Any news where to find this gem, email bent...@aol.com.
My friends and I spent many hours of our youth playing Rogue and discovering
its wonderful secrets. It took us years to uncover some of the more subtle
secrets (our most triumphant discovery was figuring out how to use a scroll
of scare monster). Our Hall of Fame had become nearly impossible to break.
All 10 members had achieved honor in the eyes of the guild by returning to
the surface with the Amulet of Yendor. The 10 preceding Hall of Fame
members (at least) had likewise achieved such honor. Merely returning to
the surface with the amulet was no longer our goal. We had to resurface
with a lot of stuff in hopes that the monetary value would push us onto the
Hall of Fame rankings. My friend used to wander levels 6-9 on his way back
up looking for freshly generated leprechauns and their gold (rings of slow
digestion are essential for this).
I have yet to find much information on the Epyx version, and I fear that
this classic game is hopelessly lost. I hope I'm wrong.
Does anyone know what the easteregg code is for the shareware: When I
type control-P it asks for a password.
>How in the world did you get the amulet back? I always getted smoked by
>the Griffins in the low 20's. My life would be complete if i could only
>complete the journey!
My friends and I were able to return the amulet back to the surface once we
learned a few valuable lessons:
(1) The 20-something levels are not for exploring (unless you have a ring of
stealth and a ring of slow digestion). Fight when you must, but find the
exit fast and get to the amulet. We called this "plunging".
(2) Don't be conservative with magic items at the deeper levels. Those
Griffins and Jabberwocks are tough. Dragons are damn near impossible. If
you must fight, it helps to have a scroll of scare monster or a wand of slow
monster.
(3) Find a circular path on each level as soon as you can. Use this path to
run away from monsters that have damaged you to near-fatal levels. Of
course most monsters will give chase, but you can regain hit points while
you run away. Just hope you don't run into a wanderer from the back side.
(4) Hide in concentrated tunnel networks. For some reason, some monsters
will not follow you into dense networks of tunnels. Of course the amusing
Xeroc can usually be found masquerading as a piece of equipment in one of
these tunnel networks.
Of course most players probably already know these lessons, but it was fun
for me to type them out as if I'm some kind of expert. Tee hee. I
desperately miss the Epyx version of the game. I'm not even sure where my
old 5.25" copy of the game is anymore. Oh shucks.
ndsmith (nds...@NOSPAM.ix.netcom.com) wrote:
[snip]
> (1) The 20-something levels are not for exploring (unless you have a ring of
> stealth and a ring of slow digestion). Fight when you must, but find the
> exit fast and get to the amulet. We called this "plunging".
We called this "making a run for the amulet".
[snip]
> (3) Find a circular path on each level as soon as you can. Use this path to
> run away from monsters that have damaged you to near-fatal levels. Of
> course most monsters will give chase, but you can regain hit points while
> you run away. Just hope you don't run into a wanderer from the back side.
We called such a path a "loop", and spoke of it as a weapon or a form of
armor. "Hey, I got a loop! Cool!"
> (4) Hide in concentrated tunnel networks. For some reason, some monsters
> will not follow you into dense networks of tunnels. Of course the amusing
> Xeroc can usually be found masquerading as a piece of equipment in one of
> these tunnel networks.
"Concentrated Tunnel Networks" --> CTN. Cool. We just called 'em Mazes.
> Of course most players probably already know these lessons, but it was fun
> for me to type them out as if I'm some kind of expert. Tee hee. I
It's interesting to see the "lessons learned" by other players.
> desperately miss the Epyx version of the game. I'm not even sure where my
> old 5.25" copy of the game is anymore. Oh shucks.
Sometimes I think the reason why I keep the Amiga around is just to
make sure I have access to the Amiga Epyx version of Rogue. 'Not true,
exactly...
--
----------------------------------------------------------------------------
Any sufficiently advanced bug is | Stewart Stremler
indistinguishable from a feature. | stre...@rohan.sdsu.edu
-Unknown. | Fido: 1:202/726
----------------------------------------------------------------------------
> The group that formed when I first ran across Rogue had several
> terms, but it appears that we were neither unique in this regard,
> nor were our names universal....
I'd love to read a "dictionary" of rogue terms coined by those who have
played the game. Below are some of my favorites from the days when my
friends and I played the beloved game:
A YIELD - when a leprechaun or nymph coughs something up after you kill it.
A HEFTY YIELD - when a leprechaun coughs up a significant amount of gold
after you kill it.
A WEAK YEILD - when a leprechaun coughs up an insignificant amount of gold
after you kill it.
MFR - stood for "monster-filled room"; one of those weird rooms full of
monsters (and treasure) that cause the entire level (when played on an IBM
PCjr - which is what we played it on) to slow way down.
RIPOFF - those annoying times when you received only one additional hit
point for advancing an experience level; also when a Vampire takes you down
an experience level and you don't get your full compliment of "permanent"
hit points back when you kill it.
CIRCLE - any loop that could be used for running away from monsters; my
favorites loops were those formed around a paralyzed monster (however,
diagonal movement was tricky with all that Fn-PgDn and Fn-PgUp stuff
required on my PCjr's keyboard).
CON-MON - our abbreviated term for a confuse monster scroll (or was it a
potion? damn! it's been a long time since I played).
PLUNGING - rapidly going down levels to reach the amulet
SLOW DIE - a ring of slow digestion (I think there is a pun here somewhere).
TWO-HANDER - our favorite weapon, the two-handed sword.
UNWISE - spoken whenever the person playing a game made a mistake.
WASTED MOVES - inefficient searching of a room.
I guess that's all I can remember for the moment. God how I miss this game!
Well, here's one player that didn't know some of them. I've been
playing Rogue off and on for years but I don't think I've ever gotten beyond
level 20. Thanks for the tips.
Andrew
What tips ya talkin' 'bout? Please repost.
Many thanks
David
On Sun, 12 Jul 1998 09:24:28 -0400, "Andrew Comeau" <aco...@mfi.net>
wrote: