that's probably to come.
>What if the bloodlines had pander/caitiff background. These vamps are used
>to give an extra to existing clans.
>
>>
><snip>
But they didn't have disciplines of their own, nor did they have their own
Hunting Grounds etc...not siure if they'll have in this expansion either, but
still there's some big differences since a bloodlines also have a consistent
set of three disciplines and a background history etc just like real clans.
In the RPG they don't really fit into the support concept (gargoyles may be
the exception to this). At least not according to the little knowledge I have
of the WoD.
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Most of the bloodlines are off-shoots of another clan in the RPG. The Kiyasid
(in 2nd edition, at least) were a creation of the Lasombra, and the same
relationship exists with the Blood Brothers/Tzimisce and Gargoyles/Tremere.
The Nagaraja are unknown, and the Ahrimanes are a weird Gangrel subset, sorta;
same with the Daughters and the Toreador.
In other words, they are basically support for a main clan, which is how I
hope to see the release happen. I don't want to see an all-Daughters of
Cacaphony deck (though it might be interesting)...I'd much rather see the
incoming vampires/bloodlines/disciplines add new dimensions to the game
without necessarily being mono-clan.
Xian
Anyhow Wes, since I have only ever won booster boxes on eBay (where I can
get them to say gift on the box), and not purchased from the States, I know
not your struggle.
oAFLORD
aka
Thomas Kuster
VEKN Prince of Caledon
Wes <gh...@mnsi.net> wrote in message news:9943v...@enews3.newsguy.com...
Awwwww man.....I would so buy that game.
That'd be a cool way to re-release the base set.....
See Democritus, Walter Nash, Anneke in the Dark Ages, equip them with
chain mail, recruit apothecaries...
of course, you'd really want that as a separate game so you could have
those cool purple card backs! (And so you didn't have templars firing
glaser rounds)
Wow! Vampire:Dark Ages! Cool!
The reason no-one complains about pander & caitiff is that hardly anyone
uses their disciplines.....but with bloodlines, presumably you'll have
5, 6, 7 pool vamps...and you don't get a vamp like that without wanting
to use its discs.
That's interesting... I was on the 5th floor of Mac the year before you! I
didn't realize you went to the U of W. I was in #519 and that year was
probably one of the weirdest of my life. Thirty immature guys who are
finally away from their strict small-town families and most of them turning
drinking age within the first few months. Our don was the biggest alcoholic
of the bunch.
It was like the fucking Lord of the Flies in there, man... *shudders*
My particular year of Hell 1990, Mac Hall (the guy-only res) had the lowest
GPA in North America; meanwhile Laurier Hall (the girl-only res) had the
highest pregnancy rate in North America. I think I was like the only guy on
my floor that managed to graduate.
Cheers,
WES
I can vouch for all of the above, I forget much of my frosh week, and
well... Laurier Hall was my home away from home, just don't tell Judy!
Let's end this VERY OFF TOPIC thread here, and we'll catch up at Shotgun
Ritual on May 13th. Check the calendar at Yahoo for details... I'll post
the official invitation soon!
I don't agree. That happens now and then, but usually the Pander/Caitiff is selected
for its discipline, even if it's only a minor.
> but with bloodlines, presumably you'll have
> 5, 6, 7 pool vamps...and you don't get a vamp like that without wanting
> to use its discs.
So use its disciplines. I'm assuming most of them will have at least one and very
possibly two disciplines in common with some major clan. To the extent that they
have special/new disciplines, the cards playable with them may well be hard to play
as I stated. So balance this effect by making them high payoff cards and you have
useful pieces for a viable deck.
Fred
Frederick Scott wrote:
> Hugh wrote:
> > The reason no-one complains about pander & caitiff is that hardly anyone
> > uses their disciplines.....
> I don't agree. That happens now and then, but usually the Pander/Caitiff is selected
> for its discipline, even if it's only a minor.
I was referring more to the fact that the primary use of caitiff as a
group is for their low blood cost. This would be why few would complain
about them.
> > but with bloodlines, presumably you'll have
> > 5, 6, 7 pool vamps...and you don't get a vamp like that without wanting
> > to use its discs.
> So use its disciplines. I'm assuming most of them will have at least one and very
> possibly two disciplines in common with some major clan. To the extent that they
> have special/new disciplines, the cards playable with them may well be hard to play
> as I stated. So balance this effect by making them high payoff cards and you have
> useful pieces for a viable deck.
Yes, but I believe the point was that people would want to be able to
play them as a stand alone clan, not using other clan vampires.
