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3.4.0 vs. 3.4.1

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XvX Kain XvX

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Apr 13, 2003, 8:32:19 PM4/13/03
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I've still been playing 3.4.0 for a while, and have heard many comments on it
about it being less buggy and over all "better" than 3.4.1. Is this true? Or
should I try 3.4.1? I'm sure there's really not that BIG of a difference...

tomandcatherine

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Apr 13, 2003, 9:32:52 PM4/13/03
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"XvX Kain XvX" <xvxka...@aol.com> wrote

What OS are you running on?

I'm running the Windows version of 3.4.1, and it's *much* better than
3.4.0 -- the interface has been cleaned up very well. The number of
popups has been greatly reduced, the "--More--" setting has been added so
you don't miss messages, etc. I don't know if any other OS's have had
major interface changes, but the changes in the Windows interface nearly
made me abandon an ascendable character just to make the switch. It plays
a lot more cleanly and smoothly now.

I think the biggest complaint with 3.4.1 is the problem with cursed
two-handed weapons -- if you get a 2-handed weapon cursed in 3.4.1 you
can't open your bag to get a scroll of RC or holy water out any more.
Other than that, though... it's been stable for me, and a few of the
gameplay changes (newts giving energy, for example) have been pretty nice.
So if you're on Windows and you're not particularly attached to the Staff
of Aesculapius or the Tsurugi of Muramasa, it's definitely worth the
change.


Benjamin Lewis

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Apr 13, 2003, 10:00:24 PM4/13/03
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tomandc...@attbi.com wrote:

> "XvX Kain XvX" <xvxka...@aol.com> wrote
>> I've still been playing 3.4.0 for a while, and have heard many comments
>> on it about it being less buggy and over all "better" than 3.4.1. Is
>> this true? Or should I try 3.4.1? I'm sure there's really not that BIG
>> of a difference...
>
> What OS are you running on?
>
> I'm running the Windows version of 3.4.1, and it's *much* better than
> 3.4.0
> -- the interface has been cleaned up very well. The number of popups has
> been greatly reduced, the "--More--" setting has been added so you don't
> miss messages, etc. I don't know if any other OS's have had major
> interface changes, but the changes in the Windows interface nearly made me
> abandon an ascendable character just to make the switch. It plays a lot
> more cleanly and smoothly now.

I run the Linux tty version, and the only change I've noticed are the
buzzing newts.

> I think the biggest complaint with 3.4.1 is the problem with cursed
> two-handed weapons -- if you get a 2-handed weapon cursed in 3.4.1 you
> can't open your bag to get a scroll of RC or holy water out any more.

Oh yeah, that too. IMHO the people complaining about this are a bunch o'
freakin' whiners. I still maintain this, even after being stuck with a
cursed pickaxe on the plane of earth the other day (YAAP coming up
eventually). Of course, #twoweaponing is still way overpowered . . .

I heard there was a game-crashing bug in 3.4.0 involving boulders and
landmines, but I never encountered it myself.

--
Benjamin Lewis

Reader, suppose you were an idiot. And suppose you were a member of
Congress. But I repeat myself. -- Mark Twain

Magpie

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Apr 14, 2003, 12:28:50 AM4/14/03
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Benjamin Lewis <bcl...@cs.sfu.ca> wrote in message
<snip>

> Oh yeah, that too. IMHO the people complaining about this are a bunch o'
> freakin' whiners. I still maintain this, even after being stuck with a
> cursed pickaxe on the plane of earth the other day (YAAP coming up
> eventually). Of course, #twoweaponing is still way overpowered . . .
>
> I heard there was a game-crashing bug in 3.4.0 involving boulders and
> landmines, but I never encountered it myself.

I think it's rather fun, and the changes are nice... I've been playing
for awhile, even though I've kept up some amaturish newbish things.

The only complaint I have is the crashing of the game when you use a
pick-axe to dig with the arrow keys, which is really stinky.

