From: aa...@cats.ucsc.edu (Thomas R Wylie)
Newsgroups: rec.games.trading-cards.jyhad
Subject: Revised Jyhad FAQ: 4/18/95 version
Date: 18 Apr 1995 23:01:44 GMT
Message-ID: <3n1gco$7...@darkstar.UCSC.EDU>
Q: Can Skin of Steel prevent previous damage in a round?
A: No, it can only prevent current and future damage.
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L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine
Graphics Specialist and V:tES Rulemonger | and subject to card text
Note that at any time that a vampire goes to torpor, combat ends with
just that one chance to play those tastes/amaranth/pulled fangs cards
so be ready with them or gameplay slows immemsly
Paying for Two add strikes with a blur, but getting hosed by agg hand
damage after the first add strike means that you do not get to use that
second add strike cause combat is OVER.
NOTE: Taste says "lost by the opposing vampire inthe current round of combat"
*********paraphrase
This does allow you to play it after your second additional strike and
get all the blood lost through three strikes. asty when it works.
It cannot be used by a vamp going to torpor though, so be careful or
you may wind up dead too. I mean torp'd, or worse, burnt.
Just for the general public knowledge.
Hope this helps
Stu
<Begin referenced text>
>: here is the situation, of course with additional strikes:
>: Black Cat and Camille are at it. Black Cat uses her .44 to maneuver to
>: range, Camille lacks the maneuver. Black Cat shoots, Camille takes two
>: damage. Black Cat Blurs, for another 2*2 damage. Can Camille now play
>: sup. SOR to prevent all six damage, loosing only one blood, or are the
>: two blood already spent lost? I would think the latter to be true, but
>: this would favour Celerity, as Black Cat wouldn't have blurred, had
>: Camille played SOR in the damage resolution phase of the first strike.
>I don't pretend to be an expert, but I believe that each additional strike
>occurs AFTER the damge resolution of the prior strike, and that you can't
>un-resolve damage once it has been taken, thus supporting your "latter".
>I would also be interested to hear how the rule-mongers answer this one...
>-James Puzzo
> jam...@dgii.com
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Stu Pieloch TLTT Players-Lord High And Mighty Potentate of the Known Universe
DramaTech Theatre Improv Troupe http://photobooks.gatech.edu/~zync/lttp.html
GE/T/S d++(--) H(-) s++:- g+(-) p2 au++ a- w+++(--) v++ C++ U N++ W---() M+ V--
po+++(---) t--- 5+++ G+++ B--- e++ u++ f+ r++ n--- y*
That would be my opion as well.
Steven
Can't Wolf Claws/Claws of the Dead be played during the strike resolution?
Does the list above allow for the actor to play WC/CotD after the victem
declares their strike? (which is essentially the same as during strike
resolution) ~Biomechanoid
The acting vampire can certainly wait to see what the defending minion will
do before deciding whether or not to pop the Claws. The current rulings
appear to say that you can pop them during strike resolution itself, but
I'm not sure that this is/should be correct. For example, it seems odd
to me that a vampire could take some first strike damage, play damage
prevention cards, draw Claws to replace the d-p card(s), and then pop
the Claws. I'm going to have to find out what, if anything, we want
to do so bout this.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.