You can play all caitiff by primarily ignoring their disciplines, and
using their low cost, but if the caitiff were invented as vampires with
eclectic disciplines, and they all cost 5, 6 or 7 pool, people certainly
would complain about how hard they are to use.
> Fred
Hugh
I don't really agree with that, either. That happen to have a low blood cost and are
therefore popular in decks that focus on weenies. But the _reason_ the particular
one is chosen is that its discipline(s) match the focus of their deck. If mid-level
or high-level vampires from an off-clan had the same attributes as a deck's focus,
they get used too. At least they do in my decks.
The fact that a vampire is off-clan is a disadvantage in a clan-focused deck (whether
the deck is clan-focused by design or simply turns up that way because it's following
a set of disciplines which steer it in that direction) because any clan-related cards
won't apply to it or only partially apply to it. But it's usually not a very bad
disadvantage.
> > > but with bloodlines, presumably you'll have
> > > 5, 6, 7 pool vamps...and you don't get a vamp like that without wanting
> > > to use its discs.
> >
> > So use its disciplines. I'm assuming most of them will have at least one and very
> > possibly two disciplines in common with some major clan. To the extent that they
> > have special/new disciplines, the cards playable with them may well be hard to play
> > as I stated. So balance this effect by making them high payoff cards and you have
> > useful pieces for a viable deck.
>
> Yes, but I believe the point was that people would want to be able to
> play them as a stand alone clan, not using other clan vampires.
That's exactly it. Who told you that was the point? Why do people need to be able
to play any clan standalone to make them worthwhile? Pander is a clan and with the
loss of Legacy of Pander, it's extremely difficult to play them standalone. I'm still
glad they exist, however - just because they're weenie adjuncts to other decks. If you
create a clan that you can use only 4 or 5 vampires of in a deck, you can still sprinkle
action cards or master cards or some such requiring that clan into the deck. They just
won't get used as often. Therefore, to compensate for the difficulty of using such
cards, make them somewhat more powerful to balance.
Fred
Canadian Customs is a fickle and arbitrary institution, but there are
some basic rules they apparently follow. Items coming in to the country
are not charged duty if the declared value is under $20 Canadian. This
is their lower limit and it's not worth their time to charge for low
value things.
If you're in Canada, DO NOT, for the love of God, your mother and
country, have your merchandise shipped via UPS. If the value is over
$20 Canadian, they will charge you not only the shipping fees, but
Customs prep fees, COD fees and tax on those fees. I ordered a box
of three plastic card cases from a place in the States and they cost
$6 US, and about the same or a little less to ship. Total to me,
around $20 Canadian. No problem, right?
The next time, I purchased 3 boxes totalling about $18 US. This time,
I got nailed by fees galore, and ended up paying close to $75 Canadian
(that's about $50 US at the time). Never, ever again. Everyone from UPS
can collectively rot in the lower circles of hell along with every petty
miserable sneak taxation thief in Revenue Canada as far as I'm
concerned.
Canada Post will charge a flat fee of $5 for dealing with the duty and
Customs fees when an item crosses the border. While it's technically a
crime to fill out a false form for Customs declaration, I don't see any
way of enforcing it. "We took a look, and those cards are clearly worth
more than the $8 you paid for them. Cough up."
I've had items opened that were under the limit, and items waaaay over
the limit pass through unmolested with no duty charges. I've also had
items stuck in Customs for several weeks while charges got sorted out.
You can also (apparently) appeal the duty and GST charged on incoming
items, although I wouldn't recommend it unless you like playing INWO
(and therefore have a rather healthy appreciation of absurd government,
shipping company and post office conspiracies).
With cards in envelopes (protected by hard sleeves) I've never had a
problem.
YMMV
Sean Harvey,
Irate pawn of the global shipping-government taxation-post office
conspiracy
Well the point is that the Panders adn Caitiff already exist to function as
acomplement to other clans. I don't see the point of having 11 different
bloodlines doing the same thing. I like to play clans as stand-alone and I
nmight be in minority but we're still a big minority :) To e it's jsut not
cool to mix clans, weenie deck being an exception. If I mix clans I usually
take 6 vamps of one clan and 6 of the other. But I don't like to have say 2
of one clanand 10 of the rest, because I don't only play to win but also for
the theme that the clans represent. For example it doesn't really fit to have
a Tremere work with a bunch of !Tremeres only because their disciplines
happen to match... And then there's also the clan-specific cards that has a
big impact on at least for me. In a vote deck it's great to have some
Consangenous Boons but it's not that great if my minions are all of different
clans (etc etc). I don't mind if people mix their clans, but I don't want to
be forced to do it myself to make the bloodlines playable. Then I simply
won't buy them. If many other people think the same, then why not release
only half of the bloodlines planned but make twice as many vamps for them?
