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Seven steps to YASD

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Rob Ellwood

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Apr 15, 2002, 7:10:21 PM4/15/02
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Step 1: design a shop too big for the walls around it.

Step 2: in the next wiz mode test, notice that half a
dozen objects are embedded in the shop's walls. Oops.

Step 3: decide to kick a few objects loose from outside
the shop, for a unique (but pointless) shoplifting anecdote.

Step 4: "The glass wand shatters into a thousand pieces!
You owe [shopkeeper] 199 zorkmids. [Shopkeeper] gets angry!" Oops.

Step 5: no money, but no problem: this is wizmode; I'll
just wish for gold. "1 zorkmid". It's not my day....

Step 6: returning to plan A, I move one square and kick
a lamp loose from the wall. Victory!

Step 7: [shopkeeper] catches up with me. He's a poor
loser. *zap* *zap* "You die.." OK, maybe not victory: I
didn't live long enough to pick up the lamp.

--
Rob "it was unique, anyway" Ellwood

Some text has been burned into the floor here. --more--
You read: "This foretaste of Gehennom was brought to you by Orcus.
Enjoy!"

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