Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Fake Out & adding "hand damage"

2 views
Skip to first unread message

Madman2001

unread,
Apr 23, 2000, 3:00:00 AM4/23/00
to
Folks:

Fake Out says "Strike: use your hand or melee weapon at +1 damage".

Nephandus natively does 1R damage. If at long range, could Nephandus
use Fake Out and to do 2 damage? Or would he only do 1?

Succubus does 1 aggravated damage. If she struck with Fake Out, would
she do 2 aggravated damage??

Thanks,
Madman
--
Free audio & video emails, greeting cards and forums
Talkway - http://www.talkway.com - Talk more ways (sm)


James Coupe

unread,
Apr 23, 2000, 3:00:00 AM4/23/00
to
On Sun, 23 Apr 2000, Madman2001 wrote:

> Fake Out says "Strike: use your hand or melee weapon at +1 damage".

That's Lucky Blow, actually.

> Nephandus natively does 1R damage.

Rulings state that ranged damage on an ally is not considered to be a hand
strike, and that if they do not have a stated hand damage, they have 0
hand damage.

> If at long range, could Nephandus
> use Fake Out and to do 2 damage? Or would he only do 1?

Hand Damage = 0.
Lucky Blow = Hand Damage + 1 = 1

> Succubus does 1 aggravated damage. If she struck with Fake Out, would
> she do 2 aggravated damage??

Hand Strike: any non-ranged, non-weapon strike that deals damage based on
the striking minion's hand damage, or any minion's non-ranged
damage-dealing innate strike. [LSJ 19970224]

This suggests her 1 aggravated damage is a hand strike, but not hand
damag. So I would have to say she deals one non-aggravated damage when
playing Lucky Blow.

--
James Coupe | PGP Key 0x5D623D5D
"But I don't have the right to be with you tonight, so please leave me
alone with no saviour in sight. I will sleep safe and sound with nobody
around me."


LSJ

unread,
Apr 24, 2000, 3:00:00 AM4/24/00
to
James Coupe <ja...@zephyr.org.uk> wrote:
> On Sun, 23 Apr 2000, Madman2001 wrote:
> > Fake Out says "Strike: use your hand or melee weapon at +1 damage".
> That's Lucky Blow, actually.
> > Nephandus natively does 1R damage.
> Rulings state that ranged damage on an ally is not considered
> to be a hand strike,

True for any ranged strike, not just an ally's ranged strike.

> and that if they do not have a stated hand damage, they have
> 0 hand damage.

Correct. The current rules use the term "strength" instead of
"hand damage" to distinguish between the amount of damage done
by a (default) hand strike and the type of damage done by (any)
hand strike. Of course, since the printed cards all still use
"hand damage" for this concept, ...

> > If at long range, could Nephandus
> > use Fake Out and to do 2 damage? Or would he only do 1?
>
> Hand Damage = 0.
> Lucky Blow = Hand Damage + 1 = 1

Correct.

> > Succubus does 1 aggravated damage. If she struck with Fake Out,
> > would she do 2 aggravated damage??
>
> Hand Strike: any non-ranged, non-weapon strike that deals damage
> based on the striking minion's hand damage, or any minion's
> non-ranged damage-dealing innate strike. [LSJ 19970224]
>
> This suggests her 1 aggravated damage is a hand strike, but not hand

> damage.

Damage from a hand strike is "hand damage", by definition.
Her default strike deals one aggravated damage, which satisfies the
description of hand strike, above, so her default strike is a hand
strike (and the type of damage it deals is hand damage).

> So I would have to say she deals one non-aggravated damage
> when playing Lucky Blow.

With Lucky Blow she would deal "strength"+1, or 2, damage.
All of that damage would be aggravated:

Additional damage inherits all of the properties of the base
damage (So the +1 damage from lucky blow is aggravated for
Basilia). [RTR]

The "official" card text (from the rulemonger site) makes this
combo a little clearer:

Succubus
Cardtype: Ally
Clan: Tremere Antitribu
Cost: 4 pool
Ally with 3 life. 1 <strength>, aggravated <hand> damage, 0 bleed.
As a +1 stealth (D) action, Succubus may remove 1 blood from a
vampire or 1 life from an ally to gain 1 life. Once each turn, she
may burn 1 life to get +1 bleed.

--
LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.geocities.com/vtesrep


Sent via Deja.com http://www.deja.com/
Before you buy.

Justicar

unread,
Apr 27, 2000, 3:00:00 AM4/27/00
to
In article <8e1d5s$98e$1...@nnrp1.deja.com>,

> LSJ <vte...@white-wolf.com> wrote:
> > James Coupe <ja...@zephyr.org.uk> wrote:
> > > On Sun, 23 Apr 2000, Madman2001 wrote:

> > > If at long range, could Nephandus
> > > use Fake Out and to do 2 damage? Or would he only do 1?
> >
> > Hand Damage = 0.
> > Lucky Blow = Hand Damage + 1 = 1
>
> Correct.

Although, Nephandus wouldn't actually successfully inflict the 1 damage
since Lucky Blow isn't a long range strike.

Just my two cents.

Justicar.

0 new messages