Why's this such a bad idea? I really don't see it... It will make everyone
happy.
I don't think your desire to make clan-based decks is unusual or even a minority
opinion. But I do think that your viewpoint that *only* clan-based decks are fun
to play is pretty far outside the norm. Or at least I would hope so because it
seems rather narrow to me.
> If I mix clans I usually
> take 6 vamps of one clan and 6 of the other. But I don't like to have say 2
> of one clanand 10 of the rest, because I don't only play to win but also for
> the theme that the clans represent.
>
This way of breaking things down (6/6) happens a lot. But 10/2 happens a lot
also; in my humble opinion probably more often than 6/6. 10/2 kinds of splits
are good for when you find a vampire of another clan that fits into the specifics
of what you want out of your main clan better than anything left in the main
clan. For instance, if you're looking for Toreadors period, you might well find 12
of them. But if you're looking for smaller Toreadors focusing mostly on presence
as opposed to celerity or auspex, you may very well find one or two Brujah or
Ventrue or Pander or Caitiff or anti-Toreador, etc., that fit in with the other
Toreadors better than what's left after you select the 10 best Toreador. And
you're still likely to be able to play Toreador Hunting Ground and use the other
Toreador advantages with good effect even with a couple off-clan vampires.
> For example it doesn't really fit to have
> a Tremere work with a bunch of !Tremeres only because their disciplines
> happen to match...
That's a very odd statement. Actually, I find just the opposite. The match up
of disciplines works quite well. I can't understand why you would have a problem
with it...unless the role-playing aspect bothers you, which should be kind of
irrelevant in the design of a board game.
> I don't mind if people mix their clans, but I don't want to
> be forced to do it myself to make the bloodlines playable. Then I simply
> won't buy them.
That may turn out to be the answer, here. If you kind of have a persnickety
attitude about the stuff you like and don't like, then you may have to pass on
some of the offerings. All I'm saying is that it's possible to create minor
clans and make them balanced and playable. Therefore, there's nothing wrong
with the concept. Now, if WW turns out an expansion that simply can't be used
because they don't do anything to balance the disadvantages of small clans with
advantages, _that_ would be a different story.
Fred
[a whole bunch of snipittey snip]
My initial problem with the Bloodlines expansion idea is that there will be
too
few vampires that have the new disciplines to make them worthwhile to
include
in a deck. Sure, I'd include some of the bloodlines vamps in my current
decks
if they fit the skills they were using, but that is about it. I'm not going
to put
2 or 3 vamps that have a shared, new, discipline when my old vamps will have
little or no way of playing cards that require them. Why bother?
Sure, you can have less than a full allotment of vamps much the same way it
was in AH. But you are going to need to have enough vamps/library cards to
where if you want to build a deck strategy around the new
disciplines/abilities,
you can. So what if you have new vamps with similar disciplines as your old
vamps, that can fit in old decks. You can find those vamps with what we
have
right now. If a new set of abilities/disciplines are going to be
introduced, it
needs to be done is such a way that they themselves are usable, not just the
current, matching, disciplines.
This is my primary concern. However, that said (and as oddly enough as it
sounds coming from me), I do have faith in LSJ with regards to making new
cards. SW was very balanced and introduced some really great cards. I
expect nothing less from FN. If the trend in quality and diversity
continues,
then I think that the Bloodlines expansion could come out very well.
Though,
I still think that the viability of abilities/disciplines (not clans, per
se) on their
needs to be something of a primary concern.
Sorrow
---
I keep telling them that I think they're out to get me.
They ask me if I feel remose and I answer, "Why of course!
There's so much more I could have done if they'd let me!"
So it's Rorschach and Prozac and everything is groovy
[snip]
> I don't mind if people mix their clans, but I don't want to
> be forced to do it myself to make the bloodlines playable. Then I simply
> won't buy them. If many other people think the same,
IF many other people think the same, and from every VTES player I've
ever talked to or played with, you're the first I've met. As Fredrick Scott
said it:
"I don't think your desire to make clan-based decks is unusual or even a
minority opinion. But I do think that your viewpoint that *only* clan-based
decks are fun to play is pretty far outside the norm."
