On 23.09.2023 01:29, Ron Nazarov wrote:
> Janis Papanagnou <
janis_pap...@hotmail.com> writes:
>> [Medusa]
>
> Remember that you have reflection from the Heart of Ahriman, so Medusa
> is trivial (just step in LoS while not invisible and she will stone
> herself in her reflection).
My problem is that recently I played a lot of variants[*] and in
some the reflection did not work; I just did not know how it's in
dNethack, so I assumed the worst be be sure. (In my current game
I decided to simply zap death at her.)
>> [inventory list]
>>
>> I still have some unused enchantment scrolls; shall I enchant the boots
>> or the dragon mail?
>
> I'd probably enchant on whichever slot has the least DR (see ^X for
> per-slot DR), if I was going to keep the armour.
Meanwhile I've got some more types of armor and used some of the
scrolls to enchant some pieces. (I usually try them on and check
the DR, because the AC often doesn't change; which I still find
to be confusing - but given that I operate like a tank fighter I
decided that AC is of minor importance to me (at least till now),
and I focus more on noticeable primary magical armor properties
(as far as I understand them).
(My divine protection is also already at maximum; not that I'd
notice it in my AC value.)
> I would recommend not being burdened. Do you really need to carry 10398
> aum worth of stuff in your bag?
Well, you never know what you'll need. :-) But honestly, no, I
don't need all these items. It's just the [not uncommon] pack-rat
effect - and since it works to stay alive despite reduced speed.
Of course some game design decisions contribute to that carrying
(mis-)behavior of mine; these tons of items littering the games
(in most/all variants I noticed) is something I don't like (as I
already mentioned some time ago). - Is it really necessary to
achieve "complexity"/"difficulty" mostly by generation of hordes
of monsters that leave tons of items? - Is the introduction of
materials really contributing an _essential_ factor to the game
(besides adding [maybe] some realism)? - Is it sensible to equip
(say) any dwarf with a potion of booze? (Just to name an example.)
So I happen to carry also duplicates, or carry armor variants of
different material, keep items that indicate to have same useful
properties (whether they actually have them or not, whether they
are actually necessary or not, etc.). Occasionally I drop them at
my stashes, some were used up (mostly to just reduce my load), but
there are still far too many items in my bag, yes.
> [...]
>>
>> I also got "prayer warded wrappings", and various engraved rings. And
>> I have no idea how I get advantages from these properties, or whether
>> these are relevant (in my game or generally).
>>
>
> Prayer warded wrappings provide (100%) curse resistance and act as mummy
> wrappings (block invisibility).
Okay, so the wards here have just a single property and I can drop
the spare ones. I assumed and noticed the anti-invisibility effect.
I try to be invisible if possible (it wears off, I think), so I
avoid the wrapping as a standard piece of armor. I've obtained the
anti-curse amulet that proved to be very important and that I wear
constantly now.
> You could replace your leather dwarvish
> cloak with them and wear an amulet of life saving.
I found a cloak of displacement (it's now my standard cloak), and I
use the curse-absorbing amulet, as mentioned. - It appears to me to
be a sensible choice. (I never was a fan of amulets of life saving.
Though when playing new variants with yet unknown dangers it can be,
well, a live-saver, I'm sure.)
> [...]
Thanks again for your insights.
Janis
[*] That's one reason why I'd prefer some Vanilla version (or only few
variants) that is (that are) sensibly designed and balanced, and that
will incorporate interesting and proven contributions from variants.
Having more than a dozen variants, to be honest, just confuses me; the
details may differ greatly or even in subtle ways amongst the variants,
and I'm never sure whether one thing or another works or will show to
be deadly. Yet I haven't found the One and Only variant that I'd like
to focus on. (Of course this is just me and my humble opinion. YMMV.)