Darshan Shaligram

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Apr 14, 2003, 2:02:48 AM4/14/03
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Benjamin Lewis <bcl...@cs.sfu.ca> writes:

> tomandc...@attbi.com wrote:

> > I think the biggest complaint with 3.4.1 is the problem with cursed
> > two-handed weapons -- if you get a 2-handed weapon cursed in 3.4.1
> > you can't open your bag to get a scroll of RC or holy water out any
> > more.

> Oh yeah, that too. IMHO the people complaining about this are a bunch
> o' freakin' whiners.

I'm glad you specified 'IMHO' there.

> I still maintain this, even after being stuck with a cursed pickaxe on
> the plane of earth the other day

Pick-axes are not two-handed. Perhaps they should be, in the interests
of realism. :-)

(What were you doing messing around with pick-axes on the Plane of
Earth, anyway? Not enough wands of digging?)

--
Darshan Shaligram dars...@aztec.soft.net

Benjamin Lewis

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Apr 14, 2003, 2:20:55 AM4/14/03
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Darshan Shaligram wrote:

> Benjamin Lewis <bcl...@cs.sfu.ca> writes:
>> I still maintain this, even after being stuck with a cursed pickaxe on
>> the plane of earth the other day
>
> Pick-axes are not two-handed. Perhaps they should be, in the interests
> of realism. :-)

Hmm, weird. Perhaps I had the cursed +7 Cleaver in my other hand, or
something. I was getting sleepy (in real life) at that point. In any
case, I couldn't apply my bag until I prayed and Crom was nice enough to
uncurse it.

> (What were you doing messing around with pick-axes on the Plane of
> Earth, anyway? Not enough wands of digging?)

I'm not sure. Maybe I just felt like playing around with xorns. I
certainly had plenty of /oDigging.

Actually, I think it was because I only wanted to dig a single square at
that moment, and my natural instincts not to waste things took over my
rational processes.

Annoyingly, I forgot to get my scrolls of gold detection out of my stash,
and only had one with me. I saved it for the plane of fire, which I had
found particularly annoying on my first ascension.

David Corbett

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Apr 14, 2003, 2:41:32 AM4/14/03
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Benjamin Lewis at bcl...@cs.sfu.ca wrote on 4/14/03 6:20 PM:

> Darshan Shaligram wrote:
>
>> Benjamin Lewis <bcl...@cs.sfu.ca> writes:
>>> I still maintain this, even after being stuck with a cursed pickaxe on
>>> the plane of earth the other day
>>
>> Pick-axes are not two-handed. Perhaps they should be, in the interests
>> of realism. :-)
>
> Hmm, weird. Perhaps I had the cursed +7 Cleaver in my other hand, or
> something. I was getting sleepy (in real life) at that point. In any
> case, I couldn't apply my bag until I prayed and Crom was nice enough to
> uncurse it.
>

Cleaver's a two-handed weapon. That's probably what you were wielding.
Actually, I looked in weap-341.txt and couldn't find any indication of which
weapons are two-handed. (Dylan?)

Jimmy_B

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Apr 14, 2003, 3:53:22 AM4/14/03
to

Quite the opposite; 3.4.0 was unwinnable for me, while 3.4.1 is much
easier. This is because monster the "summon nasties" spell was toned
down in general, and chain summons were eliminated. I lost two
characters to the *titan on Medusa* in 3.4.0; I've had no difficulties
in 3.4.1. It also fixes infamous boulder-and-landmine bug, and a great
many others.

--
CalcRogue: TI-89 and TI-92+. <http://www.gis.net/~wssddc/jimmy_b/>.

David Corbett

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Apr 14, 2003, 4:34:20 AM4/14/03
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Jimmy_B at jim...@earthlink.net wrote on 4/14/03 7:53 PM:

> XvX Kain XvX wrote:
>> I've still been playing 3.4.0 for a while, and have heard many comments on it
>> about it being less buggy and over all "better" than 3.4.1. Is this true?
>> Or
>> should I try 3.4.1? I'm sure there's really not that BIG of a difference...
>
> Quite the opposite; 3.4.0 was unwinnable for me, while 3.4.1 is much
> easier. This is because monster the "summon nasties" spell was toned
> down in general, and chain summons were eliminated. I lost two
> characters to the *titan on Medusa* in 3.4.0; I've had no difficulties
> in 3.4.1. It also fixes infamous boulder-and-landmine bug, and a great
> many others.