If there are enough people that ONLY play PURE clan-based decks, than
sales would suffer. I find this hypothesis absurd. Not only is it a
narrow-minded "role-player's" view, it's an even narrower subset of THAT,
assuming that immortally devious Methuselahs give a pile of dog-poo who does
their dirty work for them.
> then why not release
> only half of the bloodlines planned but make twice as many vamps for them?
> Why's this such a bad idea? I really don't see it... It will make everyone
> happy.
Except those people who got half of what they wanted, or worse yet, got
the half the Bloodlines they didn't care as much about but didn't get any of
the one they really wanted.
Perhaps you meant to say "It will make everyone who thinks like I do
happy."
And, as usual with the announcement of any new set, there will be people
who will be unhappy. ("You can't make all the people happy all the time.")
It appears this time around that person will be you. However, White Wolf is
still a business, and they have to make money, so they do have to lean
toward majority demand.
Keep in mind on top of that that majority demand does NOT mean "majority
view of rec.games.trading-cards.jyhad," so calling a vote isn't going to
make you OR me "right."
<snip useful stuff I was too lazy to research for myself>
> Canada Post will charge a flat fee of $5 for dealing with the duty and
> Customs fees when an item crosses the border. While it's technically a
> crime to fill out a false form for Customs declaration, I don't see any
> way of enforcing it. "We took a look, and those cards are clearly worth
> more than the $8 you paid for them. Cough up."
Heh. I can see the border guards going through price guides for each pack
they open:
"I'm sorry sir. SCRYE magazine says that this here Twistin' the Knife is a
rare card and worth $5.00"
Well... if anyone on this list is having similar problems, privately email
me and we'll see if there's anything we can do to get past this silliness.
As someone who lives so close to the border I might be able to offer some
cheaper ways to do this. It looks like I'll be heading over to play with the
Detroit crew every two weeks so it might be easier for me to just bring
stuff over in person. A bit of a logistical nightmare but we can talk about
it.
Cheers,
WES
P.S. Sean, where are you based out of?
<snip>
I agree with you on this. I think my example of a Baali with only a textual
representation of Daimonian would make it easier to find reasons to include
him in a Setite deck. But as soon as you add disciplines that are only
appearing on a select vew vampires... things will get messy.
Pat's example of why Giovanni don't work well with just POT and DOM (and
ignoring NEC) is exactly why these new bloodlines might end up being
square-pegs-for-round-holes. Unless their cost is such that the new
discipline is just a bonus. For example, using the old Jyhad vampire-points
system and correct me if I get this wrong:
Wes-Rael (version A)
6 Capacity
OBF PRE
May strike for 1R agg damage
This guy has 4 points of disciplines, a nasty special and NO extra
discipline. He takes no work to include in any deck that focuses on OBF or
PRE and obviously fits quite nicely into a Setite deck. You could make him
<OBF pre aus> or something as well.
Wes-Rael (version B)
5 Capacity
OBF pre DAI
No special
This guy has the new discipline, but valued at slightly less than the core
disciplines. His OBF and PRE are still useful, and his capacity is one less
to compensate for the lack of a special. Because Daimonian would be so rare,
I think giving the him either superior DAI or keeping DAI as one-level cards
might help in this regard. Also, Daimonian should probably NOT have a skill
ard IMHO. That would just fragment the expected problems even more (If it's
rare, keep it rare). This guy can still complement a Setite deck, and the
new Daimonian cards if any can help to offer some surprise oomph to a deck
nobody expects oomph from.
If White Wolf intends the Baali to be playable vampires (albeit few in
number), I can't see any other way to do this without making them complete
corner-cases. Any other ways that you can see to do this?
Cheers,
WES
(You need to do something with your posting interface so it doesn't break
up the lines of your posts automatically. Or write smaller lines.)
> My initial problem with the Bloodlines expansion idea is that there will be
> too few vampires that have the new disciplines to make them worthwhile to
> include in a deck.
...
> I'm not going to put 2 or 3 vamps that have a shared, new, discipline when
> my old vamps will have little or no way of playing cards that require them.
> Why bother?
I've answered that question several times in this thread: make the new
discipline's cards more powerful to make up for the fact they're harder to
play.
Fred
> How would you know? The concept of a small "minor clan" has never been done
> before. It strikes me as rather anal to state that the only way you'd ever
> want to build decks if focused around a specific clan.
It's not the *only* way overall, but it's a very popular way.
It makes a lot of sense, too, when you're playing with clan cards
(which, of course, you don't have to be doing). Having a *lot* of one
clan in a crypt (say, 7) is really helpful when you want to get a few
Hunting Grounds or Ecoterrorists or whatever out.
That, of course, depends on how the Bloodlines were implemented.
However, since, I think, we all agree that introducing Bloodlines is
going to be "problematic", with all sorts of things to be considered,
I'd rather we had something like this:
Final Nights Mid 2001
Camarilla Base Set (say) Early 2002
A small bloodlines expansion Late 2002 (say, Halloween as per usual)
with, say, the Salubri, Daughters of Cacophony and Samedi
along with a few Caitiff and Pander and a few other toys[0]
*then*
Some time for reflection and introspection, as well as adjusting to
all these new cool cards. If we get the Bloodlines wrong, we still
have another half dozen we can get it *right* with, in 2003 (or
whenever). If we get it right, we can just do it all again the next
time round.
[0] With, say a set of 130 cards, this gives us space for about 40
vampires (say, 9 Bloodline vamps - some Salubri Antitribu, maybe (*
3), a couple of Caitiff, a couple of Pander and a few other neat
vampires - say, a (!)Nosferatu with Thanatosis, the Toreador with
Melpominee, the Tremere Salubri basher and so on). With 90 cards
left, you can then have (roughly) 30 common cards, 30 uncommon, 30
rare (seeming to be a nice set of numbers). Or maybe just make it
extra small as an expansion, maybe.
--
James Coupe | PGP Key 0x5D623D5D
"Definitely a woman" - www.thespark.com/
Standard disclaimers apply to this post. Full written details
available upon request. Your statutory rights are not affected.
> > I'm not going to put 2 or 3 vamps that have a shared, new, discipline when
> > my old vamps will have little or no way of playing cards that require them.
> > Why bother?
>
> I've answered that question several times in this thread: make the new
> discipline's cards more powerful to make up for the fact they're harder to
> play.
Rarity of playing a card does not make giving it uber-power a good
idea.
Do we make the most difficult of all card to play one that says "Game
ends. You win the tournament." ?
Such arguments - rarity -> greater power - have long been debunked
from where I stand.
Making the disciplines uber-powerful also makes it difficult to expand
in the long run. What happens if we decide, in the future, that we
want a whole clan of Gargoyles? Shit, we've made their discipline
stupidly good.
He's not talking about rarity. He's talking about the opportunity cost
of the card. The paradigm already exists in V:TES.
> Do we make the most difficult of all card to play one that says "Game
> ends. You win the tournament." ?
Not unless it was balanced. Such an effect would be impossible to
balance, no matter how great the opportunity cost. I supposed you
could make the opportunity cost greater than what is achievable, but
then the card is wallpaper.
> Such arguments - rarity -> greater power - have long been debunked
> from where I stand.
Those arguments have been debunked, true. But that has nothing to do
with Fred's argument.
> Making the disciplines uber-powerful also makes it difficult to expand
> in the long run. What happens if we decide, in the future, that we
> want a whole clan of Gargoyles? Shit, we've made their discipline
> stupidly good.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
You could, I suppose. From a play balance standpoint, that might well work.
Whether it would be fun to play or not is a different question. But even if
a "win game" (or even "win tournament") card is no fun does not automatically
prove what I'm talking about would likewise be no fun. They're different
types of cards.
> Such arguments - rarity -> greater power - have long been debunked
> from where I stand.
And from where I stand as well. I'm curious who you think was talking about
anything like that. You may need to reread my post.
Sorrow was complaining that if only 2 or 3 vampires had the new discipline,
it's hard to play cards that require it. I replied that because the new
discipline is harder to play (you don't know if you're going to draw one
of the vampires in your crypt or will need "Recruitment" card or something
to get one into your inactive area), the cards requiring the discipline
should be give more benefit. E.g., be more "powerful" in relation to normal
discipline cards requiring a like amount of blood. That's all. No one said
anything about the rarity of the cards implying greater power.
> Making the disciplines uber-powerful also makes it difficult to expand
> in the long run. What happens if we decide, in the future, that we
> want a whole clan of Gargoyles? Shit, we've made their discipline
> stupidly good.
Absolutely correct. So don't make more Gargoyles later. Or the other thing
you can do is make a rule against having more than X Gargoyles in your crypt,
printed on all the Gargoyle cards. Or make a rule against having more than
one in your active/torpor area at the same time, again, printed on the card.
The latter rule would prevent people from ever wanting too many in their
crypt since they might draw too many and not be able to activate more than
one, thus allowing for the same thing without requiring judges to check
peoples' crypts for violations. There's all sorts of tools a clever designer
can use to fix problems like this.
