In spite of the best prize support on record (display box for top 10 players,
plus WOTC's prize support), only 8 players showed up. Four from Austin,
one from Dallas, and three from Kansas City, Missouri.
With their victory points in the initial 3 rounds, here is a list
of the entrants:
(8) William Simpson -- Traditional Malkavian sneak and bleed (KC)
(6) Michael Jones -- Tremere Combat/Bleed with significant
bleed bounce (Dallas)
(5) Greg Faulkner -- Animalism Horde with significant combat
and intercept (Austin)
(2) Ethan Burrow -- Ravnos/Tzimisce Intercept/Combat (Austin)
(2) R. Brian Smith -- Traditional Ventrue Bleed (Austin)
(1) Shawn Harrison -- "That's My Minion" Followers of Set (KC)
(0) Stephen Wyatt -- Toreador Intercept/Combat Avoidance (KC)
(0) Jeff Thompson -- Lasombra Mind Rape/Banishment (Austin)
In the third round and in the final round we were finally presented with proof
that Stealth Bleed can be stopped by not ever blocking because Will suffered
major hand jam in both games and got no victory points in either one, after
sweeping his table on both of the first two rounds.
Mike received a major benefit from his 10 deflections in the third round when
sitting as Will's prey and ended up taking 3 victory points that round. He
also took 3 victory points in the second round.
Greg proved once again the value of weenie vampires. When you always have
5-8 vampires in play, you can always bleed with 3-4 and leave enough up to
block that you have a significant advantage. Of course, he was also helped
by Animalism being one of the best combat disciplines and the least blood
intensive.
Ethan managed victory points in two games in spite of having to have
vampires from two different clans in play to make his deck work.
Brian suffered from hand jam the first two rounds and took two victory
points in the third round with Day Operations and Daring the Dawn type
bleed actions.
Shawn lost two vampires to Golconda the first round but still managed to
steal a victory point. Effective use of other people's Tempted vampires
was key, but his deck also had significant stealth bleed to help it along.
Stephen's deck was the victim of hand jam and table seating in all three
rounds and contained significant presence bleed and auspex intercept with
a few guns and an amazing number of dodges.
Jeff was hampered by not ever drawing a Heidelburg Castle, Germany.
He was effective at using the combo of Mind Rape and Banishment in the
first two games, but ran out of blood on his vampires and effectively
stalled and took too long to recover and was ousted. In the third game
he also suffered from hand jam having 7 combat cards in his hand for four
turns and discarding every turn.
In the final's, despite having to sit first, Brian managed to out bleed
the stealth bleed deck to oust him first. Ethan managed to jam Will by
not blocking and forcing him to discard an obfuscate card every turn so
that he never cycled to his plus bleed cards. Brian also ousted Ethan.
Greg was Ethan's prey and managed to oust Mike who was Brian's predator.
It ended up with Brian against Greg, Greg having 8 minions and Brian
having 2. With some masterful play on Brian's part, and two unblockable
actions, Brian managed to oust Greg to take the tournament.
Thus, in the final round, we end with Brian having taken 4 victory points
and Greg having taken one.
The Victorious Ventrue/Ventrue Antitribu Deck follows:
Crypt:
Arika (2)
Ranjan Rishi, Camarilla Scholar (2)
Jazz Wentworth
Sir Walter Nash
Melissa Barton
Ingrid Russo
Samson
Vanessa
Timothy Crowley
Emerson Bridges
Gideon Fontaine
Violette Prentiss
Library:
Actions: (26)
Fifth Tradition (2)
Force of Will (2)
Govern the Unaligned (6)
Kine Dominance
Legal Manipulations (2)
Mind Numb (3)
Propaganda (2)
Restoration (3)
Slaughtering the Herd (2)
Social Charm (3)
Action Modifiers: (21)
Bonding (5)
Conditioning (2)
Foreshadowing Destruction (2)
Freak Drive (2)
Seduction (4)
The Sleeping Mind
Daring the Dawn (3)
Day Operation (2)
Combat: (7)
Majesty
Skin of Steel
Superior Mettle (2)
Skin of Rock (2)
Unflinching Persistance
Masters: (18)
Dreams of the Sphinx
Minion Tap (2)
Dominate (2)
Misdirection (2)
Presence
Blood Doll (4)
Pentex Subversion (2)
Hostile Takeover
Anarch Troublemaker
Corporate Hunting Ground
Uptown Hunting Ground
Reactions: (12)
Wake with Evening's Freshness (2)
Forced Awakening (3)
Deflection (4)
Second Tradition: Domain (2)
Obedience
Retainers: (1)
Marijava Ghoul
In spite of the poor turnout, a great time was had by all, and we plan to
meet again for Praxis Seizure: Dallas on June 4th, 1999 at Project A-Kon 10
(more details to follow).
The winning deck as well as the decks of all the other participants
will be archived at:
http://members.tripod.com/~Lasombra/praxis_decks.htm
Carpe Noctem.
Lasombra
http://members.tripod.com/~Lasombra
-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
> In the third round and in the final round we were finally presented with proof
> that Stealth Bleed can be stopped by not ever blocking because Will suffered
> major hand jam in both games and got no victory points in either one, after
> sweeping his table on both of the first two rounds.
I'm still trying to convince my group of this. The only time you want
to try to block a stealthy bleed deck is if you have a consistent supply
of intercept. Otherwise, you're just helping him cycle his hand. Of
course, once the metagame shifts, people put less stealth in their decks
and suffer less from hand jam. :)
Mike
--
Mike Bohlmann, MAIP - Prince of Urbana-Champaign
http://www.shout.net/~mbohlman/
As this could potentially effect an upcoming tournament here (hi,
Jeff :p), was there ever a determination on this combo as to
where the banished vamp goes? Whether to the inactive region
of the original controller (because the Mind Rape was burned) or
to the current controller?
