-Chris
Incidentally if anyone is interested I have recently ported LinuxRogue to
win32, added rogue 3.6 monsters/items and given the option to play either
standard 5.3 rogue or 3.6 when it starts up. I've also ported Larn. If
anyone wants a copy of either then email me. I'm in the process of porting
UltraRogue (which now works but not defs files or save files at the
moment......still more work to do there).
Cronos.
>Christy Lyn Anderson <cl...@lehigh.edu> wrote in message
news:38F8FF2D...@lehigh.edu...
Update on UltraRogue:
It all seems to be working except save files. Save files are a big problem
at the moment, because the methods used aren't available under win32 and it
will need to be rewritten from scratch. Which raises three points:
1. If anyone has ported UR before and sorted the save files out, then please
get in touch.
2. If anyone wants a copy anyway then email me.
3. If anyone has any hints for UR playing then please send me a copy.
For those that don't know the UR differences it really is pretty good. I
just got down to level 41, having found the purse of yendor and the phial of
galadriel only to land in a maze, decide to use a potion of phasing to try
and find the exit to the next level (I hate mazes), wander round looking for
the exit and finally for the phasing to run out and me to materialise in a
wall. Oh well, it makes a change from being summoned and killed by some old
dragon........
Top Ten Adventurers:
Rank Score Gold Name
1 336713 5341769 cronos, Level 13 Lord:
retrieved Magic Purse of Yendor, Phial of Galadriel,
killed on level 41 by petrification.
Sounds interesting. How big is it?
Shruuf
(
--
Quote of the minute:
Scitum est inter caecos luscum regnare posse.
No trick, really. Just start being _very_ careful as soon as you arrive
on level 12. And when you see a troll, run. Hit a few times as you can,
and keep running. Stop to hit it a few more times, then run some more.
If you get trapped, just cross your fingers and hope you have some useful
last-resort items.
You should have at _least_ 50 hit points by the time you reach level 12.
If you don't, you're probably SOL anyway.
Once you've killed a few trolls, they seem to get less tough (or, more
likely, you get more tough).
By the time you reach levels 16-18, you'll practically be laughing at
trolls... all your terror will be reserved for the Ur-Viles and
(especially) Griffins.
(When I see a griffin, I just RUN.)
--
--------------------------
Alex Taylor
al...@eddie.cis.uoguelph.ca
--------------------------
Shruuf <Antic...@Underworld.gov> wrote in message
news:38fa1...@news.isis.de...
> (When I see a griffin, I just RUN.)
I wonder what griffins correspond to in the old names? My guess is
Xorn, since those seem to be responsible for a lot of my deaths in
Rogue 3.6.
--
Anssi Saari - a...@sci.fi
Anssi Saari <a...@sci.fi> wrote in message
news:lbsr9c4...@lmf.ericsson.se...
See my earlier post in another thread.
Contact me if you wish to discuss rogue ports and
updates, etc.
Nick Kisseberth
nkis...@uiuc.edu
...old names? What is "old" and what is "new"? BSD rogue vs. DOS Rogue?
"Classic" rogue vs. Epyx Rogue? ...
In the one I play (not sure where it came from, though I suspect it's a
cracked Epyx release), Griffins first appear around level 16 or 17.
They are the nastiest monster in the game, as even Dragons aren't too bad
as long as they don't breathe at you. A Griffin seems to average around
30-40 points of damage per hit...
"X" in my version is Xeroc. First appearing around 17 or 18, they're
sneaky little devils, but not too tough.
I once wrote down exactly what monster first started appearing on what
level, but I think I lost the paper ages ago...
Cronos.
Alex Taylor <al...@eddie.cis.uoguelph.ca> wrote in message
news:slrn8frh7...@eddie.cis.uoguelph.ca...
Sent via Deja.com http://www.deja.com/
Before you buy.
Uh... so Rogue v1.0 for DOS is really rogue v5.3?
(I don't think I want to meet a Purple Worm either!)
The Griffin doesn't correspond to anything--it was the one completely
new monster in Version 5. The Rogue's Vade-Mecum has the whole cor-
respondence. (Obviously Xorns and Umber Hulks don't have double speed.)
http://www.monmouth.com/~colonel/rvm.html
--
Col. G. L. Sicherman
work: sich...@lucent.com
home: col...@mail.monmouth.com
Interesting... lots of stuff on that page that doesn't seem to apply to my
version of Rogue (Griffins flying at twice speed, scrolls of Genocide,
etc.)...
Is there a complete family tree of the various Rogue versions available
somewhere? I find all this talk of different versions quite confusing...
> In <lbsr9c4...@lmf.ericsson.se>, a...@sci.fi wrote:
> > al...@eddie.cis.uoguelph.ca writes:
> >
> > > (When I see a griffin, I just RUN.)
> >
> > I wonder what griffins correspond to in the old names? My guess is
> > Xorn, since those seem to be responsible for a lot of my deaths in
> > Rogue 3.6.
>
> The Griffin doesn't correspond to anything--it was the one completely
> new monster in Version 5. The Rogue's Vade-Mecum has the whole cor-
> respondence. (Obviously Xorns and Umber Hulks don't have double speed.)
>
> http://www.monmouth.com/~colonel/rvm.html
Ah, thanks. It's a great document. But what does it mean when it says
"Unless you save against magic, the gaze of the Umber Hulk confuses
you for 23+1d20 turns"?
[ snip ]
> Ah, thanks. It's a great document. But what does it mean when it says
> "Unless you save against magic, the gaze of the Umber Hulk confuses
> you for 23+1d20 turns"?
< Richard reads the scroll of identify on the preceeding phrase >
Well, 'save against magic' is a specific type of 'Saving Throw' - a term
borrowed from the RPG Dungeons & Dragons. Basically, it's a random
chance that something (in this case, magic) will affect the player. So
if the player 'saves', they are unaffected, if they 'fail to save', they
are affected. The 1d20 means one roll of a twenty sided dice, generating
a number between 1 and 20.
To summarise, if the player is affected by the umber hulks gaze, he or
she is confused for 24 to 43 turns.
A lot of games these days don't use these terms for fear of being sued
by TSR, but nevertheless their internal coding borrows heavily from AD&D.
--
Richard Drysdall, Auckland, New Zealand.
Yeah, I know how you're feeling.
You see a dragon, you just curse and check your arsenal for anything
(staves, potions, scrolls, etc.) to give you an advantage.
The Jabberwocks....well, if my character could turn white from
fright, it would. I just pray there's a labyrinth somewhere on the
level. It's usually my only chance at survival.
Russ
Grover.
In the DOS version I have (Epyx?), if you can hit a Medusa before it hits
or confuses you, then it won't confuse you. Wands of Striking are useful
for getting a 'guaranteed hit'.
In this same version, Jabberwocks are fairly nasty, but Griffins are the
worst, hands down. (I see them kill 75-hp characters in three hits...
two, if they get lucky.)