Fred
> > Making the disciplines uber-powerful also makes it difficult to expand
> > in the long run. What happens if we decide, in the future, that we
> > want a whole clan of Gargoyles? Shit, we've made their discipline
> > stupidly good.
>
> Absolutely correct. So don't make more Gargoyles later.
That's the problem.
Cutting off options like that *now* seems very, very silly. IMO,
better to have the options for later.
> one, thus allowing for the same thing without requiring judges to check
> peoples' crypts for violations. There's all sorts of tools a clever designer
> can use to fix problems like this.
True, of course. But I'd rather not have to impose new, arbitrary
limits which aren't already in the game design on new vampires.
This might be true, but if you've read the replies and reaction to Steve's
announcement you also know that the majority have in a way or another
complained about how the expansion is too small and that they'd rather see
fully flushed out bloodlines. As for if they Meth would care who works for
them, no, but the people that work for the Meth does. IF it wasn't so, then
there would never be any clan hostilities but it would instead be based on
who works for what Methuselah.
>
>> then why not release
>> only half of the bloodlines planned but make twice as many vamps for them?
>> Why's this such a bad idea? I really don't see it... It will make everyone
>> happy.
> Except those people who got half of what they wanted, or worse yet, got
>the half the Bloodlines they didn't care as much about but didn't get any of
>the one they really wanted.
I don't see the point in this arguement. It will always be the case no matter
what. Even with the bloodlines realeased as stand-alone there will be people
who'd rather seen !Ravnos etc etc. This sin't the point. The point is whether
the players want the bloodlines to be released like the clans have been (i.e.
with at least 10 vamps for each bloodline etc) or if they want bloodlines
with only 4-6 vamps for each but to make up for it there would be more
bloodlines released. I personally don't know *anyone* where I live who
supports the latter option and judging the first reaction on usenet it seems
like most people here think the same.
> Perhaps you meant to say "It will make everyone who thinks like I do
>happy."
> And, as usual with the announcement of any new set, there will be people
>who will be unhappy. ("You can't make all the people happy all the time.")
>It appears this time around that person will be you. However, White Wolf is
>still a business, and they have to make money, so they do have to lean
>toward majority demand.
> Keep in mind on top of that that majority demand does NOT mean "majority
>view of rec.games.trading-cards.jyhad," so calling a vote isn't going to
>make you OR me "right."
No petitions are just silly. WW may do like they wish of course, but I still
have a right to voice my opnion just like do, and that's what I'm doing :)
This sounds like a good suggestion.
>
>
>[0] With, say a set of 130 cards, this gives us space for about 40
>vampires (say, 9 Bloodline vamps - some Salubri Antitribu, maybe (*
>3), a couple of Caitiff, a couple of Pander and a few other neat
>vampires - say, a (!)Nosferatu with Thanatosis, the Toreador with
>Melpominee, the Tremere Salubri basher and so on). With 90 cards
>left, you can then have (roughly) 30 common cards, 30 uncommon, 30
>rare (seeming to be a nice set of numbers). Or maybe just make it
>extra small as an expansion, maybe.
>
This is something along the lines of how I'd like to see it too, but
preferrably with 12 vampires for each bloodline since it gives options for
more variety when combining the vamps or including them together with other
clans.
The problem with all this, as I see, is that it makes it impossible (or at
least very difficult) to include more vampires of the bloodline in an
expansion later on without making that bloodline too powerful (because then
you can play it as stand-alone if you have enough of vampires).
I think the reason for that is that they're concerned about the same thing
happening with these bloodlines that happened with the independent and
especially the Sabbat clans after the initial expansions containing them:
that the clans are far less playable in part because of the lack of variety
of usable vampires. That's certainly a valid concern. But I just don't think
many people realize that playable mini-clans could be created - as long as it's
not done the way new, (at the time) smaller clans were introduced before.
Another possibility is to introduce certain clans by way of master card effects
or some such. There is similar to the discussion about the nature of ur-Shulgi
in the game, whether it's an old vampire crypt card or just some master card
effect similar to Antediluvian Awakening. More interesting to me is the concept
of bringing a vampire on as a master card. It has definite advantages over a
crypt card (don't have to bring into the inactive region and use transfers to
bring it into play) but has some definite disadvantages (using a master phase
action, too many copies or too few in your library can have adverse consequences)
and can potentially have other disadvantages written into the rules (pool cost
greater than capacity, delaying capabilities before it becomes fully active,
not brought in a full capacity, etc.). The use of master cards might be a much
more natural way to handle truly small clans/bloodlines. Or single, very special
vampires.