Well, 3.4.1 fixes around 150 bugs that were in 3.4.0, and very few of those
fixes made new bugs :-) So 3.4.1 must be less buggy than 3.4.0...

Benjamin Lewis

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Apr 14, 2003, 5:06:15 AM4/14/03
to
David Corbett wrote:

Nope; I was definitely using a pickaxe. It wasn't a mattock, either.
Weird. Unless pickaxes got changed to two-handed weapons in 3.4.1, I'm out
of theories. I'd try experimenting in wizard mode, but I have a thesis
defense tomorrow . . .

Dylan O'Donnell

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Apr 14, 2003, 5:33:56 AM4/14/03
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David Corbett <dcorb...@yahoo.co.nz> writes:
> Cleaver's a two-handed weapon. That's probably what you were wielding.
> Actually, I looked in weap-341.txt and couldn't find any indication of which
> weapons are two-handed. (Dylan?)

Is that a "what are they?" or a "please add it to the spoiler"
summoning? :-) I think the historical reason for it not being there is
that it's pretty obvious, for the most part:

battle-axe
two-handed sword
tsurugi
all polearms
quarterstaff
dwarvish mattock
unicorn horn

But I've added it in now.

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: PHANTIS: Yes -- bizarre, is it not? :
: KING: Most quaint. But then it's a quaint world. :
: PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] :

Geoduck

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Apr 14, 2003, 12:24:04 PM4/14/03
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On Mon, 14 Apr 2003 11:32:48 +0530, Darshan Shaligram
<dars...@aztec.soft.net> wrote:

(snip)


>Pick-axes are not two-handed. Perhaps they should be, in the interests
>of realism. :-)

What they should do is re-name things. Judging from the official
tiles, a better name for "pick-axes" would be "rock hammers", while
"dwarvish mattocks" should be "pick-axes".
--
Geoduck
Want a WinHack tile set that fits the screen?
Go to:http://www.olywa.net/cook/nhack.htm

Yoshi348

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Apr 14, 2003, 2:04:05 PM4/14/03
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Benjamin Lewis wrote:
> David Corbett wrote:
>
>> Benjamin Lewis at bcl...@cs.sfu.ca wrote on 4/14/03 6:20 PM:
>>
>>> Darshan Shaligram wrote:
>>>
>>>> Benjamin Lewis <bcl...@cs.sfu.ca> writes:
>>>>> I still maintain this, even after being stuck with a cursed
>>>>> pickaxe on the plane of earth the other day
>>>>
>>>> Pick-axes are not two-handed. Perhaps they should be, in the
>>>> interests of realism. :-)
>>>
>>> Hmm, weird. Perhaps I had the cursed +7 Cleaver in my other
>>> hand, or something. I was getting sleepy (in real life) at that
>>> point. In any case, I couldn't apply my bag until I prayed and
>>> Crom was nice enough to uncurse it.
>>>
>> Cleaver's a two-handed weapon. That's probably what you were
>> wielding. Actually, I looked in weap-341.txt and couldn't find any
>> indication of which weapons are two-handed. (Dylan?)
>
> Nope; I was definitely using a pickaxe. It wasn't a mattock,
> either. Weird. Unless pickaxes got changed to two-handed weapons
> in 3.4.1, I'm out of theories. I'd try experimenting in wizard
> mode, but I have a thesis defense tomorrow . . .

Were you wearing a shield? I think you can't apply bags with a cursed
weapon and shield too.

