On 23.07.2023 16:57, Eric Pozharski wrote:
> with <u9h5iv$3tddv$
1...@dont-email.me> Janis Papanagnou wrote:
>> In the variant I reported here, I am positive, it was a bug;
> [ *SKIP* ]
>> It seems the level linkage (and the numbering as side effect) got
>> disrupted.
>
> I leave it to your expert opinion -- if you think it's a bug then it's
> not a feature.
The definite answer can only give the maintainer of that variant (or
someone who is willing to dive into that code ;-).
(But as I've been told, that variant's development is discontinued
anyway, so maybe not worth the effort.)
>
> To my excuse, I was in awe -- such marvelous way to screw with player.
If the mechanics (of the presumed buggy behavior) would have been
intentional then it's indeed a nasty trap. On the other hand ISTR
to have read about a variant where (on return with The Amulet) you
will not be able to return the usual way but you need to go through
some difficult branches; so the actual trapping in the mines has
sort of a paragon.
The "infinite spiral" I wrote of was just boring; IMO not a good
idea to keep or include in other variants. Once you know it you
just ignore it.
Personally, in both cases, I don't like wraps or traps like these
(whether bug or intentional).
Janis