This patch causes "black" monsters and items to show up as dark gray
instead of blue. In TTY mode for every GNU/Linux box I've seen, this is
great (I can't live without it). On other windowing systems or for
other platforms, your results may vary.
To use, apply with "patch -s -p0 < color_bright_black.patch", add
"#define COLOR_BRIGHT_BLACK" to config.h, and recompile.
--
Jason Short