Sorrow
---
I don't want to be alone | I hurt, therefore I am
anymore |--------------------------------
I don't want to be anyone | "What are you looking at...?
anymore | you never seen anyone try to
I don't need a reason to kill myself | commit suicide before?" - Anon
------------------------------------------------------------------------
It has not been formally reviewed by the RT.
But, until that review is completed, the ruling is that the Banishment
breaks the Mind Rape (like other "no card in play" effects), so the
Banished vampire is placed in his former ("original") controller's
uncontrolled region.
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
The best way to convince people about this is by example. After watching
you do it effectively a few times, people should clue in. S&B decks
without hand cycling often can't get more than 1 or 2 bleeds off without
hand jamming if you don't attempt to block. Even with hand cycling S&B
it's certainly the best option.
--
/\ Jasper Phillips
/VVVVVVVVVVVVVV|~"~"~"~"~"~"----------........____ jaz
j^^^^^^^^^^^^^\/"~"~"~"~-----------........._____ ~"~--.
* http://www.engr.orst.edu/~philljas/ "~"~'--`
http://whitestar.ddg.com/vtes/praxis99.html
And at the risk of starting a catalyst of holy wars, the KC group plays
CL and they didn't modify their non-tournament decks...yet managed to
compete quite well agains our NCL decks.
Can't we all just get along ;-)
<TheLa...@hotmail.com> wrote:
> This last Saturday the 20th of February, the Ventrue triumphed in driving
> the Sabbat out of the city of Austin and managed to take the Praxis Seizure.
<snip>
> In spite of the best prize support on record (display box for top 10 players,
> plus WOTC's prize support), only 8 players showed up. Four from Austin,
> one from Dallas, and three from Kansas City, Missouri.
> In spite of the poor turnout, a great time was had by all, and we plan to
> meet again for Praxis Seizure: Dallas on June 4th, 1999 at Project A-Kon 10
> (more details to follow).
>
> The winning deck as well as the decks of all the other participants
> will be archived at:
>
> http://members.tripod.com/~Lasombra/praxis_decks.htm
--
Ethan Burrow - Prince of Austin
et...@ddg.com
http://whitestar.ddg.com/vtes/
You hear that Jeff! None for you!!
At Praxis Seizure Austin I weeped as Konstatin was stolen from me and
then banished to *Jeff's* uncontrolled region. He transferred the blood
off over the course of the game, and boy was I pissed....
LSJ <vte...@wizards.com> wrote:
> "Sorrow" <cbo...@apdi.net> wrote:
> > >(0) Jeff Thompson -- Lasombra Mind Rape/Banishment (Austin)
> >
> > As this could potentially effect an upcoming tournament here (hi,
> > Jeff :p), was there ever a determination on this combo as to
> > where the banished vamp goes? Whether to the inactive region
> > of the original controller (because the Mind Rape was burned) or
> > to the current controller?
>
> It has not been formally reviewed by the RT.
>
> But, until that review is completed, the ruling is that the Banishment
> breaks the Mind Rape (like other "no card in play" effects), so the
> Banished vampire is placed in his former ("original") controller's
> uncontrolled region.
>
> --
> L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
> Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
> http://www.wizards.com/VTES/VTES_Rules.html
My sentaments exactly. :p
>At Praxis Seizure Austin I weeped as Konstatin was stolen from me and
>then banished to *Jeff's* uncontrolled region. He transferred the blood
>off over the course of the game, and boy was I pissed....
This is the reason I asked initially. When he came here for the tourny
in December, he played that deck. Not only did he steal and banish
my Rebekka (I'm pretty sure it was her) and transfer off her, but he
also stole my Ramiel and burned him to get rid of the Antedulivian
Awakening. I was so shocked by the combo that I didn't realize that
you couldn't burn to get rid of the AA during your minion phase.
Teaches me for not paying attention.
That was a truly evil and very well constructed deck.
Oh, well. It made sense though. I controlled Kostantin during that minion
phase when he was banished so he should have gone to my uncontrolled region.
I will be adding 4 more Heidelburg Castle's to the deck though so I have no
worries about this ruling effecting the deck overmuch.
I could have taken his blood on to Angelica and then Banished him and it
would have been better for me than what actually happened.
> LSJ <vte...@wizards.com> wrote:
>
> > "Sorrow" <cbo...@apdi.net> wrote:
> > > >(0) Jeff Thompson -- Lasombra Mind Rape/Banishment (Austin)
> > >
> > > As this could potentially effect an upcoming tournament here (hi,
> > > Jeff :p), was there ever a determination on this combo as to
> > > where the banished vamp goes? Whether to the inactive region
> > > of the original controller (because the Mind Rape was burned) or
> > > to the current controller?
> >
> > It has not been formally reviewed by the RT.
> >
> > But, until that review is completed, the ruling is that the Banishment
> > breaks the Mind Rape (like other "no card in play" effects), so the
> > Banished vampire is placed in his former ("original") controller's
> > uncontrolled region.
> >
> > --
> > L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the
Coast.
> > Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
> > http://www.wizards.com/VTES/VTES_Rules.html
>
> --
> Ethan Burrow - Prince of Austin
> et...@ddg.com
> http://whitestar.ddg.com/vtes/
>
Carpe Noctem.