Op zaterdag 23 februari 2013 10:50:51 UTC+9 schreef
mike.r.an...@gmail.com het volgende:
>
> > I've made a java engine for doing the graphics,
http://code.google.com/p/wizardrpg
>
> Good to see a new Java roguelike engine! Your "Surface" approach to doing the graphics with bytebuffers is interesting..... not saying it is a bad idea but why did you do it this way (as opposed to just using regular images)?
The bytebuffers speed up lots of graphics surface development, such as filtering for night/day e.g. a blue filter in the evening. libSDL is where the surface idea comes from. Surfaces are BufferedImages wrappers which can be better emulated.
I do not have the time to look into it but I'm glad you wrote a game released under the GPL.
Best Regards,
Fyndhorn Elder