> As for if they Meth would care who works for
> them, no, but the people that work for the Meth does. IF it wasn't so, then
> there would never be any clan hostilities but it would instead be based on
> who works for what Methuselah.
I'm confused what you're talking about. The secret war of Methuselahs assumes
exactly that: that the clan boundaries are misleading at times in terms of which
vampires are working with and against one another. The outward hostilities
between various clans still exist, nonetheless. Very few of my decks contain
100% vampires from the same clan, though many of them are dominated by a single
clan.
Fred
Well, I've read the COMPLAINTS about the Bloodlines expansion, a
majority of *those* posts have been about the probable size of each
Bloodline, and concerned they won't be playable with only a few members.
I think this idea is easy to get from, say, Ancient Hearts, that
introduced 2 nearly unplayable clans, by having so few vamps that can work
together. However, that was not enough members of what WAS supposed to be a
full-fledged clan. The Bloodlines sound like they're being designed from
the ground up to be members of various Bloodlines, with relative importance
and relative numbers. "Cookie Cutter" complaints aside, the additional
vamps in Sabbat War show that the current design team has a feel for what it
takes to make vamps worth playing with, the complete antithesis of the
Ancient Hearts design team.
> As for if they Meth would care who works for
> them, no, but the people that work for the Meth does. IF it wasn't so, then
> there would never be any clan hostilities but it would instead be based on
> who works for what Methuselah.
Vampires do not "work for" Methuselahs. They have no knowledge of their
being manipulated, nor through how many levels of deceit. That aside, clan
hostilities don't preclude them working together, without their knowledge,
toward a common goal (namely, the destruction of a Methuselah's prey).
When Jacko rescues Anvil from torpor, don't think of it as Brujah and
!Brujah being drinking buddies. Consider it more as Jacko be ordered to
rouse and interrogate Anvil, but then to get let him go so he can be
followed, or to send a message back to the Camarilla. And it's not Jacko's
boss that's the Methuselah, not even his boss's boss's boss. It's someone
influencing through a blood bond to drop a hint to make a plan to order
someone to plan an ambush to frame someone to ... and so on. The subtleties
of the machinations of Methuselah's are supposed to be beyond immortal ken,
much less mortal.
>>> then why not release
>>> only half of the bloodlines planned but make twice as many vamps for them?
>>> Why's this such a bad idea? I really don't see it... It will make everyone
>>> happy.
>> Except those people who got half of what they wanted, or worse yet, got
>> the half the Bloodlines they didn't care as much about but didn't get any of
>> the one they really wanted.
>
> I don't see the point in this arguement. It will always be the case no matter
> what. Even with the bloodlines realeased as stand-alone there will be people
> who'd rather seen !Ravnos etc etc. This sin't the point. The point is whether
> the players want the bloodlines to be released like the clans have been (i.e.
> with at least 10 vamps for each bloodline etc) or if they want bloodlines
> with only 4-6 vamps for each but to make up for it there would be more
> bloodlines released. I personally don't know *anyone* where I live who
> supports the latter option and judging the first reaction on usenet it seems
> like most people here think the same.
Well, you don't "personally know" me, but I do support it. Come visit
Atlanta, and the whole playgroup is cautiously optimistic about it. Wes'
immensely useful breakdown was similarly optimistic, though he certainly had
favorite Bloodlines, and some Bloodlines that he could do without. Should
that be the ones that we choose?
For that matter, how many Bloodlines do you support having? And,
specifically, which ones? Do the rest get published later, in another set?
The current White Wolf plan appears to be Bloodlines, base set reprint, and
then Dark Ages. That's quite a bit of wait for, say, the Harbingers of
Skulls.
To add to that, note that the World of Darkness is constantly evolving,
so it would make sense for White Wolf to print some of all the Bloodlines,
and if the want to further flesh out the Bloodlines later, they can "keep
with the times" of the WoD when they do so. (say, actually revealing that
the Harbingers of Skulls are or are not the Cappadocians)
>> Perhaps you meant to say "It will make everyone who thinks like I do
>> happy."
>> And, as usual with the announcement of any new set, there will be people
>> who will be unhappy. ("You can't make all the people happy all the time.")
>> It appears this time around that person will be you. However, White Wolf is
>> still a business, and they have to make money, so they do have to lean
>> toward majority demand.
>> Keep in mind on top of that that majority demand does NOT mean "majority
>> view of rec.games.trading-cards.jyhad," so calling a vote isn't going to
>> make you OR me "right."
