Boy Toy with Anathema with one blood takes 3 agg. The first agg wounds
him, which 'would' send him to torpor, but not yet. We've yet to
resolve the rest of the damage (which happens at the same time as the
other). So he takes another agg, which 'would' cause him to burn a
blood. But wait! We've got to apply the next point of agg before we
can do anything else. So Boy Toy takes the third point of agg. This
burns him, burning all cards on him, which burns anathema.
~SV
PS Agg is over rated. Just knock them into torpor with real good home
to earth damage.
PSS Burning is over rated. Then fame can't kick in.
The original example, as stated in the original thread, was that Boy Toy
takes 1 regular and 2 agg, creating the
rip-in-space/time-send-the-Enterprise-back-to-1969-paradox.
-Mike
SOrry, this was for the whiner's that whined about boy toy taking 3
agg ignoring the anathema. I should have been more specific.
~SV
Cheers!
"vermillian" <vermil...@yahoo.com> wrote in message
news:f987c6cd.02112...@posting.google.com...
Cheers!
P.S. This might be double posted because I think that I replied directly to
vermillion by accident, but I am not sure.
"vermillian" <vermil...@yahoo.com> wrote in message
news:f987c6cd.02112...@posting.google.com...
1) Top-posting makes it difficult to follow a thread, and is therefore
to be avoided.
2) Hmm. The Anathema-Amaranth ruling didn't say that Anathema interrupts
the diablerie (the diablerie is not interruptable - that part hasn't
changed), but it indicates that Anathema "kicks in" even on the burned
vampire [LSJ 12-OCT-2001]. Which is contrary to the current ruling and to
the notion that cards in the ash heap don't function.
Sorry for that previous oversight. Yes, this is a reversal of the
Anathema-Amaranth ruling.
(found with "Anathema Amaranth author:LSJ")
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. ERC
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
So, just to be 100% clear, if a vampire that is an Anathema is burned as a
result Amaranth being played, Anathema doesn't have a chance to function?
Cheers!
Correct.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
> 2) Hmm. The Anathema-Amaranth ruling didn't say that Anathema interrupts
> the diablerie (the diablerie is not interruptable - that part hasn't
> changed), but it indicates that Anathema "kicks in" even on the burned
> vampire [LSJ 12-OCT-2001]. Which is contrary to the current ruling and to
> the notion that cards in the ash heap don't function.
Many cards are played directly into the ash heap. Praxis Seizures,
for example. Govern the Unaligned. Blur. Even Saturday Night
Special.
There's no *explicit* concept of a "limbo" region for cards being
played in VTES to sit in temporarily until their effects resolve;
as such, a lot of cards *do* seem to work from the ash heap. The
major exception, I think you're saying, is cards that go into play
(eg Anathema, placed "on" a vampire), whose ability to affect the
game ceases the instant they go out of play (there is no "stack"
of upcoming effects that they can put their effect on if the same
event that causes them to leave play would also cause them to
create an effect).
I'm not sure this is an intuitive approach for everyone; maybe it
should be put into the rulebook. Or reworked with a "timing"
system other than the 1.6.1.6 sequencing rules.
Josh
an athematic
You're comparing cards that resolve when played vs. the effect of
a card *in play* resolving. A card in the ash heap is not in play.
> The
> major exception, I think you're saying, is cards that go into play
> (eg Anathema, placed "on" a vampire), whose ability to affect the
> game ceases the instant they go out of play (there is no "stack"
> of upcoming effects that they can put their effect on if the same
> event that causes them to leave play would also cause them to
> create an effect).
Right.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.