We in our group are discussing the exactly function of this card.
Lets say I have Saulot ready and untapped, and a Gregory Winter. Greg
is blocked in his action and burned in combat. Saulot plays Heaven's
Gate...and what happen with the poor of Greg?
A) He is in the uncontrolled zone, but it is controlled.
A1) Indeed is like a torpor effect, and Saulot may take an
action to rescue him.
A2) He must wait until my next untap-discard-whatever, and
then he will be ready.
B) He is like a banished vampire, and I must transfer to bring it into
play again.
C) None of the above.
Please, explain to us what happen exactly to the ally and how/when i
can use him again. Here is the text of the card:
Heaven's Gate
Only usable by a ready untapped vampire not involved in combat.
[nec] Prevent 1 damage to an ally in combat.
[obe] Only usable when an ally is burned in combat. Move that ally to
his or her controller's uncontrolled region (controlled, but not ready)
instead. Put 1 life on the ally from the blood bank if he or she has no
life.
[OBE] As [obe] above, but add up to 2 life to the ally, not to exceed
his or her starting amount.
Thanks a lot in advance.
A2. The result of playing HG at obe/OBE should be just like a successful
recruit ally action. Greg is moved to your ready region at the end of your
turn.
Per 6.1.5 of the rule book:
"If the action is successful, the ally is placed in your uncontrolled
region, even though it is controlled, to indicate that it cannot act this
turn (and the cost, if any, is paid)."
and then
"At the end of the turn, any allies that were placed in your uncontrolled
region (to indicate that they cannot act) are moved to your ready region."
IANLSJ, but it seems pretty clear that's what's intended.
I do have two additional questions:
(1) If Greg is burned while empty, and HG is played at OBE, does he come out
with 3 life? (1 from the obe effect, and 2 additional from the OBE add-on
effect)
Or is it 2 life? (the 2 life referenced in the OBE effect take the place of
the 1 referenced in the obe effect)
It seems like it would be 3, as the 2 life in the OBE effect seems a
different effect.
(2) Instead of Greg, suppose we have a War Ghoul or a Shambling Hordes
burned with Blood to Water. Is the "entering play" clause triggered for
those cards, thereby requiring us to burn an ally/retainter or remove and
ally/vamp from the game?
Or did they never leave play in the first place, so that clause doesn't
apply?
TIA,
Pat
Hello,
A2 is what you are looking for, and untap-discard whatever is the end of
your turn.
See Rule 6.1.5
(http://www.white-wolf.com/vtes/rulebook/rulebook.html#sec6_1_5):
Correct.
> I do have two additional questions:
>
> (1) If Greg is burned while empty, and HG is played at OBE, does he come out
> with 3 life? (1 from the obe effect, and 2 additional from the OBE add-on
> effect)
>
> Or is it 2 life? (the 2 life referenced in the OBE effect take the place of
> the 1 referenced in the obe effect)
>
> It seems like it would be 3, as the 2 life in the OBE effect seems a
> different effect.
Correct. Card text is "As above, but" rather than "As above, and"
> (2) Instead of Greg, suppose we have a War Ghoul or a Shambling Hordes
> burned with Blood to Water. Is the "entering play" clause triggered for
> those cards, thereby requiring us to burn an ally/retainter or remove and
> ally/vamp from the game?
>
> Or did they never leave play in the first place, so that clause doesn't
> apply?
They did not leave play and are not re-entering play.
So any equipment they had they keep, along with any Corruption counters
that had been played on them, for example.
--
That is my story, be it bitter or be it sweet.
Keep a little and let a little come back to me.
LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply)
http://www.white-wolf.com/vtes/
Sorry, misread your "seems like".
It is indeed the latter -- As [obe] but gain 2 (instead of 1).
Not As [obe] and gain 2 (in addition to 1).
I would think Shambling Hordes could not be saved via Heavan's Gate due
to card text on Hordes: Hordes can never gain life counters; any life
counters it gains go to the blood bank instead.
In his example the Shambling didn't die from lack of life counters, it
was merely "burned" from a blood to water.
So it goes to the uncontrolled region with however many life counters
it had. Then 1 (or 2) life counters are added, and these extra ones go
to the blood bank instead of the Shambling because of the Shambler's
card text.
salem
http://www.users.tpg.com.au/adsltqna/VtES/index.htm
(replace "hotmail" with "yahoo" to email)
It would look that way, but the crucial element is that they were killed
by Blood to Water, burning them outright (with all their life counters
intact). If they left play and then re-entered play, they would have no
life and you would be right. But since they are "saved" before they're
burnt, they get to keep any life they have.
You're correct that they don't gain any life from the [obe] or [OBE]
effects, though.