On 03.12.2017 03:33,
magicby...@yahoo.com wrote:
> [ ascending priest with specific self-imposed "lawful challange" ]
>
> I have a couple of options, just asking what people think is best.
>
> But for this lawful I'm not going to do my usual run, I may have to try all
> three altars. This means I'll need to try some altarnate strategies other
> than just wand of teleport. I may have to kill riders multiple times etc.
>
> 1. Wand of death, or the cudgel. The Death rider doesn't have a terrible
> amount of hit points. I've got AC-45 and the Sceptre of Might +7 on expert,
> so that's a lot of damage. For the other two I have 3 death sticks and 7
> blessed scrolls of charging. Although I have the mitre of holiness on +7
(At "+7" - didn't knew that was possible.)
> and have maxed INT and WIS the failure rate for Finger of Death is still
> 95%. I find this annyoing because "Finger of Death" in D&D is actually a
> priest spell.
The "problem" here is that in Nethack priests are *restricted* in attack
spells. With all attributes maxed (assuming a +5 Mitre of Holiness, and a
robe) you can get only up to a 77% failure rate at best.
>
> 2. I have two blessed rings of regeneration. [...]
With that low an AC and the typically many HPs that late game priests have
I really don't think you need any regeneration. If you're concerned about
dealing damage I'd probably use increase damage (besides free action). But
my standard is anyway rather to use conflict, which is much more effective
but it may probably violate your conduct.
>
> 3. Polymorph and polymorph control.
(I've never done that.)
>
> 4. I have the spell fireball with a failure rate of 0%. Could this
> potentially clear out larger swaths of monsters?
Probably. In the same vein a scroll of stinking cloud may be an option.
(I think I applied that once, but not regularly, since I think there are
more effective simpler and not item-consuming options.)
>
> 5. I have magic missile spell and magic misslie wands. I hear these work
> well on riders. Any thoughts?
Since you should be high level by then the magic missile spell is indeed
very effective. But keep in mind that quite a couple of Astral's residents
may have shields of reflection (and player characters there the respective
amulet.)
>
> 6. i have one wish left. blessed cockatrice corpse?
Wishing for "a partly eaten chickatrice corpse" is something I've seen
other players do. (I don't. I've one or two times used a random corpse
there, but that's it. It's very effective for the priests and angels,
but not usable for the riders.)
>
> 7. wish for boots of jumping? I can enchant them up and I have the light
> spell so I can "see where to land".
Jumping is IMO an excellent property to have at the Astral plane. Better
than the boots is the spell; you can even jump with it while burdened,
and it doesn't block the boots slot (which I prefer for permanent speed).
Jumping is so effective (in conjunction with a wand of teleport) that I
very often even wish for the spellbook immediately after arriving on that
level (if I haven't got the book before).
>
> 8. wish for boulder to block off doorway?
Probably helpful, but it may be to risky in the presence of monsters with
wands of striking. (I wouldn't with for that.)
>
> 9. Genocide insects at just the right time?
Hmm.. - I'd think this would be rather counter-productive; the insects are
typically very useful.
>
> Any other ideas?
My procedures imply regularly jumping, wands of teleport, conflict, ranged
attacks. (With priority in the given order.)
I've seen other players reverse genocide tons of purple worms, tame them,
and (with many pet worms around them) break a wand of teleportation so that
they are spread across the level to do the dirty job for you. It requires
some material (and/or spell proficiencies) to do that.
Janis