--
-Yoshi348

"Thinking is the hardest work there is, which is the probable reason
so few engage in it." -Henry Ford


Benjamin Lewis

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Apr 14, 2003, 1:26:11 PM4/14/03
to
yosh...@sbcglobal.net wrote:

> Benjamin Lewis wrote:
>>
>> Nope; I was definitely using a pickaxe. It wasn't a mattock,
>> either. Weird. Unless pickaxes got changed to two-handed weapons
>> in 3.4.1, I'm out of theories. I'd try experimenting in wizard
>> mode, but I have a thesis defense tomorrow . . .
>
> Were you wearing a shield? I think you can't apply bags with a cursed
> weapon and shield too.

No, I never used a shield in the game.

--
Benjamin Lewis

Everybody is somebody else's weirdo.
-- Dykstra

kiz_

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Apr 15, 2003, 12:58:45 PM4/15/03
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On Mon, 14 Apr 2003 10:33:56 +0100, Dylan O'Donnell wrote:
[casting of "summon spoiler"]


> battle-axe
> two-handed sword
> tsurugi
> all polearms
> quarterstaff
> dwarvish mattock
> unicorn horn
>
> But I've added it in now.


how large is a unicorn horn supposed to be? i always pictured them as
relatively small (at least, not a two-handed weapon size)

Dylan O'Donnell

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Apr 15, 2003, 2:49:12 PM4/15/03
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"kiz_" <k...@akasha.co.jp> writes:
> On Mon, 14 Apr 2003 10:33:56 +0100, Dylan O'Donnell wrote:

[two-handed weapons]

> > unicorn horn


>
> how large is a unicorn horn supposed to be? i always pictured them as
> relatively small (at least, not a two-handed weapon size)

Not very large, I wouldn't have thought. My standard rationalisation
for this (and it's not all that good a one) is "You need both hands to
control it; otherwise the spiral fluting would just lose your grip
immediately."

kiz_

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Apr 15, 2003, 3:09:45 PM4/15/03
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On Tue, 15 Apr 2003 19:49:12 +0100, Dylan O'Donnell wrote:

> "kiz_" <k...@akasha.co.jp> writes:
>> On Mon, 14 Apr 2003 10:33:56 +0100, Dylan O'Donnell wrote:
>
> [two-handed weapons]
>
>> > unicorn horn
>>
>> how large is a unicorn horn supposed to be? i always pictured them as
>> relatively small (at least, not a two-handed weapon size)
>
> Not very large, I wouldn't have thought. My standard rationalisation
> for this (and it's not all that good a one) is "You need both hands to
> control it; otherwise the spiral fluting would just lose your grip
> immediately."

it's a shame it's not one handed. it would make a good alternate 2nd
weapon (if you don't happen to come across a silver sabre)
it seems like it would be akward holding a small stabby-weapon with two
hands. (or do you 'bash' with a unicorn horn? that would be a good
indication that the unicorn horn is somewhat larger than we think)
also, it seems that the spiral shape would serve better as a grip than a
contra-grip (for lack of better terms)

and exactly what are you doing when you (a)pply one anyway? perhaps the
explanation for that lies hidden in the "why am I not wearing pants"
age-old quandry.


Dylan O'Donnell

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Apr 20, 2003, 6:14:15 PM4/20/03
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Jukka Lahtinen <juk...@despammed.com> writes:
> It's true that 3.4.1 is not bug-free either, but there are less known
> critical bugs. C341-2 causes a panic when you get your secondary weapon
> cursed when you are dying, but in that case the game is already over.
> (BTW, is there a fix for this somewhere?)

Not that I've seen yet; here's one.

