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Reverend Blackwood and Stealing Blood?

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Totengräber

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Jul 27, 2001, 10:28:28 AM7/27/01
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Quick question, to which I think I know the answer:

Reverend Balckwood strikes with Theft of Vitae, what happens?

1) 3 blood is stolen
2) 2 blood is stolen and 1 normal damage is taken
3) 2 blood is stolen

Relavent card texts:
Reverend Blackwood [Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 6
Discipline: THA DOM obf
Sabbat Bishop: Reverend Blackwood inflicts +1 damage with any strike
card that requires Thaumaturgy.

Theft of Vitae [Jyhad, V:TES, Sabbat]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Strike: steal 1 blood. Usable at long range.
[THA] Strike: steal 2 blood. Usable at long range.

Relavant rules references:
[6.4.5] Steal Blood: ... This does not count as damage ...


I think the answer is #3, but I just need confirmation.

Later,
Todd Dunn
V:EKN Prince of Noblesville, IN

Reyda

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Jul 27, 2001, 11:22:45 AM7/27/01
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"Totengräber" <totengr...@yahoo.com>

> Relavant rules references:
> [6.4.5] Steal Blood: ... This does not count as damage ...
>
>
> I think the answer is #3, but I just need confirmation.

confirmed =)

LSJ

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Jul 27, 2001, 11:25:27 AM7/27/01
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Totengräber wrote:
> Reverend Balckwood strikes with Theft of Vitae, what happens?
>
> 1) 3 blood is stolen
> 2) 2 blood is stolen and 1 normal damage is taken
> 3) 2 blood is stolen

> I think the answer is #3, but I just need confirmation.

Confirmed.

Adding damage to a non-damage-dealing strike has no effect.

--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/

Garou

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Jul 28, 2001, 4:45:58 AM7/28/01
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I don't think so:
#2 correct ------> card text: inflicts +1 damage with ANY strike
card that requires Thaumaturgy. ok, steal is not a damage card, but it is
not nessesary to be damage. But LOOK : the damage inflicted isn't Ranged.

>Adding damage to a non-damage-dealing strike has no effect.

Why?? 0+1 = 1 .....

--
---------------------------------------------------------------
Rpst asap thx ;-)
"LSJ" <vte...@white-wolf.com> escribió en el mensaje
news:3B6187E7...@white-wolf.com...

LSJ

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Jul 28, 2001, 7:42:54 AM7/28/01
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FYI: Responses go below quotes - it makes it easier to follow a thread.

Because adding damage to a non-damage-dealing strike has no effect.
[RTR 21-FEB-1996]. See the online rulings.

James Coupe

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Jul 28, 2001, 7:52:07 PM7/28/01
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In message <9jttou$go4$1...@news.wanadoo.es>, Garou <ga...@wanadoo.es>
writes

>Why?? 0+1 = 1 .....

It's not "zero" damage. There is no damage there at all to modify.

--
James Coupe PGP Key: 0x5D623D5D
EBD690ECD7A1F
HEY, MOM! I FOUND SOME OF THOSE PEOPLE ON THE INTERNET B457CA213D7E6
YOU WERE TELLING ME TO NOT TALK TO! 68C3695D623D5D

ZombieCreep

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Jul 31, 2001, 3:38:24 AM7/31/01
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<< In message <9jttou$go4$1...@news.wanadoo.es>, Garou <ga...@wanadoo.es>
writes
>Why?? 0+1 = 1 .....

It's not "zero" damage. There is no damage there at all to modify. >>

then why does his card say "any strike"... should it then say "any strike that
requires thaumaturgy that inflict damage"

James Coupe

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Jul 31, 2001, 3:53:56 AM7/31/01
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In message <20010731033824...@ng-fz1.aol.com>, ZombieCreep
<zombi...@aol.com> writes

><< In message <9jttou$go4$1...@news.wanadoo.es>, Garou <ga...@wanadoo.es>
>writes
>>Why?? 0+1 = 1 .....
>
>It's not "zero" damage. There is no damage there at all to modify. >>
>
>then why does his card say "any strike"

Sloppiness of card text is one possibility.

They could be following the standard notion that you cannot modify
something that isn't there, also. (e.g. you cannot, as some players
have tried, play Bonding on a political action at superior for the
stealth - since there is no bleed there to modify).

ZombieCreep

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Jul 31, 2001, 4:11:32 AM7/31/01
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<< In message <20010731033824...@ng-fz1.aol.com>, ZombieCreep
<zombi...@aol.com> writes
><< In message <9jttou$go4$1...@news.wanadoo.es>, Garou <ga...@wanadoo.es>
>writes
>>Why?? 0+1 = 1 .....
>
>It's not "zero" damage. There is no damage there at all to modify. >>
>
>then why does his card say "any strike"

Sloppiness of card text is one possibility.

They could be following the standard notion that you cannot modify
something that isn't there, also. (e.g. you cannot, as some players
have tried, play Bonding on a political action at superior for the
stealth - since there is no bleed there to modify). >>


but why cant you add damage to a non damage strike?.... i dont want to hear
"cuz its in the rules" i want a reason

James Coupe

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Jul 31, 2001, 4:16:18 AM7/31/01
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In message <20010731041132...@ng-fz1.aol.com>, ZombieCreep
<zombi...@aol.com> writes

>but why cant you add damage to a non damage strike?.... i dont want to hear
>"cuz its in the rules" i want a reason

Because it's in the rules.

The standard template is that you cannot add to something that isn't
there.

"Adding damage to strikes which are not damage dealing strikes will not
deal damage (e.g., using Lucky Blow and choosing your Rowan Ring melee
weapon won't deal damage) [RTR 19960221] "

The standard template affects Theft just as much as Rowan Ring.

Raille

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Jul 31, 2001, 5:30:11 AM7/31/01
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ZombieCreep wrote:
> but why cant you add damage to a non damage strike?.... i dont want to hear
> "cuz its in the rules" i want a reason

Well how about

You can't add damage to your chocalate pie strike, cause the attack only
makes you look the fool. It does no damage and just plain can't. If
you throw it harder, it just breaks up into pieces

Raille

James Coupe

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Jul 31, 2001, 5:40:45 AM7/31/01
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In message <3B667AA3...@mich.com>, Raille <rai...@mich.com> writes

Taking a slightly more relevant (*grin*) version, try this as a
potential strike:

Levitation
Thaumaturgy
1 blood
Combat
tha: Strike: Dodge
THA: Strike: Dodge, with an optional maneuver

How could you add +1 damage to that?

That's (part of) why damage dealing modifiers only affect damage dealing
strikes.

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