>
> No petitions are just silly. WW may do like they wish of course, but I still
> have a right to voice my opnion just like do, and that's what I'm doing :)
Believe me, I never expect USENET to give me a "you're right, I'll shut
up now." =)
But, the point I want to stress is that the opinion, even the majority
opinion, of this newsgroup does not necessarily reflect the opinion of "the
market" that White Wolf is selling to. Probably the best indicator that
they have but
"diehards with internet access that are newsgroup savvy" != "all gamers."
>I don't see the point in this arguement. It will always be the case no matter
>what. Even with the bloodlines realeased as stand-alone there will be people
>who'd rather seen !Ravnos etc etc. This sin't the point. The point is whether
>the players want the bloodlines to be released like the clans have been (i.e.
>with at least 10 vamps for each bloodline etc) or if they want bloodlines
>with only 4-6 vamps for each but to make up for it there would be more
>bloodlines released. I personally don't know *anyone* where I live who
>supports the latter option and judging the first reaction on usenet it seems
>like most people here think the same.
Be that as it may, Steve Wieck wasn't canvassing opinion - he was
giving advance notice of what is being announced at GAMA. I'd have
thought the announcement would go down well with retailers and
distributors - a set with lots of cool-sounding stuff in it and with
good tie-ins to the other WoD merchandise. And, if they're fine with
it, then that's pretty much a done deal.
Andrew
I think clan based decks are the majority, probably because they're easier
to build.
To e it's jsut not
> cool to mix clans, weenie deck being an exception. If I mix clans I
usually
> take 6 vamps of one clan and 6 of the other. But I don't like to have say
2
> of one clanand 10 of the rest, because I don't only play to win but also
for
> the theme that the clans represent. For example it doesn't really fit to
have
> a Tremere work with a bunch of !Tremeres only because their disciplines
> happen to match...
If you're *that* concerned about the story. IMO the vamps in your deck
don't know the're working together. And a real Methuselah wouldn' t really
care if the calns (dis)like each other.
<...>
Jeroen
Always have them coming back for more.
Personally, I think the Jyhad game should have as much Vampire The
Masquerade world in it. It's odd that there is this much complaining
going on. Start your own card game, right? It's only one of those 120
card sets. I'm sure they're concerned about making things balance, and
I doubt that there will 7 new full fledged clans coming out in a 120
cards.
Oh well, I'm going back to waiting for June (Final Nights) and now a
great christmas gift for myself in December.
Bring it all on!!
On Sat, 17 Mar 2001 07:34:22 -0500, "Steve Wieck"
<steve...@white-wolf.com> wrote:
>To address a few concerns/points made here:
>
>1. "over 120 new cards" means just that. If you recall, we initially
>announced Final Nights as having "over 120 new cards" as well and now it's
>over 160 new and a ton more reprinted (in Starters only). Probably we will
>need to increase the size of Bloodlines to account for everything it will
>include, but I would rather promise at least 120 and go up, rather than get
>my
>back-bacon fried by flaming posts later for starting high and reducing the
>set.
>
>2. We believe we can accomplish the best of both worlds here which is to
>make the appearence of these bloodlines and such be relatively
>representative of their prominence in the WOD setting AND still have them
>make valuable contributions to certain deck strategies or facilitate new
>strategies so as not to be wallpaper from the game-play strategy standpoint.
>
>3. We are strongly considering having a new Camarilla base set be the first
>release of 2002, but there are a couple other contenders as well. I would be
>happy for anyone to start a new post and let us know the merits or demerits
>of such an idea based on anecdotal evidence of play in your area. We have
>some information which has led us to believe the old Jyhad base set is still
>widely available and relatively inexpensive, something that would make
>printing a new base set seem superfluous relative to other options.
>
>Did I miss anything?
>
>Regards,
>Steve
>
>
>
>
>
>
I can see this working, IF they only release action cards, etc. that
are related to the weird disciplines. Of course, I wonder just how
the heck Salubri are going to work... can they bleed without
apologizing first? How can they really get in the game when their
goal is Golconda, a decidedly non-aggressive ideal?
And True Brujah are ridiculous. It's an okay idea, but dumb power.
As for the others, well, the Daughters are really lame, IMO, and I
know little about most of the others. Also, it seems impossible to
make any kind of deck revolving around any of these clans, since there
are so many here that to have a good selection of each would mean
you'd have an expansion of only vampires! Admittedly most of these
guys can mix with the other clans fairly easily. It'll be
interesting, whatever happens.
I want Baali!!
Zarathustra