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Arika, Heidelburg Castle questions

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Joe Grant Bell

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Apr 3, 1996, 3:00:00 AM4/3/96
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Both Arika and Heidelburg Castle seem too nasty. I've seen house rules
that limit the castle, but I have not seen any official rulings. Are
there currently any? Otherwise the castle is just too useful for the
cost.

Same goes for Arika - the Inner Circle members seem pretty tough in
general, but her special abilities just go too far, and are not
matched by any other cards (i.e. there are no location destroyers that
are equally potent).



_______________
Joe Grant Bell |
_________________________________
Reviewer: Strategy Plus Magazine |
_________________________________


L. Scott Johnson

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Apr 3, 1996, 3:00:00 AM4/3/96
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jgb...@students.wisc.edu (Joe Grant Bell) writes:
>Both Arika and Heidelburg Castle seem too nasty. I've seen house rules
>that limit the castle, but I have not seen any official rulings. Are
>there currently any? Otherwise the castle is just too useful for the
>cost.

Only official errata has been to say that HC may not be used to transfer
stuff to or from a vampire in combat.

>Same goes for Arika - the Inner Circle members seem pretty tough in
>general, but her special abilities just go too far, and are not
>matched by any other cards (i.e. there are no location destroyers that
>are equally potent).

No errata has been issued for Arika.
--
L. Scott Johnson (sjoh...@math.sc.edu) | Theater is life
http://www.math.sc.edu/~sjohnson | Film is art
Graphics Specialist and V:tES Rulemonger. | Television is furniture

rit...@bbs.cruzio.com

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Apr 5, 1996, 3:00:00 AM4/5/96
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In article <4jstu1$1n...@news.doit.wisc.edu>, jgb...@students.wisc.edu (Joe Grant Bell) writes:
>
> Both Arika and Heidelburg Castle seem too nasty. I've seen house rules
> that limit the castle, but I have not seen any official rulings. Are
> there currently any? Otherwise the castle is just too useful for the
> cost.
>
> Same goes for Arika - the Inner Circle members seem pretty tough in
> general, but her special abilities just go too far, and are not
> matched by any other cards (i.e. there are no location destroyers that
> are equally potent).
>

Obviously, you play card limits. Under standard rules, locations
aren't all that necescary, due to the lack of emphasis on permanent cards
(locations, in this instance).

>
>
> _______________
> Joe Grant Bell |
> _________________________________
> Reviewer: Strategy Plus Magazine |
> _________________________________
>

Ritaxis
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Joe Grant Bell

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Apr 6, 1996, 3:00:00 AM4/6/96
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> Obviously, you play card limits. Under standard rules, locations
>aren't all that necescary, due to the lack of emphasis on permanent cards
>(locations, in this instance).

No, but the tendency in my play group is to load up on hunting grounds
and other blood-generators like Eco Terrorists or Powerbase Chicago.
If anyone gets enough of these into play at once, they are virtually
unstoppable: their minions have a huge supply of blood, as do they.
Therefore a vampire that effectively shuts down *all* blood producing
locations is incredibly powerful.

Haven't you ever played against someone who managed to get a lot of
these cards out at once, and proceeded to win just from the sheer flow
of blood? I would be very surprised if the answer is no...

REF

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Apr 7, 1996, 4:00:00 AM4/7/96
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If the only effect you have seen is her shutting down that kind of
deck I don't see that as a major problem.
Rory


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