I'd like to get a bit of clarification on strike-based maneuvers,
and when they can and can not be used. I think I may have run into
an inconsistency with one of Wylie's old rulings in the errata list.
{ gasp! shock! horror! ;)
Back in February, I asked a question about Hidden Lurker, and on
2/20/97, LSJ answered it thusly:
>> [2] Hidden Lurker: When used, the blocking minion can not use any
>> strikes in the first round of combat. Does this also preclude the
>> blocking minion from using a weapon's maneuver?
>
> Yes. No strike-based maneuvers are possible for the blocker.
In LSJ's monthly list of V:tES errata and rulings, note the entry for
Immortal Grapple. This card includes a ruling from Tom Wylie dated
12/17/95 that reads:
> If a minion is commited to using a strike other than a hand strike
> (e.g., used a maneuver from a gun), then he gets no strike.
Tom's ruling would imply that you *can* use a weapon's maneuver even
though the strike from that same weapon is prohibited. This seems to
be in conflict with LSJ's statement about Hidden Lurker.
If LSJ's more recent ruling is the correct one (it gets my vote,
anyway!), Tom's ruling about Immortal Grapple should probably be
removed from the errata list.
Thanks muchly,
Eric
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There is no conflict.
Under HL, you cannot maneuver with a strike-based maneuver because
you have no strike. You know this at the time because HL is played
before the maneuver can be used.
However, Grapple cannot be played until range has been determined
(after any maneuvers have been played), so cannot prevent a
strike-based maneuver from being used, since the strike-based
maneuver will be played before Grapple can be played.
If 1) a minion uses a strike-based maneuver
and 2) combat is at close
and 3) Immortal Grapple is played
and 4) the strike used for the maneuver is not a hand strike
then the minion who played the strike-based maneuver is
restricted to using that (non-hand) strike, but prohibited
from using any non-hand strike. So he is stuck and cannot
strike at all.
--
L. Scott Johnson (vte...@regency.wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team
Thank you. This makes perfect sense. I didn't take the time to
look at the *sequence* of events that occur when using each card.
I was focussing way too much on raw card text, and by doing so
took the cards out of their practical context.
Thanks again!
Eric
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Jennifer Tincher ... Eric Tullis ... Jen...@iquest.net
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