--- nethack-3.4.1/src/mkobj.c Sun Feb 23 14:43:28 2003
+++ nethack-3.4.1bis/src/mkobj.c Sun Apr 20 23:09:27 2003
@@ -718,7 +718,7 @@
if (otmp == uwep && bimanual(uwep)) reset_remarm();
/* rules at top of wield.c state that twoweapon cannot be done
with cursed alternate weapon */
- if (otmp == uswapwep && u.twoweap)
+ if (otmp == uswapwep && u.twoweap && carried(otmp)) /* may be bones */
drop_uswapwep();
/* some cursed items need immediate updating */
if (carried(otmp) && confers_luck(otmp))

Dr. Richard E. Hawkins

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Apr 21, 2003, 12:23:21 PM4/21/03
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In article <86wuhvz...@strackenz.spod-central.org>,

Dylan O'Donnell <psm...@spod-central.org> wrote:
>"kiz_" <k...@akasha.co.jp> writes:
>> On Mon, 14 Apr 2003 10:33:56 +0100, Dylan O'Donnell wrote:

>[two-handed weapons]

>> > unicorn horn

>> how large is a unicorn horn supposed to be? i always pictured them as
>> relatively small (at least, not a two-handed weapon size)

>Not very large, I wouldn't have thought. My standard rationalisation
>for this (and it's not all that good a one) is "You need both hands to
>control it; otherwise the spiral fluting would just lose your grip
>immediately."

The typical artistic rendition seems to put it at a time and a half to
twice the lenght of the head. OTOH, this seems a bit large for the
mythological/literary use as a poison-purifying drinking cup.

hawk
--
Richard E. Hawkins, Asst. Prof. of Economics /"\ ASCII ribbon campaign
doc...@psu.edu Smeal 178 (814) 375-4700 \ / against HTML mail
These opinions will not be those of X and postings.
Penn State until it pays my retainer. / \

Dr. Richard E. Hawkins

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Apr 21, 2003, 12:24:10 PM4/21/03
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In article <yrjn0ik...@despammed.com>,
Jukka Lahtinen <juk...@despammed.com> wrote:

>No. 3.4.1 has all known bugs from 3.4.0 fixed.


>It's true that 3.4.1 is not bug-free either, but there are less known
>critical bugs. C341-2 causes a panic when you get your secondary weapon
>cursed when you are dying, but in that case the game is already over.
>(BTW, is there a fix for this somewhere?)

Not dying?

:)

nyra

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Apr 21, 2003, 6:43:23 PM4/21/03
to
"Dr. Richard E. Hawkins" schrieb:

>
> In article <86wuhvz...@strackenz.spod-central.org>,
> Dylan O'Donnell <psm...@spod-central.org> wrote:
> >"kiz_" <k...@akasha.co.jp> writes:
> >> On Mon, 14 Apr 2003 10:33:56 +0100, Dylan O'Donnell wrote:
>
> >[two-handed weapons]
>
> >> > unicorn horn
>
> >> how large is a unicorn horn supposed to be? i always pictured them as
> >> relatively small (at least, not a two-handed weapon size)
>
> >Not very large, I wouldn't have thought. My standard rationalisation
> >for this (and it's not all that good a one) is "You need both hands to
> >control it; otherwise the spiral fluting would just lose your grip
> >immediately."
>
> The typical artistic rendition seems to put it at a time and a half to
> twice the lenght of the head. OTOH, this seems a bit large for the
> mythological/literary use as a poison-purifying drinking cup.

They didn't use the entire thing as cup. Actually, i'm not sure they
were ever used as cups, the most common application was ground to a
powder which was then sprinkled over whatever you wanted to purify, or
consumed in some way to neutralise poisons.

The objects toted as "unicorn horns" were Narwal teeth and were
typically somewhere between 1 1/2 and 2 metres long (they have one or
two in the Kronschatz in Vienna). Definitely a two-handed wield if you
want to use one as a weapon. Of course, if we "construct" a unicorn to
actually be able to have one on the forehead without constantly
toppling over, this should give us quite a powerful beast - probably a
fair bit tougher than a horse.

--
Bqsfttfusftptusbjutbmbvupsjufeftspijtfueftfnqfsfv-stbqsftbxp
jsqspdmbnfuspjtgpjttbmjcfsufmbgsbodftftutpvnjtbeftdp
nqbhojftgjobodjfttesfsftrvjejtqptfoueftsjdifttfevqbztfuqbsmf
npzfo evofqsfttbdifuffeijsjhfoumqjojpo. - Voufnpjoxfsjejrvf.


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